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Gryfalcons S21

Void Hunter

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Added
26 Jul 2023 (Season of the Deep - S21)

Build Information

Quick Look
Exotic armor
Exotic weapon
Ability
Aspect
Fragment
Helmet armor mod
Arms armor mod
Chest armor mod
Leg armor mod
Class item armor mod
General armor mod
Artifice armor mod
Artifact perk
Exotic
  • Gyrfalcon's Hauberk

    Chest Armor Your Void weapons gain Volatile Rounds after you emerge from being invisible. When you are invisible and defeat a combatant while using a finisher, all of your weapons gain bonus damage; you and your nearby allies gain a reserve overshield and improved class ability regeneration. These reserve overshields can be deployed by using a class ability.

Weapons
  • Witherhoard

    Grenade Launcher Projectiles fired by this weapon blight the target or nearby area on impact.

Abilities
  • Vortex Grenade

    A grenade that creates a Vortex that pulls targets inward and continually damages those trapped inside.

  • Snare Bomb

    Throw a Smoke Bomb, which attaches to surfaces and pings enemy radar. Weakens targets on detonation.

  • Shadowshot: Deadfall

    Tether foes to a Void Anchor, weakening and suppressing them for you and your allies. The Void Anchors fired from Shadowshot pull targets toward the impact point, which then become traps and wait for prey. Void Anchors have increased range and last longer. The Void Anchors fired from Shadowshot become traps and wait for prey. Void Anchors have increased range and last longer.

  • Marksman's Dodge

    Dodge to perform an evasive maneuver with a steady hand. Dodging automatically reloads your weapon.

Aspects
  • Vanishing Step

    Dodging makes you invisible.

  • Stylish Executioner

    Defeating a weakened, suppressed, or volatile target grants Invisibility and Truesight. After performing a Stylish Execution, your next melee attack while invisible weakens targets.

Fragments
  • Echo of Remnants

    Your lingering grenade effects (Vortex Grenade, Void Wall, Void Spike, and Axion Bolt) have increased duration.

  • Echo of Persistence

    Void buffs applied to you (Invisibility, Overshield, and Devour) have increased duration. -10 {primary stat} ▼

  • Echo of Starvation

    Picking up a Void Breach or an Orb of Power grants Devour. -10 Recovery ▼

  • Echo of Cessation

    Finisher final blows create a burst of Void damage that causes nearby combatants to become volatile. Defeating volatile targets creates a Void Breach.

Armor mods

Helmet armor mods

  • Heavy Ammo Scout

    When one of your ammo finder perks creates a brick of Heavy ammo for you, it also creates bricks of Heavy ammo for your allies.

  • Harmonic Siphon

    Rapid Void weapon final blows create an Orb of Power

  • Heavy Ammo Finder

    Increases the drop chance of Heavy ammo on kill.

Arms armor mods

  • Momentum Transfer

    Causing damage with a grenade reduces your melee cooldown.

  • Firepower

    Your grenade final blows create Orbs of Power.

  • Bolstering Detonation

    Grants class ability energy when you cause damage with a grenade.

Chest armor mods

  • Harmonic Resistance

    Reduces incoming Void damage from combatants

  • Charged Up

    Increases the maximum number of stacks of Armor Charge you can carry by 1.

  • Arc Resistance

    Reduces incoming Arc damage from combatants.

Leg armor mods

  • Void Weapon Surge (x3)

    Your Void weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.

Class item armor mods

  • Time Dilation

    Your decaying Armor Charge has a longer duration.

  • Reaper

    Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.

General armor mods

  • Resilience Mod (x5)

    +10 Resilience ▲

Artifice armor mods

  • Resilience-Forged

    +3 Resilience ▲

  • Mobility-Forged

    +3 Mobility ▲

Artifact perks
  • Shock and Awe

    Arc final blows while you are amplified summon a burst of lightning that damages and jolts targets.

  • Lightning Strikes Twice

    After throwing an Arc grenade, gain increased grenade recharge for a short time. Arc final blows extend the duration of this benefit.

  • Thunderous Retort

    Grants bonus Arc Super damage if cast while critically wounded or while amplified. Lasts until the end of the Super activation.

  • Amped Up

    Stay amplified longer while your Arc subclass is equipped.

  • Authorized Mods: Strand

    The armor energy costs of all armor mods affecting your Strand weapons are significantly discounted.

  • Authorized Mods: Arc

    The armor energy costs of all armor mods affecting your Arc weapons are significantly discounted.

  • Authorized Mods: Melee

    The armor energy costs of all armor mods affecting your melee are significantly discounted.

  • Technicolor Siphon

    Grants access to Helmet armor mods that combine the effects of the Strand Siphon and Arc Siphon mods.

  • Electric Armor

    Gain damage resistance while amplified.

  • Overload Trace Rifles

    Uninterrupted fire from your equipped Trace Rifles causes the beam to stun combatants, delaying ability energy regeneration and lowering their damage output. Strong against Overload Champions. Additionally, Trace Rifles are always overcharged when the modifier is active.

  • Unstoppable Hand Cannon

    Aiming down the sights of a Hand Cannon for a short time loads a powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions. Additionally, Hand Cannons are always overcharged when the modifier is active.

  • Anti-Barrier Auto Rifle

    Your equipped Auto Rifles fire shield-piercing rounds and stun Barrier Champions. Additionally, Auto Rifles are always overcharged when the modifier is active.

Breakdown

Orb generation

Nightstalker
...Defeating tethered targets creates Orbs of Power.

