16 Jan 2025 (Episode: Revenant - S25)

S25 Warlock CT Felwinter

Solar Warlock
Solo

16 Jan 2025 (Episode: Revenant - S25)

Quick Look

Details

Exotic
Weapons
Abilities
Aspects
Fragments

Armor mods

Helmets
Arms
Chests
Legs
Class items
Keywords
Cure
Radiant
Firesprite
Restoration
Ignition
Scorch
Exotic
  • Felwinter's Helm
    Helmet
    Warlord's End – Powered melee final blows create a burst of energy that weakens nearby targets. Finishers and final blows against more powerful targets increase the radius of the burst and the length of the weakening effect.
Weapons
  • Sweet Sorrow
    Auto Rifle
    Rapid-Fire Frame – Deeper ammo reserves. Slightly faster reload when magazine is empty.
  • Succession
    Sniper Rifle
    Aggressive Frame – High damage, high recoil.
  • The Other Half
    Sword
    Adaptive Frame – [Heavy Attack] : Launch a heavy uppercut attack. Heavy attacks are stronger with full energy.
Abilities
  • Well of Radiance
    Super Ability
    Restoration
    Radiant
    Scorch
    Ignition
    Thrust your Sword into the ground, damaging and scorching nearby targets. The sword projects a continuous aura, granting radiant effects and restoration to nearby allies, protecting them from the effects of Stasis.
  • Solar Grenade
    Solar Grenade
    Scorch
    Ignition
    A grenade that creates a flare of Solar Light that continuously damages and scorches targets trapped inside.
  • Incinerator Snap
    Solar Melee
    Scorch
    Ignition
    Snap your fingers to create a fan of burning sparks that explode and scorch targets.
  • Phoenix Dive
    Class Ability
    Cure
    Scorch
    Dive to the ground and create a burst of Solar Light that cures nearby allies. While Heat Rises is active, you gain restoration while diving and scorch targets upon landing.
  • Burst Glide
    Movement Ability
    Jump while airborne to activate Glide and start an airborne drift with a strong initial boost of speed.
Aspects
  • Touch of Flame
    Restoration
    Cure
    Your Healing, Solar, Firebolt, and Fusion Grenades have enhanced functionality. Healing Grenade: Improves the strength of cure and restoration effects applied. Consuming a Healing Grenade with Heat Rises also applies restoration to nearby allies. Solar Grenade: Increases linger duration. Periodically emits blobs of lava around its perimeter. Firebolt Grenade: Increases target search radius and maximum target count. Fusion Grenade: Explodes twice.
  • Icarus Dash
    Cure
    [Air Dodge] : Dodge quickly while airborne. While Heat Rises is active, you have an additional dodge. While airborne, rapidly defeating targets with your Super or weapons cures you.
Fragments
  • Ember of Ashes
    Scorch
    Ignition
    You apply more scorch stacks to targets.
  • Ember of Searing
    Firesprite
    Scorch
    Ignition
    +10 Recovery ▲ Defeating scorched targets grants melee energy and creates a Firesprite.
  • Ember of Torches
    Radiant
    -10 Discipline ▼ Powered melee attacks against combatants make you and nearby allies radiant.
  • Ember of Singeing
    Scorch
    Ignition
    Your class ability recharges faster when you scorch targets.
Armor mods

Helmet armor mods

  • Kinetic Targeting
    Improved target acquisition, accuracy, and aim-down-sights speed for Kinetic weapons.
  • Arc Targeting
    Improved target acquisition, accuracy, and aim-down-sights speed for Arc weapons.

Arms armor mods

  • Arc Dexterity
    Faster ready and stow speed for Arc weapons.
  • Grenade Kickstart
    Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. When your grenade energy is fully expended, your Armor Charge is consumed and you gain grenade energy for each Armor Charge used.

Chest armor mods

  • Concussive Dampener
    Reduces incoming area-of-effect damage from combatants.
  • Arc Resistance (x2)
    Reduces incoming Arc damage from combatants.

Leg armor mods

  • Invigoration (x2)
    Reduces melee cooldown each time you pick up an Orb of Power.
  • Stacks on Stacks
    Picking up an Orb of Power grants you 1 additional stack of Armor Charge.

Class item armor mods

  • Proximity Ward
    Gain a powerful overshield while performing your finisher.
  • Outreach
    Reduces melee cooldown when using your class ability.
  • Empowered Finish
    Finisher final blows grant you 1 temporary Armor Charge when you have none.

Breakdown

Orb pickup

Invigoration
Reduces melee cooldown each time you pick up an Orb of Power.

Stacks on Stacks
Picking up an Orb of Power grants you 1 additional stack of Armor Charge.

