Helmet
Helmet
Trace Rifle
Hurtle through the air like a missile and crash into targets to inflict meteoric damage.
A grenade that periodically damages targets within its explosion radius.
: Hold while grounded to plant your feet and begin charging your fist with Arc energy. : Release to unleash a devastating blast in front of you, dealing damage that increases with longer charge time.
While grounded, quickly evade in a lateral direction.
Your Flashbang, Pulse, Lightning, and Storm Grenades have enhanced functionality. Flashbang Grenade: Emits an additional blinding flash on bounce. Pulse Grenade: Creates Ionic Traces periodically as it damages targets and increases in damage over time. Lightning Grenade: Grants an additional grenade charge, and jolts targets hit by the initial blast. Storm Grenade: After detonating, creates a roaming thundercloud that tracks nearby targets and fires bolts of lightning at foes beneath it.
Critically wounding a target or breaking their shield infuses your melee attacks with Arc energy and increases your melee range and damage for a short time. Defeating targets with melee attacks starts health regeneration and makes you amplified.
After sprinting for a short time, your class ability regeneration is increased. -10 {primary stat} ▼
-10 Discipline ▼ Your Arc grenades jolt targets.
While you are amplified, your Arc Special weapon final blows create a blinding explosion.
Rapidly defeating targets while you are amplified creates an Orb of Power.
Rapid Arc weapon final blows create an Orb of Power.
Gain bonus Super energy on melee kills.
Gain bonus Super energy on grenade kills.
Your grenade final blows create Orbs of Power.
Grants class ability energy when you cause damage with a grenade.
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. When your grenade energy is fully expended, you gain grenade energy. Additionally, your Armor Charge is consumed and you gain additional grenade energy for each stack.
Reduces incoming area-of-effect damage from combatants.
Increases the amount of ammo you can carry for Arc weapons.
Reduces all ability cooldowns each time you pick up an Orb of Power.
Replenishes health each time you pick up an Orb of Power.
Reduces all ability cooldowns when using your class ability near targets.
After using your class ability, your next weapon final blow spawns an Orb of Power.
+5 Recovery ▲
+10 Discipline ▲
+5 Discipline ▲
+3 Resilience ▲
+3 Discipline ▲
A bolt of pure Arc energy that travels along the ground, seeking toward its creator. When picked up, Ionic Traces grant ability energy.
The target is energized with destructive Arc Light. They take additional damage while jolted and chain lightning to nearby targets. Jolt damage causes Overload Champions to be stunned.
Combatants are disoriented and cannot fire their weapons. Opposing Guardians' HUD is removed and their vision is obscured. When blinded, Unstoppable Champions are stunned.
Your movement speed and weapon handling are greatly increased. After sprinting for a short time, your movement speed is further increased. Rapidly defeating targets with Arc damage makes you amplified.