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Invading Made Easy

Void Hunter

Quick links
Added
15 Jun 2023 (Season of the Deep - S21)

Build Information

Quick Look
Exotic armor
Exotic weapon
Ability
Aspect
Fragment
Helmet armor mod
Arms armor mod
Chest armor mod
Leg armor mod
Class item armor mod
General armor mod
Artifice armor mod
Exotic
  • Oathkeeper

    Gauntlets

Weapons
  • Leviathan's Breath

    Combat Bow

Abilities
  • Vortex Grenade

    A grenade that creates a Vortex that pulls targets inward and continually damages those trapped inside.

  • Snare Bomb

    Throw a Smoke Bomb, which attaches to surfaces and pings enemy radar. Weakens targets on detonation.

  • Shadowshot: Deadfall

    Tether foes to a Void Anchor, weakening and suppressing them for you and your allies. The Void Anchors fired from Shadowshot pull targets toward the impact point, which then become traps and wait for prey. Void Anchors have increased range and last longer. The Void Anchors fired from Shadowshot become traps and wait for prey. Void Anchors have increased range and last longer.

  • Marksman's Dodge

    Dodge to perform an evasive maneuver with a steady hand. Dodging automatically reloads your weapon. Dodge to perform an evasive maneuver with a steady hand. Dodging automatically reloads your weapon.

Aspects
  • Trapper's Ambush

    Activate Quickfall to spend your melee charge and dive to the ground, creating a large smoke cloud on impact, which then dissipates. Targets caught in the cloud are weakened, and allies are made invisible. Your Smoke Bomb makes nearby allies invisible when it attaches to nearby surfaces or targets.

  • Vanishing Step

    Dodging makes you invisible.

Fragments
  • Echo of Undermining

    Your Void grenades weaken targets. -20 Discipline ▼

  • Echo of Reprisal

    Final blows when surrounded by combatants grant Super energy.

  • Echo of Persistence

    Void buffs applied to you (Invisibility, Overshield, and Devour) have increased duration. -10 {primary stat} ▼

  • Echo of Obscurity

    Finisher final blows grant Invisibility. +10 Recovery ▲

Armor mods

Helmet armor mods

  • Dynamo

    Reduces Super cooldown when using your class ability near targets.

  • Void Targeting

    Improved target acquisition, accuracy, and aim-down-sights speed for Void weapons.

  • Ashes to Assets

    Gain bonus Super energy on grenade kills.

Arms armor mods

  • Melee Kickstart

    When your melee energy is fully expended, you gain melee energy. Additionally, your Armor Charge is consumed and you gain additional melee energy for each stack.

  • Momentum Transfer

    Causing damage with a grenade reduces your melee cooldown.

  • Grenade Kickstart

    Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. When your grenade energy is fully expended, you gain grenade energy. Additionally, your Armor Charge is consumed and you gain additional grenade energy for each stack.

Chest armor mods

  • Melee Damage Resistance

    Reduces incoming damage from combatants that are at point-blank range.

  • Solar Resistance

    Reduces incoming Solar damage from combatants.

  • Void Resistance

    Reduces incoming Void damage from combatants.

Leg armor mods

  • Invigoration

    Reduces melee cooldown each time you pick up an Orb of Power.

  • Absolution

    Reduces all ability cooldowns each time you pick up an Orb of Power.

  • Void Scavenger

    Void weapons get bonus reserves when picking up ammo used by that weapon.

Class item armor mods

  • Utility Kickstart

    Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. When your class ability energy is fully expended, you gain class ability energy. Additionally, your Armor Charge is consumed and you gain additional class ability energy for each stack.

  • Outreach

    Reduces melee cooldown when using your class ability.

  • Bomber

    Reduces grenade cooldown when using your class ability.

General armor mods

  • Resilience Mod

    +10 Resilience ▲

  • Mobility Mod (x3)

    +10 Mobility ▲

  • Strength Mod

    +10 Strength ▲

Artifice armor mods

  • Discipline-Forged

    +3 Discipline ▲

Breakdown

Orb generation

Nightstalker
...Defeating tethered targets creates Orbs of Power.
Orb pickup

Invigoration
Reduces melee cooldown each time you pick up an Orb of Power.

