Chest Armor Kills and assists you make while standing in your Well of Radiance return Super energy.
Chest Armor Kills and assists you make while standing in your Well of Radiance return Super energy.
Auto Rifle Landing multiple hits turns your next shot into a homing micro-rocket.
Snap your fingers to create a fan of burning sparks that explode and scorch targets.
A grenade that creates a flare of Solar Light that continuously damages and scorches targets trapped inside.
Thrust your sword into the ground, damaging and scorching nearby combatants. The sword projects a continuous aura, granting radiant effects and restoration to nearby allies, protecting them from the effects of Stasis.
Conjure a well of power that continuously heals those inside it.
Gain bonus Super energy on grenade kills.
Your grenade final blows create Orbs of Power.
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. When your grenade energy is fully expended, your Armor Charge is consumed and you gain grenade energy for each Armor Charge used.
Reduces incoming Solar damage from combatants
Reduces incoming Void damage from combatants.
Reduces incoming Arc damage from combatants.
Your health begins to regenerate immediately after picking up an Orb of Power.
Reduces class ability cooldown each time you pick up an Orb of Power.
Replenishes health each time you pick up an Orb of Power.
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. When your class ability energy is fully expended, your Armor Charge is consumed and you gain class ability energy for each Armor Charge used.
Reduces all ability cooldowns when using your class ability near targets.
Picking up a Void Breach causes your next source of Void damage to create a large weakening pulse.
After throwing an Arc grenade, gain increased grenade recharge for a short time. Arc final blows extend the duration of this benefit.
Stay amplified longer while your Arc subclass is equipped.
Defeating a Void debuffed target creates a Void Breach while your Void subclass is equipped.
The armor energy costs of all armor mods affecting your Void weapons are significantly discounted.
The armor energy costs of all armor mods affecting your Strand weapons are significantly discounted.
Picking up a Void Breach gives you an overshield or refreshes your existing overshield.
Gain damage resistance while amplified.
Glaives you wield fire a powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions. Additionally, Glaives are always overcharged when the modifier is active.
Uninterrupted fire from your equipped Trace Rifles causes the beam to stun combatants, delaying ability energy regeneration and lowering their damage output. Strong against Overload Champions. Additionally, Trace Rifles are always overcharged when the modifier is active.
Aiming down the sights of a Hand Cannon for a short time loads a powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions. Additionally, Hand Cannons are always overcharged when the modifier is active.
Your equipped Auto Rifles fire shield-piercing rounds and stun Barrier Champions. Additionally, Auto Rifles are always overcharged when the modifier is active.
You regenerate health and shields over time. Cannot be interrupted by taking damage.
The target is singed by destructive Solar Light, taking damage over time. Scorch damage increases as the target accumulates more Scorch stacks. After enough Scorch stacks are applied to the target, they ignite.
Your weapons are enhanced by the power of the Traveler and deal increased damage to combatants. While you are radiant, your weapons pierce the shields of Barrier Champions and stun them.
A large Solar explosion which deals damage in an area around the target and stuns Unstoppable Champions.