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Filo COYOTE

Strand Hunter

Quick links
Added
01 Jul 2023 (Season of the Deep - S21)

Build Information

Quick Look
Exotic armor
Exotic weapon
Ability
Aspect
Fragment
Helmet armor mod
Arms armor mod
Chest armor mod
Leg armor mod
Class item armor mod
General armor mod
Artifice armor mod
Artifact perk
Exotic
  • The Sixth Coyote

    Chest Armor

Weapons
  • Witherhoard

    Grenade Launcher

Abilities
  • Gambler's Dodge

    Dodge to perform a deft tumble, avoiding enemy attacks. Dodging near enemies fully recharges your Melee Ability. Dodge to perform a deft tumble, avoiding enemy attacks. Dodging near enemies fully recharges your Melee Ability.

  • Threaded Spike

    Throw a rope dart that bounces between targets, damaging and severing them. The dart will return to you once it's done, returning melee energy to you for each target hit. Press just as the dart gets back to you to catch it and increase the amount of energy returned.

  • Silkstrike

    Weave a vicious rope dart and tear through your targets. [Light Attack] : Swing the rope dart in front of you to deal damage. The tip of the dart deals bonus damage, and defeating targets with the tip causes them to explode. [Heavy Attack] : Swing the rope dart in a circular motion to deal heavy damage all around you. : Use the grapple to move forward quickly.

  • Shackle Grenade

    A thrown weapon of weighted Strand matter that detonates on impact, suspending targets and creating additional suspending subprojectiles.

Aspects
  • Ensnaring Slam

    Activate your air move to consume your class ability energy and dive to the ground, suspending all nearby targets on impact. Using this ability extends class ability cooldown time.

  • Widow's Silk

    You have an additional grenade charge. Your Grappling Hook creates a Grapple Tangle at the grapple point.

Fragments
  • Thread of Continuity

    Suspend, unravel, and sever effects applied to targets have increased duration.

  • Thread of Generation

    Dealing damage generates grenade energy. -10 Discipline ▼

  • Thread of Mind

    Defeating suspended targets grants class ability energy.

  • Thread of Warding

    Picking up an Orb of Power grants Woven Mail. -10 Resilience ▼

Armor mods

Helmet armor mods

  • Harmonic Siphon

    Rapid Strand weapon final blows create Orbs of Power

  • Heavy Ammo Finder (x2)

    Increases the drop chance of Heavy ammo on kill.

Arms armor mods

  • Firepower

    Your grenade final blows create Orbs of Power.

  • Arc Loader

    Increases reload speed of Arc weapons.

  • Bolstering Detonation

    Grants class ability energy when you cause damage with a grenade.

Chest armor mods

  • Void Reserves

    Increases the amount of ammo you can carry for Void weapons.

  • Charged Up

    Increases the maximum number of stacks of Armor Charge you can carry by 1.

  • Concussive Dampener

    Reduces incoming area-of-effect damage from combatants.

Leg armor mods

  • Void Weapon Surge (x2)

    Your Void weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.

  • Recuperation

    Replenishes health each time you pick up an Orb of Power.

Class item armor mods

  • Reaper

    After using your class ability, your next weapon final blow spawns an Orb of Power.

  • Bomber (x2)

    Reduces grenade cooldown when using your class ability.

General armor mods

  • Resilience Mod (x3)

    +10 Resilience ▲

  • Minor Resilience Mod

    +5 Resilience ▲

  • Mobility Mod

    +10 Mobility ▲

Artifice armor mods

  • Recovery-Forged

    +3 Recovery ▲

Artifact perks
  • Shock and Awe

    Arc final blows while you are amplified summon a burst of lightning that damages and jolts targets.

  • Lightning Strikes Twice

    After throwing an Arc grenade, gain increased grenade recharge for a short time. Arc final blows extend the duration of this benefit.

  • Thunderous Retort

    Grants bonus Arc Super damage if cast while critically wounded or while amplified. Lasts until the end of the Super activation.

  • Amped Up

    Stay amplified longer while your Arc subclass is equipped.

  • Deeper Origins

    Greatly improves the benefits provided by the Unsated Hunger, Nanotech Tracer Rockets, Harmonic Resonance, and Noble Deeds traits.

  • Authorized Mods: Void

    The armor energy costs of all armor mods affecting your Void weapons are significantly discounted.

  • Authorized Mods: Arc

    The armor energy costs of all armor mods affecting your Arc weapons are significantly discounted.

  • Authorized Mods: Melee

    The armor energy costs of all armor mods affecting your melee are significantly discounted.

  • Electric Armor

    Gain damage resistance while amplified.

  • Overload Scout Rifle

    Landing consecutive hits on combatants with any Scout Rifle you are wielding causes disruption, delaying ability energy regeneration and lowering their damage output. Strong against Overload Champions. Additionally, Scout Rifles are always overcharged when the modifier is active.