Firepower
Your grenade final blows create Orbs of Power.

Harmonic Siphon
Rapid Void weapon final blows create an Orb of Power Rapid Arc weapon final blows create an Orb of Power. Rapid Solar weapon final blows create an Orb of Power. Rapid Stasis weapon final blows create an Orb of Power. Rapid Void weapon final blows create an Orb of Power. Rapid Strand weapon final blows create Orbs of Power.

Reaper
Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Armor Charge effect

Void Weapon Surge
Your Void weapons gain a small bonus to damage while you have any Armor Charge. ...
Ability cooldown

Bolstering Detonation
Grants class ability energy when you cause damage with a grenade.

Overload Trace Rifles
Uninterrupted fire from your equipped Trace Rifles causes the beam to stun combatants, delaying ability energy regeneration and lowering their damage output. ...

Void Breach
... When picked up, Void Breaches grant class ability energy.
Class Ability cooldown

Bolstering Detonation
Grants class ability energy when you cause damage with a grenade.

Void Breach
... When picked up, Void Breaches grant class ability energy.
Grenade cooldown

Devour
... Final blows restore health, grant grenade energy, and extend Devour.
Melee cooldown

Momentum Transfer
Causing damage with a grenade reduces your melee cooldown.
Final blows

Shock and Awe
Arc final blows while you are amplified summon a burst of lightning that damages and jolts targets.

Lightning Strikes Twice
... Arc final blows extend the duration of this benefit.

Firepower
Your grenade final blows create Orbs of Power.

Harmonic Siphon
Rapid Void weapon final blows create an Orb of Power Rapid Arc weapon final blows create an Orb of Power. Rapid Solar weapon final blows create an Orb of Power. Rapid Stasis weapon final blows create an Orb of Power. Rapid Void weapon final blows create an Orb of Power. Rapid Strand weapon final blows create Orbs of Power.

Echo of Cessation
Finisher final blows create a burst of Void damage that causes nearby combatants to become volatile. ...

Reaper
Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.

Devour
... Final blows restore health, grant grenade energy, and extend Devour.
Defeating an enemy

Stylish Executioner
Defeating a weakened, suppressed, or volatile target grants Invisibility and Truesight. ...

Nightstalker
...Defeating tethered targets creates Orbs of Power.

Echo of Cessation
... Defeating volatile targets creates a Void Breach.

Gyrfalcon's Hauberk
... When you are invisible and defeat a combatant while using a finisher, all of your weapons gain bonus damage; you and your nearby allies gain a reserve overshield and improved class ability regeneration. ...

Devour
Feast on the energy of your defeated foes. ...
Finishers

Echo of Cessation
Finisher final blows create a burst of Void damage that causes nearby combatants to become volatile. ...

Gyrfalcon's Hauberk
... When you are invisible and defeat a combatant while using a finisher, all of your weapons gain bonus damage; you and your nearby allies gain a reserve overshield and improved class ability regeneration. ...

Keywords

Overshield

You are armored with a protective barrier of Void Light. Reduces damage taken from combatants.

Echo of Persistence
Void buffs applied to you (Invisibility, Overshield, and Devour) have increased duration. ...
Invisibility

You vanish from sight and do not appear on radar. While invisible, your radar range is reduced. Performing offensive actions will end invisibility.

Vanishing Step
Dodging makes you invisible.

Stylish Executioner
Defeating a weakened, suppressed, or volatile target grants Invisibility and Truesight. After performing a Stylish Execution, your next melee attack while invisible weakens targets.

Echo of Persistence
Void buffs applied to you (Invisibility, Overshield, and Devour) have increased duration. ...
Devour

Feast on the energy of your defeated foes. Final blows restore health, grant grenade energy, and extend Devour.

Echo of Persistence
Void buffs applied to you (Invisibility, Overshield, and Devour) have increased duration. ...

Echo of Starvation
Picking up a Void Breach or an Orb of Power grants Devour. ...
Void breach

A dimensional rupture teeming with Void energy. When picked up, Void Breaches grant class ability energy.

Echo of Starvation
Picking up a Void Breach or an Orb of Power grants Devour. ...

Echo of Cessation
... Defeating volatile targets creates a Void Breach.
Volatile

The target is afflicted with unstable Void energy and will explode upon taking additional damage. Volatile Rounds from your Void weapons pierce the shields of Barrier Champions and stun them.

Stylish Executioner
Defeating a weakened, suppressed, or volatile target grants Invisibility and Truesight. ...

Echo of Cessation
Finisher final blows create a burst of Void damage that causes nearby combatants to become volatile. Defeating volatile targets creates a Void Breach.
Weaken

The target takes increased damage and has their movement speed slowed. Afflicted combatants have difficulty firing accurately.

Snare Bomb
... Weakens targets on detonation.

Stylish Executioner
Defeating a weakened, suppressed, or volatile target grants Invisibility and Truesight. After performing a Stylish Execution, your next melee attack while invisible weakens targets.

Shadowshot: Deadfall
Tether foes to a Void Anchor, weakening and suppressing them for you and your allies. ...
Suppression

The target is taken out of any active abilities and cannot activate any abilities or movement modes while suppression persists. Afflicted combatants cannot fire their weapons. When suppressed, Overload Champions are stunned.

Stylish Executioner
Defeating a weakened, suppressed, or volatile target grants Invisibility and Truesight. ...

Shadowshot: Deadfall
Tether foes to a Void Anchor, weakening and suppressing them for you and your allies. ...
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