Feast of Light – You gain additional Super energy from Orbs of Power you pick up. While your Super energy is full, picking up an Orb of Power overcharges your Super, causing you to gain a burst of healing when cast and a bonus to your Super damage. At maximum overcharge, you also gain an overshield.
Rocket-Assisted Frame – Sidearm fires self-propelled rocket ammunition. Projectiles explode on impact for high damage.
Abilities
Gathering Storm
Super Ability
Jolted
Hurl your Arc Staff forward, embedding it into surfaces or large targets and jolting nearby targets.
After a short time, a devastating lightning bolt strikes the staff, overcharging it with Arc energy. While overcharged, your staff discharges lightning at nearby foes.
Pulse Grenade
Arc Grenade
A grenade that periodically damages targets within its explosion radius.
Combination Blow
Arc Melee
A quick strike that temporarily increases your melee damage when defeating a target, stacking three times.
Defeating targets with this ability also fully refills your class ability energy and restores a small amount of health.
Gambler's Dodge
Class Ability
Dodge to perform a deft tumble, avoiding enemy attacks. Dodging near enemies fully recharges your Melee Ability.
Triple Jump
Movement Ability
While airborne, sustain your air control with a second or third jump.
Aspects
Flow State
Amplified
Jolted
Defeating a jolted target makes you amplified.
While you are amplified, your dodge recharges more quickly, you are more resilient while dodging, and your reload speed is greatly increased.
Tempest Strike
Jolted
While sliding, activate your charged melee ability to unleash a devastating uppercut attack that travels along the ground in front of you, damaging and jolting targets it hits.
Fragments
Spark of Discharge
Ionic Trace
Arc weapon final blows have a chance to create an Ionic Trace.
-10 Strength ▼
Spark of Ions
Ionic Trace
Jolted
Defeating a jolted target creates an Ionic Trace.
Spark of Shock
Jolted
-10 Discipline ▼
Your Arc grenades jolt targets.
Spark of Resistance
+10 Strength ▲
While surrounded by combatants, you are more resistant to incoming damage.
Armor mods
Helmet armor mods
Kinetic Siphon(x2)
Rapid Kinetic weapon final blows create an Orb of Power.
Heavy Ammo Finder
Increases the drop chance of Heavy ammo upon defeat of an opponent.
Arms armor mods
Firepower
Your grenade final blows create Orbs of Power.
Fastball
Increases grenade throw distance.
Impact Induction
Causing damage with a powered melee attack reduces your grenade cooldown.
Chest armor mods
Solar Resistance(x2)
Reduces incoming Solar damage from combatants.
Void Resistance
Reduces incoming Void damage from combatants.
Leg armor mods
Innervation
Reduces grenade cooldown each time you pick up an Orb of Power.
Recuperation(x2)
Replenishes health each time you pick up an Orb of Power.
Class item armor mods
Powerful Attraction
Automatically collects nearby Orbs of Power when you activate your class ability.
Reaper
Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Bomber
Reduces grenade cooldown when using your class ability.
Breakdown
Orb generation
Kinetic Siphon
Rapid Kinetic weapon final blows create an Orb of Power.
Firepower
Your grenade final blows create Orbs of Power.
Reaper
Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Orb pickup
Star-Eater Scales
... While your Super energy is full, picking up an Orb of Power overcharges your Super, causing you to gain a burst of healing when cast and a bonus to your Super damage. ...
Innervation
Reduces grenade cooldown each time you pick up an Orb of Power.
Recuperation
Replenishes health each time you pick up an Orb of Power.
Ability cooldown
Ionic Trace
... When picked up, Ionic Traces grant ability energy.
Class Ability cooldown
Combination Blow
... Defeating targets with this ability also fully refills your class ability energy and restores a small amount of health.
Grenade cooldown
Innervation
Reduces grenade cooldown each time you pick up an Orb of Power.
Impact Induction
Causing damage with a powered melee attack reduces your grenade cooldown.
Bomber
Reduces grenade cooldown when using your class ability.
Final blows
Kinetic Siphon
Rapid Kinetic weapon final blows create an Orb of Power.
Spark of Discharge
Arc weapon final blows have a chance to create an Ionic Trace. ...
Firepower
Your grenade final blows create Orbs of Power.
Reaper
Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Defeating an enemy
Spark of Ions
Defeating a jolted target creates an Ionic Trace.
Combination Blow
A quick strike that temporarily increases your melee damage when defeating a target, stacking three time... Defeating targets with this ability also fully refills your class ability energy and restores a small amount of health.
Flow State
Defeating a jolted target makes you amplified. ...
Heavy Ammo Finder
Increases the drop chance of Heavy ammo upon defeat of an opponent.
Amplified
... Rapidly defeating targets with Arc damage makes you amplified.
Keywords
Ionic trace
A bolt of pure Arc energy that travels along the ground, seeking toward its creator. When picked up, Ionic Traces grant ability energy.
Spark of Discharge
Arc weapon final blows have a chance to create an Ionic Trace. ...
Spark of Ions
Defeating a jolted target creates an Ionic Trace.
Jolted
The target is energized with destructive Arc Light. They take additional damage while jolted and chain lightning to nearby targets.
Jolt damage causes Overload Champions to be stunned.
Spark of Ions
Defeating a jolted target creates an Ionic Trace.
Spark of Shock
... Your Arc grenades jolt targets.
Gathering Storm
Hurl your Arc Staff forward, embedding it into surfaces or large targets and jolting nearby targets. ...
Flow State
Defeating a jolted target makes you amplified. ...
Tempest Strike
While sliding, activate your charged melee ability to unleash a devastating uppercut attack that travels along the ground in front of you, damaging and jolting targets it hits.
Amplified
Your movement speed and weapon handling are greatly increased. After sprinting for a short time, your movement speed is further increased.
Rapidly defeating targets with Arc damage makes you amplified.
Flow State
Defeating a jolted target makes you amplifie... While you are amplified, your dodge recharges more quickly, you are more resilient while dodging, and your reload speed is greatly increased.