Peregrine Strike – All shoulder charge abilities (Seismic Strike, Hammer Strike, or Shield Bash) deal bonus damage when activated in the air. Damaging mini-bosses, Tormentors, or Champions with your shoulder charge refunds your melee. Provides a small benefit to the airborne effectiveness stat of all weapons.
Composite Propellant – Rockets embed themselves in struck targets and periodically eject incendiary fuel that inflicts Scorch. The longer this weapon goes without firing, the more fuel the next rocket contains.
High-Impact Frame – Slow firing and high damage. This weapon is more accurate when stationary, moving slowly, and aiming down sights.
Abilities
Hammer of Sol
Super Ability
Summon a flaming hammer and wreak destruction down upon your enemies.
[Light Attack] : Throw your hammer at foes.
Upon impact, your hammers shatter into explosive molten shards.
Thermite Grenade
Solar Grenade
Scorch
Ignition
A grenade that sends forth a burning line of fire, dealing damage and scorching targets in its path.
Hammer Strike
Solar Melee
Scorch
Ignition
After sprinting for a short time, use this melee ability to swing a blazing hammer that scorches your target and deals damage in a cone behind them.
If your target is defeated by Hammer Strike, they ignite.
Towering Barricade
Class Ability
Creates a large barrier that can be used to reinforce a position with cover, and draws hostile fire when you stand behind it.
Catapult Lift
Movement Ability
Jump while airborne to activate Lift and launch into the air with a strong initial burst of momentum.
Aspects
Roaring Flames
Scorch
Ignition
Final blows with Solar abilities or ignitions increase the damage of your Solar abilities. Stacks 3 times.
Sol Invictus
Restoration
Scorch
Ignition
Solar ability final blows, Hammer of Sol impacts, and defeating scorched targets creates Sunspots. Your abilities regenerate faster, and your Super drains more slowly while standing in a Sunspot.
Sunspots apply scorch and deal damage to targets inside. Entering a Sunspot applies restoration.
Fragments
Ember of Torches
Radiant
-10 Discipline ▼
Powered melee attacks against combatants make you and nearby allies radiant.
Ember of Empyrean
Restoration
Radiant
-10 Resilience ▼
Solar weapon or ability final blows extend the duration of restoration and radiant effects applied to you.
Ember of Solace
Restoration
Radiant
Radiant and restoration effects applied to you have increased duration.
Ember of Blistering
Ignition
Defeating targets with Solar ignitions grants grenade energy.
Armor mods
Helmet armor mods
Hands-On(x2)
Gain bonus Super energy on melee kills.
Arms armor mods
Font of Focus
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge.
You gain a bonus to discipline while you have any Armor Charge. Your Armor Charge now decays over time.
Heavy Handed
Your powered melee final blows create Orbs of Power.
Fastball
Increases grenade throw distance.
Chest armor mods
Solar Resistance
Reduces incoming Solar damage from combatants.
Concussive Dampener
Reduces incoming area-of-effect damage from combatants.
Arc Resistance
Reduces incoming Arc damage from combatants.
Leg armor mods
Innervation(x2)
Reduces grenade cooldown each time you pick up an Orb of Power.
Recuperation
Replenishes health each time you pick up an Orb of Power.
Class item armor mods
Time Dilation(x2)
Your decaying Armor Charge has a longer duration.
Outreach
Reduces melee cooldown when using your class ability.
Artifact perks
Rays of Precision
While radiant, Solar precision final blows cause combatants to ignite.
Solo Operative
While you are the only member of your fireteam, you deal increased damage to all combatants.
Flame, Fiber, and Freeze
Combines the Solar/Strand and Solar/Stasis Siphon mods into one.
Kindling Trigger
Radiant causes Solar weapons to apply scorch to unscorched combatants.
Heart of the Flame
Casting your Solar Super grants nearby allies radiant and increases the damage of your Super for each nearby ally.
Torch
While radiant, deal increased weapon damage to combatants affected by Strand and Stasis debuffs.
Flint Striker
Rapid Solar weapon precision hits and rapid Solar weapon final blows grant Radiant.
Overload Auto Rifle
Sustained fire from Auto Rifles disrupts combatants, stunning them, delaying ability energy regeneration and lowering combatant damage output. Strong against Overload Champions. Additionally, Auto Rifles are always overcharged when that modifier is active.
Piercing Sidearms
Your equipped Sidearms fire shield-piercing rounds and stun Barrier Champions. Additionally, Sidearms are always overcharged when that modifier is active.
