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Rain of Fire Solar Build S21

Solar Warlock

Quick links
Added
22 May 2023 (Season of Defiance - S20)

Build Information

Quick Look
Exotic armor
Exotic weapon
Ability
Aspect
Fragment
Helmet armor mod
Arms armor mod
Chest armor mod
Leg armor mod
Class item armor mod
General armor mod
Artifice armor mod
Artifact perk
Exotic
  • Rain of Fire

    Leg Armor

Weapons
  • Vex Mythoclast

    Fusion Rifle

Abilities
  • Celestial Fire

    Send out a spiral of three explosive Solar energy blasts, scorching targets with each hit.

  • Firebolt Grenade

    A grenade that unleashes bolts of damaging Solar Light at nearby targets and slightly scorches them.

  • Well of Radiance

    Thrust your Sword into the ground, damaging and scorching nearby targets. The Sword projects a continuous aura, granting restoration and radiant effects to nearby allies, protecting them from the effects of Stasis.

  • Phoenix Dive

    Dive to the ground and create a burst of Solar Light that cures nearby allies. While Heat Rises is active, you gain restoration while diving and scorch targets upon landing.

Aspects
  • Heat Rises

    You can fire weapons, melee, and throw grenades while gliding. : Hold to consume your grenade, gaining Heat Rises and releasing a burst of healing energy that cures nearby allies. The strength of the burst is increased when a Healing Grenade is consumed. Final blows while airborne increase the duration of Heat Rises and grant melee energy.

  • Icarus Dash

    [###DestinyNamedSubstitutions.ui_player_action_air_dodge_button###] [###DestinyNamedSubstitutions.ui_player_action_air_dodge_verb###] : Dodge quickly while airborne. While Heat Rises is active, you have an additional dodge.

Fragments
  • Ember of Ashes

    You apply more scorch stacks to targets.

  • Ember of Searing

    Defeating scorched targets grants melee energy and creates a Firesprite. +10 Recovery ▲

  • Ember of Char

    Your Solar ignitions spread scorch to affected targets. +10 Discipline ▲

  • Ember of Solace

    Radiant and restoration effects applied to you have increased duration.

Armor mods

Deprecated armor mods

  • Deprecated Armor Mod

    This mod has been deprecated and no longer functions. You may replace it with another mod. Deprecated Perk

  • Deprecated Armor Mod

    This mod has been deprecated and no longer functions. You may replace it with another mod. Deprecated Perk

  • Deprecated Armor Mod

    This mod has been deprecated and no longer functions. You may replace it with another mod. Deprecated Perk

  • Deprecated Armor Mod

    This mod has been deprecated and no longer functions. You may replace it with another mod. Deprecated Perk

  • Deprecated Armor Mod

    This mod has been deprecated and no longer functions. You may replace it with another mod. Deprecated Perk

  • Deprecated Armor Mod

    This mod has been deprecated and no longer functions. You may replace it with another mod. Deprecated Perk

  • Deprecated Armor Mod

    This mod has been deprecated and no longer functions. You may replace it with another mod. Deprecated Perk

  • Deprecated Armor Mod

    This mod has been deprecated and no longer functions. You may replace it with another mod. Deprecated Perk

  • Deprecated Armor Mod

    This mod has been deprecated and no longer functions. You may replace it with another mod. Deprecated Perk

  • Deprecated Armor Mod

    This mod has been deprecated and no longer functions. You may replace it with another mod. Deprecated Perk

  • Deprecated Armor Mod

    This mod has been deprecated and no longer functions. You may replace it with another mod. Deprecated Perk

  • Deprecated Armor Mod

    This mod has been deprecated and no longer functions. You may replace it with another mod. Deprecated Perk

Helmet armor mods

  • Kinetic Siphon

    Rapid Kinetic weapon final blows create an Orb of Power.

  • Dynamo

    Reduces Super cooldown when using your class ability near targets.

