: Conjure a hail of deadly woven needles. After embedding themselves in the environment, the needles will re-weave into a host of Threadlings. Threadlings you create will return to you and perch if they can't find any nearby targets. Damaging targets with your weapons or melee will send out perched Threadlings to attack.
Conjure a well of power that continuously heals those inside it.
A woven projectile that reweaves itself into Threadlings while in flight.
Cast your Rift to weave three Threadlings and deploy any Threadlings you have perched.
Your grapple, Shackle Grenade, and Threadling Grenade have enhanced functionality. Your grapple melee spawns three Threadling eggs. : Hold to consume your Shackle Grenade and activate Weaver's Trance. Final blows while Weaver's Trance is active create a suspending detonation. : Hold to consume your Threadling Grenade and immediately generate five perched Threadlings.
Dealing damage generates grenade energy. -10 Discipline ▼
Threadlings travel farther and deal additional damage. +10 Intellect ▲
Activating your grenade ability reloads your equipped weapon and grants bonus airborne effectiveness and handling for a short duration. +10 Mobility ▲
Picking up an Orb of Power grants Woven Mail. -10 Resilience ▼
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. You gain a bonus to intellect while you have any Armor Charge. Armor Charges decay over time.
Rapid Kinetic weapon final blows create an Orb of Power.
Collecting an Orb of Power causes nearby allies to increase their current Armor Charge by 1.
Increases reload speed of Solar weapons.
Faster ready and stow speed for Solar weapons.
Causing damage with a melee attack reduces your grenade cooldown.
Increases the amount of ammo you can carry for Solar weapons.
Reduces incoming Void damage from combatants.
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. Your Solar weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
Your decaying Armor Charge has a longer duration.
Reduces grenade cooldown when using your class ability.
+10 Discipline ▲
+5 Mobility ▲
+5 Resilience ▲
+5 Discipline ▲
+3 Resilience ▲
Your body is encased in a protective mesh of tightly woven Strand matter, greatly reducing any incoming non-precision damage.
A creature woven from pure Strand matter that seeks nearby targets and attacks, dealing damage.
The target is immobilized by a web of Strand matter, lifting them into the air. While suspended, Guardians are unable to move freely, combatants are unable to move or fire their weapon, and Unstoppable Champions are stunned. Suspended targets unwind into a Tangle when defeated.
The target is permeated with destructive Strand matter. As they take additional damage, they create unraveled projectiles that seek out nearby targets. Unraveling Rounds from your Strand weapons pierce the shields of Barrier Champions and stun them. Unraveled targets unwind into a Tangle when defeated.