Gauntlets
While using a Void subclass, rapid Shotgun final blows or defeating a powerful combatant with a Shotgun will grant a Void overshield and start health regeneration. While you have a Void overshield, Shotguns deal additional damage, and Shotgun final blows refresh the overshield. Provides a moderate benefit to Shotgun airborne effectiveness and reload speed.
Weapons
Legend of Acrius
Shotgun
This weapon fires blasts of high-damage Arc energy that overpenetrates enemies.
Abilities
Vortex Grenade
A grenade that creates a Vortex that pulls targets inward and continually damages those trapped inside.
Towering Barricade
Create a large barrier that can be used to reinforce a position with cover from enemy fire.
Shield Bash
After sprinting for a short time, use this melee ability to unleash a devastating Shield Bash that suppresses the target. Final blows with Shield Bash grant an Overshield.
Ward of Dawn
Create an indestructible dome to protect you and your allies. Passing through Ward of Dawn grants you and your allies a temporary increase to weapon damage.
Aspects
Controlled Demolition
Hitting a target with a Void ability or Volatile explosion makes them volatile. Further damage to a volatile target causes them to explode. Grants you and nearby allies health when volatile targets explode near you.
Bastion
Cast your Super to grant Overshield to nearby allies.
Casting your Barricade grants Overshield to yourself and nearby allies and empowers it, enabling it to slowly regenerate the Overshield of allies bunkering behind it and extend their Overshield duration.
Fragments
Echo of Persistence
Void buffs applied to you (Invisibility, Overshield, and Devour) have increased duration.
-10 {primary stat} ▼
Echo of Obscurity
Finisher final blows grant Invisibility.
+10 Recovery ▲
Echo of Starvation
Picking up a Void Breach or an Orb of Power grants Devour.
-10 Recovery ▼
Echo of Cessation
Finisher final blows create a burst of Void damage that causes nearby combatants to become volatile.
Defeating volatile targets creates a Void Breach.
Armor mods
Helmet armor mods
Hands-On
Gain bonus Super energy on melee kills.
Arc Siphon
Rapid Arc weapon final blows create an Orb of Power.
Heavy Ammo Finder
Increases the drop chance of Heavy ammo on kill.
Arms armor mods
Melee Kickstart
When your melee energy is fully expended, your Armor Charge is consumed and you gain melee energy for each Armor Charge used.
Heavy Handed
Your powered melee final blows create Orbs of Power.
Focusing Strike
Grants class ability energy when you cause damage with a powered melee attack.
Chest armor mods
Melee Damage Resistance
Reduces incoming damage from combatants that are at point-blank range.
Charged Up
Increases the maximum number of stacks of Armor Charge you can carry by 1.
Arc Reserves
Increases the amount of ammo you can carry for Arc weapons.
Leg armor mods
Invigoration
Reduces melee cooldown each time you pick up an Orb of Power.
Absolution
Reduces all ability cooldowns each time you pick up an Orb of Power.
Elemental Charge
Collecting a Firesprite, Ionic Trace, Stasis shard, or Void Breach, or destroying a Strand Tangle has an escalating chance to give you Armor Charge.
Class item armor mods
Reaper
Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Outreach
Reduces melee cooldown when using your class ability.
Bomber
Reduces grenade cooldown when using your class ability.
General armor mods
Resilience Mod
+10 Resilience ▲
Strength Mod(x4)
+10 Strength ▲
Artifact perks
Supernova
Picking up a Void Breach causes your next source of Void damage to create a large weakening pulse.
Squad Goals
Performing a finisher while you are amplified grants Amplified to nearby allies when your Arc subclass is equipped.
Performing a finisher while you have Woven Mail grants Woven Mail to nearby allies when your Strand subclass is equipped.
Performing a finisher while you have Devour grants Devour to nearby allies when your Void subclass is equipped.
Unto the Breach
Defeating a Void debuffed target creates a Void Breach while your Void subclass is equipped.
Deeper Origins
Greatly improves the benefits provided by the Unsated Hunger, Nanotech Tracer Rockets, Harmonic Resonance, and Noble Deeds traits.
Authorized Mods: Void
The armor energy costs of all armor mods affecting your Void weapons are significantly discounted.
Authorized Mods: Arc
The armor energy costs of all armor mods affecting your Arc weapons are significantly discounted.
Authorized Mods: Melee
The armor energy costs of all armor mods affecting your melee are significantly discounted.
Protective Breach
Picking up a Void Breach gives you an overshield or refreshes your existing overshield.
Counter Charge
Gain a stack of Armor Charge when you stun a Champion.
Overload Scout Rifle
Landing consecutive hits on combatants with any Scout Rifle you are wielding causes disruption, delaying ability energy regeneration and lowering their damage output. Strong against Overload Champions. Additionally, Scout Rifles are always overcharged when the modifier is active.
Unstoppable Hand Cannon
Aiming down the sights of a Hand Cannon for a short time loads a powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions. Additionally, Hand Cannons are always overcharged when the modifier is active.
Anti-Barrier Auto Rifle
Your equipped Auto Rifles fire shield-piercing rounds and stun Barrier Champions. Additionally, Auto Rifles are always overcharged when the modifier is active.
Breakdown
Orb generation
Heavy Handed
Your powered melee final blows create Orbs of Power.
Arc Siphon
Rapid Arc weapon final blows create an Orb of Power.
Reaper
Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Orb pickup
Invigoration
Reduces melee cooldown each time you pick up an Orb of Power.
