Helmet Powered melee final blows create a burst of energy that weakens nearby targets. Finishers and final blows against more powerful targets increase the radius of the burst and the length of the weakening effect.
Helmet Powered melee final blows create a burst of energy that weakens nearby targets. Finishers and final blows against more powerful targets increase the radius of the burst and the length of the weakening effect.
Linear Fusion Rifle Fires slugs that cause massive damage to combatant shields. Strong against Barrier Champions.
Snap your fingers to create a fan of burning sparks that explode and scorch targets.
A grenade that creates a flare of Solar Light that continuously damages and scorches targets trapped inside.
Thrust your sword into the ground, damaging and scorching nearby combatants. The sword projects a continuous aura, granting radiant effects and restoration to nearby allies, protecting them from the effects of Stasis.
Dive to the ground and create a burst of Solar Light that cures nearby allies. While Heat Rises is active, you gain restoration while diving and scorch targets upon landing.
Your Healing, Solar, Firebolt, and Fusion Grenades have enhanced functionality. Healing Grenade: Improves the strength of cure and restoration effects applied. Consuming a Healing Grenade with Heat Rises also applies restoration to nearby allies. Solar Grenade: Increases linger duration. Periodically emits blobs of lava around its perimeter. Firebolt Grenade: Increases target search radius and maximum target count. Fusion Grenade: Explodes twice.
[Air Dodge] : Dodge quickly while airborne. While Heat Rises is active, you have an additional dodge. While airborne, rapidly defeating targets with your Super or weapons cures you.
Defeating scorched targets grants melee energy and creates a Firesprite. +10 Recovery ▲
Powered melee attacks against combatants make you and nearby allies radiant. -10 Discipline ▼
Solar weapon or ability final blows extend the duration of restoration and radiant effects applied to you. -10 Resilience ▼
When you revive an ally, you and other nearby allies gain restoration. Picking up a Firesprite grants restoration. +10 Resilience ▲
Improved target acquisition, accuracy, and aim-down-sights speed for Void weapons.
Increases reload speed of Solar weapons.
Faster ready and stow speed for Kinetic weapons.
Faster ready and stow speed for Solar weapons.
Reduces incoming Solar damage from combatants.
Reduces incoming area-of-effect damage from combatants.
Reduces incoming Arc damage from combatants.
Your Void weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
Your decaying Armor Charge has a longer duration.
Gain a powerful overshield while performing your finisher.
+5 Mobility ▲
+5 Strength ▲
You regenerate health and shields over time. Cannot be interrupted by taking damage.
The target is singed by destructive Solar Light, taking damage over time. Scorch damage increases as the target accumulates more Scorch stacks. After enough Scorch stacks are applied to the target, they ignite.
You are healed in a burst of mending Solar Light.
Your weapons are enhanced by the power of the Traveler and deal increased damage to combatants. While you are radiant, your weapons pierce the shields of Barrier Champions and stun them.
A luminous concentration of Solar energy. When picked up, Firesprites grant grenade energy.
A large Solar explosion which deals damage in an area around the target and stuns Unstoppable Champions.