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Cazador Arco Granadero

Arc Hunter

Quick links
Added
07 Jul 2023 (Season of the Deep - S21)

Build Information

Quick Look
Exotic armor
Exotic weapon
Ability
Aspect
Fragment
Helmet armor mod
Arms armor mod
Chest armor mod
Leg armor mod
Class item armor mod
General armor mod
Artifice armor mod
Artifact perk
Exotic
  • Shinobu's Vow

    Gauntlets

Weapons
  • Wish-Ender

    Combat Bow

Abilities
  • Skip Grenade

    A grenade that splits upon impact, creating multiple projectiles that seek targets.

  • Combination Blow

    A quick strike that temporarily increases your melee damage when defeating a target, stacking three times. Defeating targets with this ability also fully refills your class ability energy and restores a small amount of health.

  • Gathering Storm

    Hurl your Arc Staff forward, embedding it into surfaces or large targets and jolting nearby targets. After a short time, a devastating lightning bolt strikes the staff, overcharging it with Arc energy. While overcharged, your staff discharges lightning at nearby foes.

  • Gambler's Dodge

    Dodge to perform a deft tumble, avoiding enemy attacks. Dodging near enemies fully recharges your Melee Ability. Dodge to perform a deft tumble, avoiding enemy attacks. Dodging near enemies fully recharges your Melee Ability.

Aspects
  • Flow State

    Defeating a jolted target makes you amplified. While you are amplified, your dodge recharges more quickly, you are more resilient while dodging, and your reload speed is greatly increased.

  • Lethal Current

    After dodging, your next melee attack has increased lunge range, jolts the target, and creates a damaging aftershock. Damaging any jolted target with melee attacks also blinds them.

Fragments
  • Spark of Discharge

    Arc weapon final blows have a chance to create an Ionic Trace. -10 Strength ▼

  • Spark of Shock

    Your Arc grenades jolt targets. -10 Discipline ▼

  • Spark of Resistance

    While surrounded by combatants, you are more resistant to incoming damage. +10 Strength ▲

  • Spark of Beacons

    While you are amplified, your Arc Special weapon final blows create a blinding explosion.

Armor mods

Helmet armor mods

  • Kinetic Siphon

    Rapid Kinetic weapon final blows create an Orb of Power.

  • Harmonic Siphon

    Rapid Arc weapon final blows create an Orb of Power

  • Ashes to Assets

    Gain bonus Super energy on grenade kills.

Arms armor mods

  • Firepower

    Your grenade final blows create Orbs of Power.

  • Bolstering Detonation

    Grants class ability energy when you cause damage with a grenade.

  • Grenade Kickstart

    Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. When your grenade energy is fully expended, you gain grenade energy. Additionally, your Armor Charge is consumed and you gain additional grenade energy for each stack.

Chest armor mods

  • Void Resistance

    Reduces incoming Void damage from combatants.

  • Concussive Dampener

    Reduces incoming area-of-effect damage from combatants.

  • Arc Resistance

    Reduces incoming Arc damage from combatants.

Leg armor mods

  • Innervation

    Reduces grenade cooldown each time you pick up an Orb of Power.

  • Elemental Charge

    Collecting a Firesprite, Ionic Trace, Stasis shard, or Void Breach, or destroying a Strand Tangle has an escalating chance to give you Armor Charge.

  • Recuperation

    Replenishes health each time you pick up an Orb of Power.

Class item armor mods

  • Powerful Attraction

    Automatically collects nearby Orbs of Power when you activate your class ability.

  • Reaper

    After using your class ability, your next weapon final blow spawns an Orb of Power.

  • Bomber

    Reduces grenade cooldown when using your class ability.

General armor mods

  • Minor Mobility Mod

    +5 Mobility ▲

  • Mobility Mod (x4)

    +10 Mobility ▲

Artifice armor mods

  • Resilience-Forged

    +3 Resilience ▲

  • Discipline-Forged

    +3 Discipline ▲

Artifact perks
  • Shock and Awe

    Arc final blows while you are amplified summon a burst of lightning that damages and jolts targets.

  • Lightning Strikes Twice

    After throwing an Arc grenade, gain increased grenade recharge for a short time. Arc final blows extend the duration of this benefit.

  • Unto the Breach

    Defeating a Void debuffed target creates a Void Breach while your Void subclass is equipped.

  • Authorized Mods: Void

    The armor energy costs of all armor mods affecting your Void weapons are significantly discounted.

  • Authorized Mods: Strand

    The armor energy costs of all armor mods affecting your Strand weapons are significantly discounted.

  • Authorized Mods: Arc

    The armor energy costs of all armor mods affecting your Arc weapons are significantly discounted.

  • Protective Breach

    Picking up a Void Breach gives you an overshield or refreshes your existing overshield.

  • Counter Charge

    Gain a stack of Armor Charge when you stun a Champion.

  • Electric Armor

    Gain damage resistance while amplified.

  • Unstoppable Glaive

    Glaives you wield fire a powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions. Additionally, Glaives are always overcharged when the modifier is active.

  • Overload Trace Rifles

    Uninterrupted fire from your equipped Trace Rifles causes the beam to stun combatants, delaying ability energy regeneration and lowering their damage output. Strong against Overload Champions. Additionally, Trace Rifles are always overcharged when the modifier is active.