Absolution
Reduces all ability cooldowns each time you pick up an Orb of Power.
Armor Charge create
Elemental Charge
Collecting a Firesprite, Ionic Trace, Stasis shard, or Void Breach, or destroying a Strand Tangle has an escalating chance to give you Armor Charge.
Armor Charge consume
Melee Kickstart
When your melee energy is fully expended, your Armor Charge is consumed and you gain melee energy for each Armor Charge used.
Ability cooldown
Absolution
Reduces all ability cooldowns each time you pick up an Orb of Power.
Focusing Strike
Grants class ability energy when you cause damage with a powered melee attack.
Overload Scout Rifle
Landing consecutive hits on combatants with any Scout Rifle you are wielding causes disruption, delaying ability energy regeneration and lowering their damage output. ...
Void Breach
... When picked up, Void Breaches grant class ability energy.
Class Ability cooldown
Focusing Strike
Grants class ability energy when you cause damage with a powered melee attack.
Void Breach
... When picked up, Void Breaches grant class ability energy.
Grenade cooldown
Bomber
Reduces grenade cooldown when using your class ability.
Devour
... Final blows restore health, grant grenade energy, and extend Devour.
Melee cooldown
Melee Kickstart
When your melee energy is fully expended, your Armor Charge is consumed and you gain melee energy for each Armor Charge used.
Invigoration
Reduces melee cooldown each time you pick up an Orb of Power.
Outreach
Reduces melee cooldown when using your class ability.
Final blows
Heavy Handed
Your powered melee final blows create Orbs of Power.
Echo of Obscurity
Finisher final blows grant Invisibility. ...
No Backup Plans
While using a Void subclass, rapid Shotgun final blows or defeating a powerful combatant with a Shotgun will grant a Void overshield and start health regeneration. While you have a Void overshield, Shotguns deal additional damage, and Shotgun final blows refresh the overshield. ...
Arc Siphon
Rapid Arc weapon final blows create an Orb of Power.
Echo of Cessation
Finisher final blows create a burst of Void damage that causes nearby combatants to become volatile. ...
Reaper
Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Shield Bash
... Final blows with Shield Bash grant an Overshield.
Devour
... Final blows restore health, grant grenade energy, and extend Devour.
Defeating an enemy
Unto the Breach
Defeating a Void debuffed target creates a Void Breach while your Void subclass is equipped.
No Backup Plans
While using a Void subclass, rapid Shotgun final blows or defeating a powerful combatant with a Shotgun will grant a Void overshield and start health regeneration. ...
Echo of Cessation
...
Defeating volatile targets creates a Void Breach.
Devour
Feast on the energy of your defeated foes. ...
Finishers
Squad Goals
Performing a finisher while you are amplified grants Amplified to nearby allies when your Arc subclass is equipped.
Performing a finisher while you have Woven Mail grants Woven Mail to nearby allies when your Strand subclass is equipped.
Performing a finisher while you have Devour grants Devour to nearby allies when your Void subclass is equipped.
Echo of Obscurity
Finisher final blows grant Invisibility. ...
Echo of Cessation
Finisher final blows create a burst of Void damage that causes nearby combatants to become volatile. ...
Keywords
Overshield
You are armored with a protective barrier of Void Light. Reduces damage taken from combatants.
Bastion
Cast your Super to grant Overshield to nearby allies.
Casting your Barricade grants Overshield to yourself and nearby allies and empowers it, enabling it to slowly regenerate the Overshield of allies bunkering behind it and extend their Overshield duration.
Echo of Persistence
Void buffs applied to you (Invisibility, Overshield, and Devour) have increased duration. ...
Shield Bash
... Final blows with Shield Bash grant an Overshield.
Invisibility
You vanish from sight and do not appear on radar. While invisible, your radar range is reduced. Performing offensive actions will end invisibility.
Echo of Persistence
Void buffs applied to you (Invisibility, Overshield, and Devour) have increased duration. ...
Echo of Obscurity
Finisher final blows grant Invisibility. ...
Devour
Feast on the energy of your defeated foes. Final blows restore health, grant grenade energy, and extend Devour.
Echo of Persistence
Void buffs applied to you (Invisibility, Overshield, and Devour) have increased duration. ...
Echo of Starvation
Picking up a Void Breach or an Orb of Power grants Devour. ...
Void breach
A dimensional rupture teeming with Void energy. When picked up, Void Breaches grant class ability energy.
Echo of Starvation
Picking up a Void Breach or an Orb of Power grants Devour. ...
Echo of Cessation
...
Defeating volatile targets creates a Void Breach.
Volatile
The target is afflicted with unstable Void energy and will explode upon taking additional damage.
Volatile Rounds from your Void weapons pierce the shields of Barrier Champions and stun them.
Controlled Demolition
Hitting a target with a Void ability or Volatile explosion makes them volatile. Further damage to a volatile target causes them to explode. Grants you and nearby allies health when volatile targets explode near you.
Echo of Cessation
Finisher final blows create a burst of Void damage that causes nearby combatants to become volatile.
Defeating volatile targets creates a Void Breach.
Suppression
The target is taken out of any active abilities and cannot activate any abilities or movement modes while suppression persists. Afflicted combatants cannot fire their weapons.
When suppressed, Overload Champions are stunned.
Shield Bash
After sprinting for a short time, use this melee ability to unleash a devastating Shield Bash that suppresses the target. ...