Hay you, yeah you, playing in higher skill lobbies and want to use the toaster. well look no further than this build. This bad boy and get the kill and leave all your enemies one shot for all your team shooting potential. Have fun :)
28 Jul 2024 (Episode: Echoes - S24)
28 Jul 2024 (Episode: Echoes - S24)
Hay you, yeah you, playing in higher skill lobbies and want to use the toaster. well look no further than this build. This bad boy and get the kill and leave all your enemies one shot for all your team shooting potential. Have fun :)
A luminous concentration of Solar energy. When picked up, Firesprites grant grenade energy.
Light buffs include Amplified, Cure, Radiant, Restoration, Devour, Invisibility, and Overshield.
You regenerate health and shields over time. Cannot be interrupted by taking damage.
The target is trapped in Stasis matter and is unable to move. After taking additional damage while frozen, the target shatters.
You are armored with a protective barrier of Void Light. Reduces damage taken from combatants.
Your body is encased in a protective mesh of tightly woven Strand matter, greatly reducing any incoming non-precision damage.
A small shard of Stasis matter that can be collected to restore melee energy.
The target's connections to the world around them are cut, and their outgoing damage is significantly reduced. Severed targets unwind into a Tangle when defeated.
You resonate in perfect harmony with Light and Darkness. You gain increased ability regeneration, increased weapon damage, and damage resistance against combatants. Your grenade is replaced with a unique Prismatic grenade that combines multiple damage types. Defeating targets while Transcendent extends its duration.
Darkness buffs include Frost Armor and Woven Mail.
You are fortified by layers of durable Stasis matter, reducing incoming damage. Frost Armor damage resistance grows stronger as you gain additional stacks.
Darkness debuffs include Slow, Freeze, Sever, Suspend, and Unravel.
A knot of Strand matter, swirling with potential. Tangles can be shot and destroyed, or picked up and thrown, dealing damage. Defeating targets afflicted by any Strand debuff will unwind them and create a Tangle.
Your movement speed and weapon handling are greatly increased. After sprinting for a short time, your movement speed is further increased. Rapidly defeating targets with Arc damage makes you amplified.
The target is immobilized by a web of Strand matter, lifting them into the air. While suspended, Guardians are unable to move freely, combatants are unable to move or fire their weapon, and Unstoppable Champions are stunned. Suspended targets unwind into a Tangle when defeated.
A bolt of pure Arc energy that travels along the ground, seeking toward its creator. When picked up, Ionic Traces grant ability energy.
A dimensional rupture teeming with Void energy. When picked up, Void Breaches grant class ability energy.
When a frozen target is shattered, they take damage and deal damage to nearby targets. Shatter damage causes Unstoppable Champions to be stunned.