Unstoppable Hand Cannon
Aiming down the sights of a Hand Cannon for a short time loads a powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions. Additionally, Hand Cannons are always overcharged when the modifier is active.
Revitalizing Blast
Causing damage with a Solar ability weakens Champions and bosses for a short duration.
Unravelling Orbs
Picking up an Orb of Power grants Strand weapons Unraveling Rounds.
Breakdown
Orb generation
Heavy Handed
Your powered melee final blows create Orbs of Power.
Orb pickup
Innervation
Reduces grenade cooldown each time you pick up an Orb of Power.
Font of Focus
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
Recuperation
Replenishes health each time you pick up an Orb of Power.
Unravelling Orbs
Picking up an Orb of Power grants Strand weapons Unraveling Rounds.
Armor Charge create
Font of Focus
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
Armor Charge effect
Font of Focus
... You gain a bonus to discipline while you have any Armor Charge. ...
Grenade cooldown
Innervation
Reduces grenade cooldown each time you pick up an Orb of Power.
Ember of Blistering
Defeating targets with Solar ignitions grants grenade energy.
Melee cooldown
Outreach
Reduces melee cooldown when using your class ability.
Final blows
Techeun's Regalia Helmet
Queen's Favor – Generate Awoken Favors with fewer final blows. ...
Rays of Precision
While radiant, Solar precision final blows cause combatants to ignite.
Heavy Handed
Your powered melee final blows create Orbs of Power.
Roaring Flames
Final blows with Solar abilities or ignitions increase the damage of your Solar abilities. ...
Sol Invictus
Solar ability final blows, Hammer of Sol impacts, and defeating scorched targets creates Sunspots. ...
Flint Striker
Rapid Solar weapon precision hits and rapid Solar weapon final blows grant Radiant.
Ember of Empyrean
... Solar weapon or ability final blows extend the duration of restoration and radiant effects applied to you.
Defeating an enemy
Sol Invictus
Solar ability final blows, Hammer of Sol impacts, and defeating scorched targets creates Sunspots. ...
Ember of Blistering
Defeating targets with Solar ignitions grants grenade energy.
Hammer Strike
... If your target is defeated by Hammer Strike, they ignite.
Keywords
Restoration
You regenerate health and shields over time. Cannot be interrupted by taking damage.
Sol Invictus
...Entering a Sunspot applies restoration.
Ember of Empyrean
... Solar weapon or ability final blows extend the duration of restoration and radiant effects applied to you.
Ember of Solace
Radiant and restoration effects applied to you have increased duration.
Ignition
A large Solar explosion which deals damage in an area around the target and stuns Unstoppable Champions.
Roaring Flames
Final blows with Solar abilities or ignitions increase the damage of your Solar abilities. ...
Sol Invictus
Solar ability final blows, Hammer of Sol impacts, and defeating scorched targets creates Sunspots. Your abilities regenerate faster, and your Super drains more slowly while standing in a Sunspot.
Sunspots apply scorch and deal damage to targets inside. Entering a Sunspot applies restoration.
Ember of Blistering
Defeating targets with Solar ignitions grants grenade energy.
Thermite Grenade
A grenade that sends forth a burning line of fire, dealing damage and scorching targets in its path.
Hammer Strike
... If your target is defeated by Hammer Strike, they ignite.
Scorch
The target is singed by destructive Solar Light, taking damage over time. Scorch damage increases as the target accumulates more Scorch stacks.
After enough Scorch stacks are applied to the target, they ignite.
Roaring Flames
Final blows with Solar abilities or ignitions increase the damage of your Solar abilities. Stacks 3 times.
Sol Invictus
Solar ability final blows, Hammer of Sol impacts, and defeating scorched targets creates Sunspots. ... Sunspots apply scorch and deal damage to targets inside. ...
Thermite Grenade
A grenade that sends forth a burning line of fire, dealing damage and scorching targets in its path.
Hammer Strike
After sprinting for a short time, use this melee ability to swing a blazing hammer that scorches your target and deals damage in a cone behind them. ...
Radiant
Your weapons are enhanced by the power of the Traveler and deal increased damage to combatants.
While you are radiant, your weapons pierce the shields of Barrier Champions and stun them.
Ember of Torches
... Powered melee attacks against combatants make you and nearby allies radiant.
Ember of Empyrean
... Solar weapon or ability final blows extend the duration of restoration and radiant effects applied to you.
Ember of Solace
Radiant and restoration effects applied to you have increased duration.