  • Unstoppable Hand Cannon

    Aiming down the sights of a Hand Cannon for a short time loads a powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions. Additionally, Hand Cannons are always overcharged when the modifier is active.

  • Anti-Barrier Auto Rifle

    Your equipped Auto Rifles fire shield-piercing rounds and stun Barrier Champions. Additionally, Auto Rifles are always overcharged when the modifier is active.

Analysis

Orb generation

Firepower
Your grenade final blows create Orbs of Power.

Harmonic Siphon
Rapid Strand weapon final blows create Orbs of Power Rapid Arc weapon final blows create an Orb of Power. Rapid Solar weapon final blows create an Orb of Power. Rapid Stasis weapon final blows create an Orb of Power. Rapid Void weapon final blows create an Orb of Power. Rapid Strand weapon final blows create Orbs of Power.

Reaper
After using your class ability, your next weapon final blow spawns an Orb of Power.
Orb pickup

Recuperation
Replenishes health each time you pick up an Orb of Power.

Thread of Warding
Picking up an Orb of Power grants Woven Mail. ...
Armor Charge effect

Void Weapon Surge
Your Void weapons gain a small bonus to damage while you have any Armor Charge. ...
Ability cooldown

Bolstering Detonation
Grants class ability energy when you cause damage with a grenade.

Thread of Mind
Defeating suspended targets grants class ability energy.

Ensnaring Slam
Activate your air move to consume your class ability energy and dive to the ground, suspending all nearby targets on impact. Using this ability extends class ability cooldown time.

Overload Scout Rifle
Landing consecutive hits on combatants with any Scout Rifle you are wielding causes disruption, delaying ability energy regeneration and lowering their damage output. ...
Class Ability cooldown

Bolstering Detonation
Grants class ability energy when you cause damage with a grenade.

Thread of Mind
Defeating suspended targets grants class ability energy.

Ensnaring Slam
Activate your air move to consume your class ability energy and dive to the ground, suspending all nearby targets on impact. Using this ability extends class ability cooldown time.
Grenade cooldown

Thread of Generation
Dealing damage generates grenade energy. ...

Bomber
Reduces grenade cooldown when using your class ability.
Melee cooldown

Threaded Spike
... The dart will return to you once it's done, returning melee energy to you for each target hit. ...
Final blows

Shock and Awe
Arc final blows while you are amplified summon a burst of lightning that damages and jolts targets.

Lightning Strikes Twice
... Arc final blows extend the duration of this benefit.

Firepower
Your grenade final blows create Orbs of Power.

Harmonic Siphon
Rapid Strand weapon final blows create Orbs of Power Rapid Arc weapon final blows create an Orb of Power. Rapid Solar weapon final blows create an Orb of Power. Rapid Stasis weapon final blows create an Orb of Power. Rapid Void weapon final blows create an Orb of Power. Rapid Strand weapon final blows create Orbs of Power.

Reaper
After using your class ability, your next weapon final blow spawns an Orb of Power.
Defeating an enemy

Silkstrike
...The tip of the dart deals bonus damage, and defeating targets with the tip causes them to explode. ...

Thread of Mind
Defeating suspended targets grants class ability energy.

Suspend
... Suspended targets unwind into a Tangle when defeated.

Sever
... Severed targets unwind into a Tangle when defeated.

Unravel
... Unraveled targets unwind into a Tangle when defeated.

Keywords

Woven mail

Your body is encased in a protective mesh of tightly woven Strand matter, greatly reducing any incoming non-precision damage.

Thread of Warding
Picking up an Orb of Power grants Woven Mail. ...
Suspend

The target is immobilized by a web of Strand matter, lifting them into the air. While suspended, Guardians are unable to move freely, combatants are unable to move or fire their weapon, and Unstoppable Champions are stunned. Suspended targets unwind into a Tangle when defeated.

Shackle Grenade
A thrown weapon of weighted Strand matter that detonates on impact, suspending targets and creating additional suspending subprojectiles.

Thread of Continuity
Suspend, unravel, and sever effects applied to targets have increased duration.

Thread of Mind
Defeating suspended targets grants class ability energy.

Ensnaring Slam
Activate your air move to consume your class ability energy and dive to the ground, suspending all nearby targets on impact. ...
Sever

The target's connections to the world around them are cut, and their outgoing damage is significantly reduced. Severed targets unwind into a Tangle when defeated.

Threaded Spike
Throw a rope dart that bounces between targets, damaging and severing them. ...

Thread of Continuity
Suspend, unravel, and sever effects applied to targets have increased duration.
Unravel

The target is permeated with destructive Strand matter. As they take additional damage, they create unraveled projectiles that seek out nearby targets. Unraveling Rounds from your Strand weapons pierce the shields of Barrier Champions and stun them. Unraveled targets unwind into a Tangle when defeated.

Thread of Continuity
Suspend, unravel, and sever effects applied to targets have increased duration.
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