Gauntlets Your Coldsnap grenades have an additional charge that recharges quicker on direct impact. The seeker spawned from Coldsnap grenades travels further.
Gauntlets Your Coldsnap grenades have an additional charge that recharges quicker on direct impact. The seeker spawned from Coldsnap grenades travels further.
Auto Rifle Landing multiple hits turns your next shot into a homing micro-rocket.
A grenade that freezes on impact and sends another seeker to find and freeze targets.
Raise your Stasis staff against your foe. Send a blast of Stasis forward to freeze your targets.
Conjure a well of power that continuously heals those inside it.
Freezing targets creates Stasis shards around the frozen targets. Higher tier combatants create more shards. ASPECT OF INTERFERENCE Purchase this Stasis Aspect from the Exo Stranger on Europa after completing the Beyond Light campaign.
Shattering a frozen target spawns seekers that track and freeze other nearby targets. ASPECT OF CONTROL Purchase this Stasis Aspect from the Exo Stranger on Europa after completing the Beyond Light campaign.
Primary ammo weapons do increased damage to Stasis crystals and frozen targets. Purchase this Stasis Fragment from the Exo Stranger on Europa after completing the Beyond Light campaign.
Nearby Stasis shards track to your position. +10 Intellect ▲ Purchase this Stasis Fragment from the Exo Stranger on Europa after completing the Beyond Light campaign. -10 {primary stat} ▼
Collecting a Stasis shard grants a small amount of overshield, which falls off after 10 seconds. Collecting additional shards adds to the overshield and refreshes the timer. Purchase this Stasis Fragment from the Exo Stranger on Europa after completing the Beyond Light campaign.
While you are near frozen targets or a friendly Stasis crystal, you take reduced damage from targets. +10 Recovery ▲ Purchase this Stasis Fragment from the Exo Stranger on Europa after completing the Beyond Light campaign.
When one of your ammo finder perks creates a brick of Heavy ammo for you, it also creates bricks of Heavy ammo for your allies.
Rapid Kinetic weapon final blows create an Orb of Power.
Increases the drop chance of Heavy ammo on kill.
Causing damage with a powered melee attack reduces your grenade cooldown.
Increases reload speed of Kinetic weapons.
Grants class ability energy when you cause damage with a grenade.
Reduces incoming Arc damage from combatants.
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. Your Kinetic weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
Reduces grenade cooldown each time you pick up an Orb of Power.
Replenishes health each time you pick up an Orb of Power.
Automatically collects nearby Orbs of Power when you activate your class ability.
Your decaying Armor Charge has a longer duration.
Reduces grenade cooldown when using your class ability.
A small shard of Stasis matter that can be collected to restore melee energy.
The target is trapped in Stasis matter and is unable to move. After taking additional damage while frozen, the target shatters.
A crystal of solidified Stasis matter. Upon creation, freezes nearby combatants and slows nearby players. Crystals can be destroyed, dealing damage in an area.
When a frozen target is shattered, they take damage and deal damage to nearby targets. Shatter damage causes Unstoppable Champions to be stunned.