A quick strike that temporarily increases your melee damage when defeating a target, stacking three times. Defeating targets with this ability also fully refills your class ability energy and restores a small amount of health.
An explosive grenade that damages and blinds nearby targets.
Hurl your Arc Staff forward, embedding it into surfaces or large targets and jolting nearby targets. After a short time, a devastating lightning bolt strikes the staff, overcharging it with Arc energy. While overcharged, your staff discharges lightning at nearby foes.
Dodge to perform a deft tumble, avoiding enemy attacks. Dodging near enemies fully recharges your Melee Ability. Dodge to perform a deft tumble, avoiding enemy attacks. Dodging near enemies fully recharges your Melee Ability.
Defeating a jolted target makes you amplified. While you are amplified, your dodge recharges more quickly, you are more resilient while dodging, and your reload speed is greatly increased.
After dodging, your next melee attack has increased lunge range, jolts the target, and creates a damaging aftershock. Damaging any jolted target with melee attacks also blinds them.
Defeating a jolted target creates an Ionic Trace.
While critically wounded, your melee and grenade energy regenerates more quickly.
Finishers make you amplified. +10 Recovery ▲
You have greatly increased resilience, recovery, and mobility while sprinting.
Improved target acquisition, accuracy, and aim-down-sights speed for Kinetic weapons.
Improved target acquisition, accuracy, and aim-down-sights speed for Arc weapons.
Your powered melee final blows create Orbs of Power.
Your grenade final blows create Orbs of Power.
Increases reload speed of Arc weapons.
Reduces flinching from incoming fire while aiming a Kinetic weapon.
Reduces flinching from incoming fire while aiming an Arc weapon.
Picking up an Orb of Power grants a small amount of energy to your ability with the least energy.
Reduces all ability cooldowns each time you pick up an Orb of Power.
Reduces class ability cooldown each time you pick up an Orb of Power.
After using your class ability, your next weapon final blow spawns an Orb of Power.
Reduces grenade cooldown when using your class ability.
+5 Recovery ▲
+10 Discipline ▲
+10 Mobility ▲
+10 Recovery ▲
A bolt of pure Arc energy that travels along the ground, seeking toward its creator. When picked up, Ionic Traces grant ability energy.
Combatants are disoriented and cannot fire their weapons. Opposing Guardians' HUD is removed and their vision is obscured. When blinded, Unstoppable Champions are stunned.
The target is energized with destructive Arc Light. They take additional damage while jolted and chain lightning to nearby targets. Jolt damage causes Overload Champions to be stunned.
Your movement speed and weapon handling are greatly increased. After sprinting for a short time, your movement speed is further increased. Rapidly defeating targets with Arc damage makes you amplified.