The Fourth Magic – Weapon final blows with a damage type matching your grenade grant Death Throes, which provide a grenade damage bonus and grant you grenade energy. When you have Death Throes and throw a grenade, nearby allies gain greatly increased grenade regeneration for a short time.
Volatile Light – Rounds fired from this weapon have reduced damage falloff, overpenetrate targets, and ricochet off hard surfaces. Projectile damage increases after bounce.
Adaptive Frame – A well-rounded grip, reliable and sturdy.
Abilities
Nova Bomb: Cataclysm
Super Ability
Hurl an explosive bolt of Void Light at a target, disintegrating those caught within its blast.
Nova Bomb travels slowly and seeks targets. Detonations shatter into smaller seeker projectiles.
Magnetic Grenade
Void Grenade
A grenade that attaches to targets and explodes twice.
Pocket Singularity
Void Melee
Volatile
Launch an unstable ball of Void energy that detonates when it nears a target, pushing them away from the blast and making them volatile.
Healing Rift
Class Ability
Conjure a well of power that continuously heals those inside it.
Burst Glide
Movement Ability
Jump while airborne to activate Glide and start an airborne drift with a strong initial boost of speed.
Aspects
Feed the Void
Devour
Defeat a target with a Void ability to activate Devour.
Your Devour effects are improved, restoring additional health and grenade energy.
Chaos Accelerant
: Overcharge your grenade, making it deadlier and more effective.
Vortex Grenade: Increases the size and linger duration of the vortex.
Axion Bolt: Creates an additional seeker.
Scatter Grenade: Submunitions track to nearby targets.
Magnetic Grenade: Releases a short-range Void blast. Cooldown is reduced.
Fragments
Echo of Expulsion
+10 Intellect ▲
Void ability final blows cause targets to explode.
Echo of Undermining
Weaken
Your Void grenades weaken targets.
-20 Discipline ▼
Echo of Instability
Volatile
+10 Strength ▲
Defeating targets with grenades grants Volatile Rounds to your Void weapons.
Echo of Cessation
Void Breach
Volatile
Finisher final blows create a burst of Void damage that causes nearby combatants to become volatile.
Defeating volatile targets creates a Void Breach.
Armor mods
Helmet armor mods
Harmonic Siphon
Rapid Void weapon final blows create an Orb of Power
Ashes to Assets(x2)
Gain bonus Super energy on grenade kills.
Arms armor mods
Firepower
Your grenade final blows create Orbs of Power.
Harmonic Loader(x2)
Increases reload speed of Void weapons
Chest armor mods
Harmonic Reserves(x2)
Increases the amount of ammo you can carry for Void weapons
Charged Up
Increases the maximum number of stacks of Armor Charge you can carry by 1.
Leg armor mods
Innervation
Reduces grenade cooldown each time you pick up an Orb of Power.
Void Weapon Surge(x2)
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge.
Your Void weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
Class item armor mods
Time Dilation
Your decaying Armor Charge has a longer duration.
Bomber(x2)
Reduces grenade cooldown when using your class ability.
Artifact perks
Heavy Ordnance Regeneration
Dealing sustained damage to targets with a Heavy Machine Gun or Rocket Launcher grants damage resistance and increases grenade and melee regeneration for a short duration.
Particle Reconstruction
Dealing sustained damage with Fusion Rifles or Linear Fusion Rifles partially refills the magazine from reserves and grants them bonus damage for a short duration against that target.
Overload Machine Guns
Shots from Machine Guns you are wielding disrupt combatants, stunning them, delaying ability energy regeneration and exhausting them. Strong against Overload Champions.
Additionally, Machine Guns are always overcharged when that modifier is active.
Exhausted targets deal reduced outgoing damage.
Piercing Sidearms
Your equipped Sidearms fire shield-piercing rounds and stun Barrier Champions. Additionally, Sidearms are always overcharged when that modifier is active.
Unstoppable Fusion
Aiming down sights for a brief period with any Fusion Rifle you are wielding loads a powerful explosive payload that stuns unshielded combatants.
Strong against Unstoppable Champions. Additionally, Fusion Rifles are always overcharged when that modifier is active.
Flashover
When you gain maximum Bolt Charge, you also become amplified. Lightning bolts deal more damage.
Horde Shuttle
Damaging unraveled targets with a weapon occasionally spawns a Threadling.
BOOST: Threadlings sever targets that they damage.
Dielectric
Defeating Arc debuffed targets grants Bolt Charge.