  • Harmonic Siphon

    Rapid Solar weapon final blows create an Orb of Power

Arms armor mods

  • Bolstering Detonation

    Grants class ability energy when you cause damage with a grenade.

  • Solar Loader

    Increases reload speed of Solar weapons.

  • Firepower

    Your grenade final blows create Orbs of Power.

Chest armor mods

  • Charged Up

    Increases the maximum number of stacks of Armor Charge you can carry by 1.

  • Solar Reserves

    Increases the amount of ammo you can carry for Solar weapons.

  • Arc Resistance

    Reduces incoming Arc damage from combatants.

Leg armor mods

  • Better Already

    Your health begins to regenerate immediately after picking up an Orb of Power.

  • Insulation

    Reduces class ability cooldown each time you pick up an Orb of Power.

  • Stacks on Stacks

    Picking up an Orb of Power grants you 1 additional stack of Armor Charge.

Class item armor mods

  • Utility Finisher

    Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. Finishers restore class abilities. Consumes 3 or more stacks of Armor Charge, granting additional energy for each charge consumed.

  • Utility Kickstart

    Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. When your class ability energy is fully expended, you gain class ability energy. Additionally, your Armor Charge is consumed and you gain additional class ability energy for each stack.

  • Bomber

    Reduces grenade cooldown when using your class ability.

General armor mods

  • Resilience Mod (x3)

    +10 Resilience ▲

  • Recovery Mod (x2)

    +10 Recovery ▲

Artifice armor mods

  • Resilience-Forged (x2)

    +3 Resilience ▲

  • Recovery-Forged

    +3 Recovery ▲

Analysis

Orb generation

Kinetic Siphon
Rapid Kinetic weapon final blows create an Orb of Power.

Harmonic Siphon
Rapid Solar weapon final blows create an Orb of Power Rapid Arc weapon final blows create an Orb of Power. Rapid Solar weapon final blows create an Orb of Power. Rapid Stasis weapon final blows create an Orb of Power. Rapid Void weapon final blows create an Orb of Power. Rapid Strand weapon final blows create Orbs of Power.

Firepower
Your grenade final blows create Orbs of Power.
Orb pickup

Utility Finisher
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...

Better Already
Your health begins to regenerate immediately after picking up an Orb of Power.

Utility Kickstart
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...

Insulation
Reduces class ability cooldown each time you pick up an Orb of Power.

Stacks on Stacks
Picking up an Orb of Power grants you 1 additional stack of Armor Charge.
Armor Charge create

Utility Finisher
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...

Utility Kickstart
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
Armor Charge consume

Utility Finisher
... Consumes 3 or more stacks of Armor Charge, granting additional energy for each charge consumed.

Utility Kickstart
... Additionally, your Armor Charge is consumed and you gain additional class ability energy for each stack.
Ability cooldown

Utility Kickstart
... When your class ability energy is fully expended, you gain class ability energy. Additionally, your Armor Charge is consumed and you gain additional class ability energy for each stack.

Bolstering Detonation
Grants class ability energy when you cause damage with a grenade.

Insulation
Reduces class ability cooldown each time you pick up an Orb of Power.
Class Ability cooldown

Utility Kickstart
... When your class ability energy is fully expended, you gain class ability energy. Additionally, your Armor Charge is consumed and you gain additional class ability energy for each stack.

Bolstering Detonation
Grants class ability energy when you cause damage with a grenade.

Insulation
Reduces class ability cooldown each time you pick up an Orb of Power.
Grenade cooldown

Bomber
Reduces grenade cooldown when using your class ability.

Firesprite
... When picked up, Firesprites grant grenade energy.
Melee cooldown

Ember of Searing
Defeating scorched targets grants melee energy and creates a Firesprite. ...

Heat Rises
... Final blows while airborne increase the duration of Heat Rises and grant melee energy.
Final blows

Kinetic Siphon
Rapid Kinetic weapon final blows create an Orb of Power.

