An explosive grenade that attaches to targets, damaging and moderately scorching them on detonation.
Send out a spiral of three explosive Solar energy blasts, scorching targets with each hit.
Thrust your Sword into the ground, damaging and scorching nearby targets. The Sword projects a continuous aura, granting restoration and radiant effects to nearby allies, protecting them from the effects of Stasis.
Conjure a well of power that increases weapon damage for those inside it.
Your Healing, Solar, Firebolt, and Fusion Grenades have enhanced functionality. Healing Grenade: Improves the strength of cure and restoration effects applied. Consuming a Healing Grenade with Heat Rises also applies restoration to nearby allies. Solar Grenade: Increases linger duration. Periodically emits blobs of lava around its perimeter. Firebolt Grenade: Increases target search radius and maximum target count. Fusion Grenade: Explodes twice.
[###DestinyNamedSubstitutions.ui_player_action_air_dodge_button###] [###DestinyNamedSubstitutions.ui_player_action_air_dodge_verb###] : Dodge quickly while airborne. While Heat Rises is active, you have an additional dodge.
You apply more scorch stacks to targets.
+10 Resilience ▲ Rapidly defeating multiple targets with Solar ignitions generates an Orb of Power.
+10 Recovery ▲ Defeating scorched targets grants melee energy and creates a Firesprite.
Solar grenade final blows cure you.
Increases the drop chance of Special ammo on kill.
Causing damage with a melee attack reduces your grenade cooldown.
When your grenade energy is fully expended, you gain grenade energy. Additionally, your Armor Charge is consumed and you gain additional grenade energy for each stack.
Grants class ability energy when you cause damage with a melee attack.
Increases the amount of ammo you can carry for Void weapons.
Reduces incoming Solar damage from combatants.
Reduces incoming area-of-effect damage from combatants.
Your health begins to regenerate immediately after picking up an Orb of Power.
Picking up an Orb of Power grants you 1 additional stack of Armor Charge.
Reduces all ability cooldowns when using your class ability near targets.
+5 Recovery ▲
+10 Recovery ▲
+3 Resilience ▲
A luminous concentration of Solar energy. When picked up, Firesprites grant grenade energy.
You regenerate health and shields over time. Cannot be interrupted by taking damage.
You are healed in a burst of mending Solar Light.
Your weapons are enhanced by the power of the Traveler and deal increased damage to combatants. While you are radiant, your weapons pierce the shields of Barrier Champions and stun them.
The target is singed by destructive Solar Light, taking damage over time. Scorch damage increases as the target accumulates more Scorch stacks. After enough Scorch stacks are applied to the target, they ignite.
A large Solar explosion which deals damage in an area around the target and stuns Unstoppable Champions.