  • Anti-Barrier Auto Rifle

    Your equipped Auto Rifles fire shield-piercing rounds and stun Barrier Champions. Additionally, Auto Rifles are always overcharged when the modifier is active.

Analysis

Orb generation

Kinetic Siphon
Rapid Kinetic weapon final blows create an Orb of Power.

Firepower
Your grenade final blows create Orbs of Power.

Harmonic Siphon
Rapid Arc weapon final blows create an Orb of Power Rapid Arc weapon final blows create an Orb of Power. Rapid Solar weapon final blows create an Orb of Power. Rapid Stasis weapon final blows create an Orb of Power. Rapid Void weapon final blows create an Orb of Power. Rapid Strand weapon final blows create Orbs of Power.

Reaper
After using your class ability, your next weapon final blow spawns an Orb of Power.
Orb pickup

Innervation
Reduces grenade cooldown each time you pick up an Orb of Power.

Recuperation
Replenishes health each time you pick up an Orb of Power.

Grenade Kickstart
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
Armor Charge create

Elemental Charge
Collecting a Firesprite, Ionic Trace, Stasis shard, or Void Breach, or destroying a Strand Tangle has an escalating chance to give you Armor Charge.

Grenade Kickstart
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
Armor Charge consume

Grenade Kickstart
... Additionally, your Armor Charge is consumed and you gain additional grenade energy for each stack.
Ability cooldown

Combination Blow
... Defeating targets with this ability also fully refills your class ability energy and restores a small amount of health.

Bolstering Detonation
Grants class ability energy when you cause damage with a grenade.

Overload Trace Rifles
Uninterrupted fire from your equipped Trace Rifles causes the beam to stun combatants, delaying ability energy regeneration and lowering their damage output. ...

Ionic Trace
... When picked up, Ionic Traces grant ability energy.
Class Ability cooldown

Combination Blow
... Defeating targets with this ability also fully refills your class ability energy and restores a small amount of health.

Bolstering Detonation
Grants class ability energy when you cause damage with a grenade.
Grenade cooldown

Innervation
Reduces grenade cooldown each time you pick up an Orb of Power.

Grenade Kickstart
... When your grenade energy is fully expended, you gain grenade energy. Additionally, your Armor Charge is consumed and you gain additional grenade energy for each stack.

Bomber
Reduces grenade cooldown when using your class ability.
Final blows

Kinetic Siphon
Rapid Kinetic weapon final blows create an Orb of Power.

Spark of Discharge
Arc weapon final blows have a chance to create an Ionic Trace. ...

Spark of Beacons
While you are amplified, your Arc Special weapon final blows create a blinding explosion.

Shock and Awe
Arc final blows while you are amplified summon a burst of lightning that damages and jolts targets.

Lightning Strikes Twice
... Arc final blows extend the duration of this benefit.

Firepower
Your grenade final blows create Orbs of Power.

Harmonic Siphon
Rapid Arc weapon final blows create an Orb of Power Rapid Arc weapon final blows create an Orb of Power. Rapid Solar weapon final blows create an Orb of Power. Rapid Stasis weapon final blows create an Orb of Power. Rapid Void weapon final blows create an Orb of Power. Rapid Strand weapon final blows create Orbs of Power.

Reaper
After using your class ability, your next weapon final blow spawns an Orb of Power.
Defeating an enemy

Unto the Breach
Defeating a Void debuffed target creates a Void Breach while your Void subclass is equipped.

Combination Blow
A quick strike that temporarily increases your melee damage when defeating a target, stacking three times. Defeating targets with this ability also fully refills your class ability energy and restores a small amount of health.

Flow State
Defeating a jolted target makes you amplified. ...

Amplified
... Rapidly defeating targets with Arc damage makes you amplified.

Keywords

Ionic trace

A bolt of pure Arc energy that travels along the ground, seeking toward its creator. When picked up, Ionic Traces grant ability energy.

Spark of Discharge
Arc weapon final blows have a chance to create an Ionic Trace. ...
Blind

Combatants are disoriented and cannot fire their weapons. Opposing Guardians' HUD is removed and their vision is obscured. When blinded, Unstoppable Champions are stunned.

Spark of Beacons
While you are amplified, your Arc Special weapon final blows create a blinding explosion.

Lethal Current
... Damaging any jolted target with melee attacks also blinds them.
Jolted

The target is energized with destructive Arc Light. They take additional damage while jolted and chain lightning to nearby targets. Jolt damage causes Overload Champions to be stunned.

Spark of Shock
Your Arc grenades jolt targets. ...

Gathering Storm
Hurl your Arc Staff forward, embedding it into surfaces or large targets and jolting nearby targets. ...

Flow State
Defeating a jolted target makes you amplified. ...

Lethal Current
After dodging, your next melee attack has increased lunge range, jolts the target, and creates a damaging aftershock. Damaging any jolted target with melee attacks also blinds them.
Amplified

Your movement speed and weapon handling are greatly increased. After sprinting for a short time, your movement speed is further increased. Rapidly defeating targets with Arc damage makes you amplified.

Spark of Beacons
While you are amplified, your Arc Special weapon final blows create a blinding explosion.

Flow State
Defeating a jolted target makes you amplified. While you are amplified, your dodge recharges more quickly, you are more resilient while dodging, and your reload speed is greatly increased.
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