Grenade Kickstart
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
Armor Charge create

Grenade Kickstart
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...

Empowered Finish
Finisher final blows grant you 1 temporary Armor Charge when you have none.
Armor Charge consume

Grenade Kickstart
... When your grenade energy is fully expended, your Armor Charge is consumed and you gain grenade energy for each Armor Charge used.
Grenade cooldown

Grenade Kickstart
... When your grenade energy is fully expended, your Armor Charge is consumed and you gain grenade energy for each Armor Charge used.

Firesprite
... When picked up, Firesprites grant grenade energy.
Melee cooldown

Ember of Searing
... Defeating scorched targets grants melee energy and creates a Firesprite.

Invigoration
Reduces melee cooldown each time you pick up an Orb of Power.

Outreach
Reduces melee cooldown when using your class ability.
Final blows

Techeun's Regalia Boots
Queen's Favor – Generate Awoken Favors with fewer final blows. ...

Felwinter's Helm
Warlord's End – Powered melee final blows create a burst of energy that weakens nearby targets. Finishers and final blows against more powerful targets increase the radius of the burst and the length of the weakening effect.

Empowered Finish
Finisher final blows grant you 1 temporary Armor Charge when you have none.
Defeating an enemy

Ember of Searing
... Defeating scorched targets grants melee energy and creates a Firesprite.

Icarus Dash
... While airborne, rapidly defeating targets with your Super or weapons cures you.
Finishers

Felwinter's Helm
... Finishers and final blows against more powerful targets increase the radius of the burst and the length of the weakening effect.

Proximity Ward
Gain a powerful overshield while performing your finisher.

Empowered Finish
Finisher final blows grant you 1 temporary Armor Charge when you have none.

Keywords

Restoration

You regenerate health and shields over time. Cannot be interrupted by taking damage.

Well of Radiance
... The sword projects a continuous aura, granting radiant effects and restoration to nearby allies, protecting them from the effects of Stasis.

Touch of Flame
... Healing Grenade: Improves the strength of cure and restoration effects applied. Consuming a Healing Grenade with Heat Rises also applies restoration to nearby allies. ...
Firesprite

A luminous concentration of Solar energy. When picked up, Firesprites grant grenade energy.

Ember of Searing
... Defeating scorched targets grants melee energy and creates a Firesprite.
Cure

You are healed in a burst of mending Solar Light.

Phoenix Dive
Dive to the ground and create a burst of Solar Light that cures nearby allies. ...

Touch of Flame
... Healing Grenade: Improves the strength of cure and restoration effects applied. ...

Icarus Dash
... While airborne, rapidly defeating targets with your Super or weapons cures you.
Ignition

A large Solar explosion which deals damage in an area around the target and stuns Unstoppable Champions.

Ember of Ashes
You apply more scorch stacks to targets.

Ember of Searing
+10 Recovery ▲ Defeating scorched targets grants melee energy and creates a Firesprite.

Incinerator Snap
Snap your fingers to create a fan of burning sparks that explode and scorch targets.

Solar Grenade
A grenade that creates a flare of Solar Light that continuously damages and scorches targets trapped inside.

Well of Radiance
Thrust your Sword into the ground, damaging and scorching nearby targets. The sword projects a continuous aura, granting radiant effects and restoration to nearby allies, protecting them from the effects of Stasis.

Ember of Singeing
Your class ability recharges faster when you scorch targets.
Scorch

The target is singed by destructive Solar Light, taking damage over time. Scorch damage increases as the target accumulates more Scorch stacks. After enough Scorch stacks are applied to the target, they ignite.

Ember of Ashes
You apply more scorch stacks to targets.

Ember of Searing
... Defeating scorched targets grants melee energy and creates a Firesprite.

Incinerator Snap
Snap your fingers to create a fan of burning sparks that explode and scorch targets.

Solar Grenade
A grenade that creates a flare of Solar Light that continuously damages and scorches targets trapped inside.

Well of Radiance
Thrust your Sword into the ground, damaging and scorching nearby targets. ...

Phoenix Dive
... While Heat Rises is active, you gain restoration while diving and scorch targets upon landing.

Ember of Singeing
Your class ability recharges faster when you scorch targets.
Radiant

Your weapons are enhanced by the power of the Traveler and deal increased damage to combatants. While you are radiant, your weapons pierce the shields of Barrier Champions and stun them.

Well of Radiance
... The sword projects a continuous aura, granting radiant effects and restoration to nearby allies, protecting them from the effects of Stasis.

Ember of Torches
... Powered melee attacks against combatants make you and nearby allies radiant.

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