Spring-Loaded Mounting – Increases Sidearm airborne effectiveness, ready speed, and reload speed. While you're critically wounded, swapping to a Sidearm reloads it and increases its damage. While this effect is active, Sidearm final blows reload the weapon and extend the effect's duration.
Rapid-Fire Frame – Full Auto. Deeper ammo reserves. Slightly faster reload when magazine is empty.
Abilities
Gathering Storm
Super Ability
Jolted
Hurl your Arc Staff forward, embedding it into surfaces or large targets and jolting nearby targets.
After a short time, a devastating lightning bolt strikes the staff, overcharging it with Arc energy. While overcharged, your staff discharges lightning at nearby foes.
Lightning Grenade
Arc Grenade
A grenade that sticks to any surface and emits bolts of lightning.
Combination Blow
Arc Melee
A quick strike that temporarily increases your melee damage when defeating a target, stacking three times.
Defeating targets with this ability also fully refills your class ability energy and restores a small amount of health.
Marksman's Dodge
Class Ability
Dodge to perform an evasive maneuver with a steady hand. Dodging automatically reloads your weapon.
Blink
Movement Ability
Jump while airborne to teleport a short distance.
Aspects
Tempest Strike
Jolted
While sliding, activate your charged melee ability to unleash a devastating uppercut attack that travels along the ground in front of you, damaging and jolting targets it hits.
Lethal Current
Jolted
Blind
After dodging, your next melee attack has increased lunge range, jolts the target, and creates a damaging aftershock.
Damaging any jolted target with melee attacks also blinds them.
Fragments
Spark of Magnitude
Your lingering Arc grenades (Lightning Grenade, Pulse Grenade, and Storm Grenade) have extended duration.
Spark of Recharge
While critically wounded, your melee and grenade energy regenerates more quickly.
While critically wounded, taking damage emits a burst of damaging Arc energy that jolts targets.
Armor mods
Helmet armor mods
Void Targeting
Improved target acquisition, accuracy, and aim-down-sights speed for Void weapons.
Stasis Targeting
Improved target acquisition, accuracy, and aim-down-sights speed for Stasis weapons.
Ashes to Assets
Gain bonus Super energy on grenade kills.
Arms armor mods
Stasis Loader
Increases reload speed of Stasis weapons.
Bolstering Detonation(x2)
Grants class ability energy when you cause damage with a grenade.
Chest armor mods
Unflinching Stasis Aim(x2)
Reduces flinching from incoming fire while aiming a Stasis weapon.
Unflinching Void Aim
Reduces flinching from incoming fire while aiming a Void weapon.
Leg armor mods
Innervation
Reduces grenade cooldown each time you pick up an Orb of Power.
Absolution(x2)
Reduces all ability cooldowns each time you pick up an Orb of Power.
Class item armor mods
Distribution
Reduces all ability cooldowns when using your class ability near targets.
Bomber(x2)
Reduces grenade cooldown when using your class ability.
Breakdown
Orb pickup
Innervation
Reduces grenade cooldown each time you pick up an Orb of Power.
Absolution
Reduces all ability cooldowns each time you pick up an Orb of Power.
Ability cooldown
Absolution
Reduces all ability cooldowns each time you pick up an Orb of Power.
Distribution
Reduces all ability cooldowns when using your class ability near targets.
Class Ability cooldown
Combination Blow
... Defeating targets with this ability also fully refills your class ability energy and restores a small amount of health.
Bolstering Detonation
Grants class ability energy when you cause damage with a grenade.
Grenade cooldown
Spark of Recharge
While critically wounded, your melee and grenade energy regenerates more quickly.
Innervation
Reduces grenade cooldown each time you pick up an Orb of Power.
Bomber
Reduces grenade cooldown when using your class ability.
Final blows
Mechaneer's Tricksleeves
...While this effect is active, Sidearm final blows reload the weapon and extend the effect's duration.
Defeating an enemy
Combination Blow
A quick strike that temporarily increases your melee damage when defeating a target, stacking three time... Defeating targets with this ability also fully refills your class ability energy and restores a small amount of health.
Keywords
Jolted
The target is energized with destructive [Arc] Arc Light. They take additional damage while jolted and chain lightning to nearby targets.
Jolt damage causes [Disruption] Overload Champions to be stunned.
Spark of Instinct
While critically wounded, taking damage emits a burst of damaging Arc energy that jolts targets.
Gathering Storm
Hurl your Arc Staff forward, embedding it into surfaces or large targets and jolting nearby targets. ...
Tempest Strike
While sliding, activate your charged melee ability to unleash a devastating uppercut attack that travels along the ground in front of you, damaging and jolting targets it hits.
Lethal Current
After dodging, your next melee attack has increased lunge range, jolts the target, and creates a damaging aftershoc... Damaging any jolted target with melee attacks also blinds them.
Blind
Combatants are disoriented and cannot fire their weapons. Opposing Guardians' HUD is removed and their vision is obscured.
When blinded, [Stagger] Unstoppable Champions are stunned.
Lethal Current
... Damaging any jolted target with melee attacks also blinds them.