Harmonic Siphon
Rapid Solar weapon final blows create an Orb of Power Rapid Arc weapon final blows create an Orb of Power. Rapid Solar weapon final blows create an Orb of Power. Rapid Stasis weapon final blows create an Orb of Power. Rapid Void weapon final blows create an Orb of Power. Rapid Strand weapon final blows create Orbs of Power.

Heat Rises
... Final blows while airborne increase the duration of Heat Rises and grant melee energy.

Firepower
Your grenade final blows create Orbs of Power.
Defeating an enemy

Ember of Searing
Defeating scorched targets grants melee energy and creates a Firesprite. ...
Finishers

Utility Finisher
... Finishers restore class abilities. ...

Keywords

Firesprite

A luminous concentration of Solar energy. When picked up, Firesprites grant grenade energy.

Ember of Searing
Defeating scorched targets grants melee energy and creates a Firesprite. ...
Restoration

You regenerate health and shields over time. Cannot be interrupted by taking damage.

Well of Radiance
... The Sword projects a continuous aura, granting restoration and radiant effects to nearby allies, protecting them from the effects of Stasis.

Ember of Solace
Radiant and restoration effects applied to you have increased duration.

Heat Rises
You can fire weapons, melee, and throw grenades while gliding. : Hold to consume your grenade, gaining Heat Rises and releasing a burst of healing energy that cures nearby allies. The strength of the burst is increased when a Healing Grenade is consumed. Final blows while airborne increase the duration of Heat Rises and grant melee energy.
Cure

You are healed in a burst of mending Solar Light.

Phoenix Dive
Dive to the ground and create a burst of Solar Light that cures nearby allies. ...

Heat Rises
... : Hold to consume your grenade, gaining Heat Rises and releasing a burst of healing energy that cures nearby allies. ...

Icarus Dash
[###DestinyNamedSubstitutions.ui_player_action_air_dodge_button###] [###DestinyNamedSubstitutions.ui_player_action_air_dodge_verb###] : Dodge quickly while airborne. While Heat Rises is active, you have an additional dodge.
Radiant

Your weapons are enhanced by the power of the Traveler and deal increased damage to combatants. While you are radiant, your weapons pierce the shields of Barrier Champions and stun them.

Well of Radiance
... The Sword projects a continuous aura, granting restoration and radiant effects to nearby allies, protecting them from the effects of Stasis.

Ember of Solace
Radiant and restoration effects applied to you have increased duration.
Scorch

The target is singed by destructive Solar Light, taking damage over time. Scorch damage increases as the target accumulates more Scorch stacks. After enough Scorch stacks are applied to the target, they ignite.

Ember of Ashes
You apply more scorch stacks to targets.

Ember of Searing
Defeating scorched targets grants melee energy and creates a Firesprite. ...

Celestial Fire
Send out a spiral of three explosive Solar energy blasts, scorching targets with each hit.

Firebolt Grenade
A grenade that unleashes bolts of damaging Solar Light at nearby targets and slightly scorches them.

Well of Radiance
Thrust your Sword into the ground, damaging and scorching nearby targets. ...

Ember of Char
Your Solar ignitions spread scorch to affected targets. ...
Ignition

A large Solar explosion which deals damage in an area around the target and stuns Unstoppable Champions.

Ember of Ashes
You apply more scorch stacks to targets.

Ember of Searing
Defeating scorched targets grants melee energy and creates a Firesprite. +10 Recovery ▲

Celestial Fire
Send out a spiral of three explosive Solar energy blasts, scorching targets with each hit.

Firebolt Grenade
A grenade that unleashes bolts of damaging Solar Light at nearby targets and slightly scorches them.

Well of Radiance
Thrust your Sword into the ground, damaging and scorching nearby targets. The Sword projects a continuous aura, granting restoration and radiant effects to nearby allies, protecting them from the effects of Stasis.

Ember of Char
Your Solar ignitions spread scorch to affected targets. ...
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