Seriously, Watch Out – Grants an overshield when you're sprinting at full health with Seismic Strike, Hammer Strike, or Shield Bash equipped and charged. Hits with these abilities recharge a portion of your melee energy.
Abilities
Ward of Dawn
Super Ability
Overshield
Create an indestructible dome to protect you and your allies.
While inside or near the Ward of Dawn, you and your allies gain a Void overshield.
Vortex Grenade
Void Grenade
A grenade that creates a Vortex that pulls targets inward and continually damages those trapped inside.
Shield Bash
Void Melee
Overshield
Suppression
After sprinting for a short time, use this melee ability to unleash a devastating Shield Bash that suppresses the target. Final blows with Shield Bash grant an Overshield.
Towering Barricade
Class Ability
Creates a large barrier that can be used to reinforce a position with cover, and draws hostile fire when you stand behind it.
Strafe Lift
Movement Ability
Jump while airborne to activate Lift and launch into the air with strong directional control.
Aspects
Controlled Demolition
Volatile
Hitting a target with a Void ability or Volatile explosion makes them volatile. Further damage to a volatile target causes them to explode. Grants you and nearby allies health when volatile targets explode near you.
Bastion
Overshield
Cast your Super to grant Overshield to nearby allies.
Casting your Barricade grants Overshield to yourself and nearby allies and empowers it, enabling it to slowly regenerate the Overshield of allies bunkering behind it and extend their Overshield duration.
Fragments
Echo of Domineering
Void Breach
Suppression
After suppressing a target, you gain greatly increased mobility for a short duration, and your equipped weapon is reloaded from reserves.
Defeating suppressed targets creates a Void Breach.
+10 Discipline ▲
Echo of Provision
Damaging targets with grenades grants melee energy.
-10 Strength ▼
Echo of Exchange
Melee final blows grant grenade energy.
Echo of Leeching
Melee final blows start health regeneration for you and nearby allies.
+10 Resilience ▲
Armor mods
Arms armor mods
Heavy Handed
Your powered melee final blows create Orbs of Power.
Firepower
Your grenade final blows create Orbs of Power.
Impact Induction
Causing damage with a powered melee attack reduces your grenade cooldown.
Leg armor mods
Invigoration(x2)
Reduces melee cooldown each time you pick up an Orb of Power.
Absolution
Reduces all ability cooldowns each time you pick up an Orb of Power.
Breakdown
Orb generation
Heavy Handed
Your powered melee final blows create Orbs of Power.
Firepower
Your grenade final blows create Orbs of Power.
Orb pickup
Invigoration
Reduces melee cooldown each time you pick up an Orb of Power.
Absolution
Reduces all ability cooldowns each time you pick up an Orb of Power.
Ability cooldown
Absolution
Reduces all ability cooldowns each time you pick up an Orb of Power.
Class Ability cooldown
Void Breach
... When picked up, Void Breaches grant class ability energy.
Grenade cooldown
Echo of Exchange
Melee final blows grant grenade energy.
Impact Induction
Causing damage with a powered melee attack reduces your grenade cooldown.
Melee cooldown
Mk. 44 Stand Asides
... Hits with these abilities recharge a portion of your melee energy.
Invigoration
Reduces melee cooldown each time you pick up an Orb of Power.
Echo of Provision
Damaging targets with grenades grants melee energy. ...
Final blows
Echo of Exchange
Melee final blows grant grenade energy.
Echo of Leeching
Melee final blows start health regeneration for you and nearby allies. ...
Heavy Handed
Your powered melee final blows create Orbs of Power.
Firepower
Your grenade final blows create Orbs of Power.
Shield Bash
... Final blows with Shield Bash grant an Overshield.
Defeating an enemy
Echo of Domineering
... Defeating suppressed targets creates a Void Breach. ...
Keywords
Overshield
You are armored with a protective barrier of Void Light. Reduces damage taken from combatants.
Bastion
Cast your Super to grant Overshield to nearby allie... Casting your Barricade grants Overshield to yourself and nearby allies and empowers it, enabling it to slowly regenerate the Overshield of allies bunkering behind it and extend their Overshield duration.
Shield Bash
... Final blows with Shield Bash grant an Overshield.
Ward of Dawn
... While inside or near the Ward of Dawn, you and your allies gain a Void overshield.
Volatile
The target is afflicted with unstable Void energy and will explode upon taking additional damage.
Volatile Rounds from your Void weapons pierce the shields of Barrier Champions and stun them.
Controlled Demolition
Hitting a target with a Void ability or Volatile explosion makes them volatile. Further damage to a volatile target causes them to explode. Grants you and nearby allies health when volatile targets explode near you.
Suppression
The target is taken out of any active abilities and cannot activate any abilities or movement modes while suppression persists. Afflicted combatants cannot fire their weapons.
When suppressed, Overload Champions are stunned.
Echo of Domineering
After suppressing a target, you gain greatly increased mobility for a short duration, and your equipped weapon is reloaded from reserve... Defeating suppressed targets creates a Void Breach. ...
Shield Bash
After sprinting for a short time, use this melee ability to unleash a devastating Shield Bash that suppresses the target. ...
Void breach
A dimensional rupture teeming with Void energy. When picked up, Void Breaches grant class ability energy.
Echo of Domineering
... Defeating suppressed targets creates a Void Breach. ...