Absolution
Reduces all ability cooldowns each time you pick up an Orb of Power.

Utility Kickstart
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...

Grenade Kickstart
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
Armor Charge create

Utility Kickstart
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...

Grenade Kickstart
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
Armor Charge consume

Melee Kickstart
... Additionally, your Armor Charge is consumed and you gain additional melee energy for each stack.

Utility Kickstart
... Additionally, your Armor Charge is consumed and you gain additional class ability energy for each stack.

Grenade Kickstart
... Additionally, your Armor Charge is consumed and you gain additional grenade energy for each stack.
Ability cooldown

Absolution
Reduces all ability cooldowns each time you pick up an Orb of Power.

Utility Kickstart
... When your class ability energy is fully expended, you gain class ability energy. Additionally, your Armor Charge is consumed and you gain additional class ability energy for each stack.
Class Ability cooldown

Utility Kickstart
... When your class ability energy is fully expended, you gain class ability energy. Additionally, your Armor Charge is consumed and you gain additional class ability energy for each stack.
Grenade cooldown

Grenade Kickstart
... When your grenade energy is fully expended, you gain grenade energy. Additionally, your Armor Charge is consumed and you gain additional grenade energy for each stack.

Bomber
Reduces grenade cooldown when using your class ability.

Devour
... Final blows restore you to full health, grant grenade energy, and extend Devour.
Melee cooldown

Melee Kickstart
When your melee energy is fully expended, you gain melee energy. Additionally, your Armor Charge is consumed and you gain additional melee energy for each stack.

Invigoration
Reduces melee cooldown each time you pick up an Orb of Power.

Momentum Transfer
Causing damage with a grenade reduces your melee cooldown.

Outreach
Reduces melee cooldown when using your class ability.
Final blows

Echo of Reprisal
Final blows when surrounded by combatants grant Super energy.

Echo of Obscurity
Finisher final blows grant Invisibility. ...

Devour
... Final blows restore you to full health, grant grenade energy, and extend Devour.
Defeating an enemy

Nightstalker
...Defeating tethered targets creates Orbs of Power.

Devour
Feast on the energy of your defeated foes. ...
Finishers

Echo of Obscurity
Finisher final blows grant Invisibility. ...

Keywords

Invisibility

You vanish from sight and do not appear on radar. While invisible, your radar range is reduced. Performing offensive actions will end invisibility.

Trapper's Ambush
... Targets caught in the cloud are weakened, and allies are made invisible. Your Smoke Bomb makes nearby allies invisible when it attaches to nearby surfaces or targets.

Vanishing Step
Dodging makes you invisible.

Echo of Persistence
Void buffs applied to you (Invisibility, Overshield, and Devour) have increased duration. ...

Echo of Obscurity
Finisher final blows grant Invisibility. ...
Overshield

You are armored with a protective barrier of Void Light. Reduces damage taken from combatants.

Echo of Persistence
Void buffs applied to you (Invisibility, Overshield, and Devour) have increased duration. ...
Devour

Feast on the energy of your defeated foes. Final blows restore you to full health, grant grenade energy, and extend Devour.

Echo of Persistence
Void buffs applied to you (Invisibility, Overshield, and Devour) have increased duration. ...
Suppression

The target is taken out of any active abilities and cannot activate any abilities or movement modes while suppression persists. Afflicted combatants cannot fire their weapons. When suppressed, Overload Champions are stunned.

Shadowshot: Deadfall
Tether foes to a Void Anchor, weakening and suppressing them for you and your allies. ...
Weaken

The target takes increased damage and has their movement speed slowed. Afflicted combatants have difficulty firing accurately.

Snare Bomb
... Weakens targets on detonation.

Trapper's Ambush
... Targets caught in the cloud are weakened, and allies are made invisible. ...

Echo of Undermining
Your Void grenades weaken targets. ...

Shadowshot: Deadfall
Tether foes to a Void Anchor, weakening and suppressing them for you and your allies. ...
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