BOOST: Rapidly defeating Arc debuffed targets spawns an Orb of Power and heals a small portion of health.
King's Vestige
Defeating powerful Taken loads your weapon with Taken energy. The next time you fire, launch 3 Taken seeker rounds that disrupt and exhaust targets.
Exhausted targets deal reduced outgoing damage.
Volatile Marksman
Rapid Void weapon precision hits and rapid Void weapon final blows grant Volatile Rounds.
BOOST: Volatile detonations grant class ability energy.
Deep Alchemy
Weapons with the Subjugation Origin Trait gain stability and reload speed for a short duration when hitting any target. These weapons are also overcharged when that modifier is active.
Overclock and Load
While you are amplified or have Bolt Charge, Arc weapons gain increased handling and reload speed.
Breakdown
Orb generation
Firepower
Your grenade final blows create Orbs of Power.
Dielectric
... BOOST: Rapidly defeating Arc debuffed targets spawns an Orb of Power and heals a small portion of health.
Harmonic Siphon
Rapid Void weapon final blows create an Orb of Power
Orb pickup
Innervation
Reduces grenade cooldown each time you pick up an Orb of Power.
Void Weapon Surge
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
Armor Charge create
Void Weapon Surge
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
Armor Charge effect
Void Weapon Surge
... Your Void weapons gain a small bonus to damage while you have any Armor Charge. ...
Class Ability cooldown
Volatile Marksman
... BOOST: Volatile detonations grant class ability energy.
Void Breach
... When picked up, Void Breaches grant class ability energy.
Grenade cooldown
Innervation
Reduces grenade cooldown each time you pick up an Orb of Power.
Feed the Void
... Your Devour effects are improved, restoring additional health and grenade energy.
Verity's Brow
The Fourth Magic – Weapon final blows with a damage type matching your grenade grant Death Throes, which provide a grenade damage bonus and grant you grenade energy. ...
Bomber
Reduces grenade cooldown when using your class ability.
Devour
... Final blows restore health, grant grenade energy, and extend Devour.
Final blows
Echo of Expulsion
... Void ability final blows cause targets to explode.
Verity's Brow
The Fourth Magic – Weapon final blows with a damage type matching your grenade grant Death Throes, which provide a grenade damage bonus and grant you grenade energy. ...
Firepower
Your grenade final blows create Orbs of Power.
Harmonic Siphon
Rapid Void weapon final blows create an Orb of Power
Echo of Cessation
Finisher final blows create a burst of Void damage that causes nearby combatants to become volatile. ...
Volatile Marksman
Rapid Void weapon precision hits and rapid Void weapon final blows grant Volatile Rounds. ...
Devour
... Final blows restore health, grant grenade energy, and extend Devour.
Defeating an enemy
Feed the Void
Defeat a target with a Void ability to activate Devour. ...
Echo of Instability
... Defeating targets with grenades grants Volatile Rounds to your Void weapons.
Dielectric
Defeating Arc debuffed targets grants Bolt Charg... BOOST: Rapidly defeating Arc debuffed targets spawns an Orb of Power and heals a small portion of health.
King's Vestige
Defeating powerful Taken loads your weapon with Taken energy. ...
Echo of Cessation
... Defeating volatile targets creates a Void Breach.
Devour
Feast on the energy of your defeated foes. ...
Finishers
Echo of Cessation
Finisher final blows create a burst of Void damage that causes nearby combatants to become volatile. ...
Keywords
Devour
Feast on the energy of your defeated foes. Final blows restore health, grant grenade energy, and extend Devour.
Feed the Void
Defeat a target with a Void ability to activate Devou... Your Devour effects are improved, restoring additional health and grenade energy.
Weaken
The target takes increased damage and has their movement speed slowed.
Echo of Undermining
Your Void grenades weaken targets. ...
Volatile
The target is afflicted with unstable Void energy and will explode upon taking additional damage.
Volatile Rounds from your Void weapons pierce the shields of Barrier Champions and stun them.
Pocket Singularity
Launch an unstable ball of Void energy that detonates when it nears a target, pushing them away from the blast and making them volatile.
Echo of Instability
... Defeating targets with grenades grants Volatile Rounds to your Void weapons.
Echo of Cessation
Finisher final blows create a burst of Void damage that causes nearby combatants to become volatil... Defeating volatile targets creates a Void Breach.
Void breach
A dimensional rupture teeming with Void energy. When picked up, Void Breaches grant class ability energy.
Echo of Cessation
... Defeating volatile targets creates a Void Breach.