18 Feb 2025 (Episode: Heresy - S26)

Equipped 2/18/2025, 2:53:33 PM

Void Hunter

18 Feb 2025 (Episode: Heresy - S26)

Quick Look

Details

Exotic
Weapons
Abilities
Aspects
Fragments
Artifact perks

Armor mods

Root of nightmares
Helmets
Arms
Chest
Legs
Class items
Keywords
Invisibility
Overshield
Suppression
Weaken
Exotic
  • Radiant Dance Machines
    Leg Armor
    The Dance – Moderately increases airborne effectiveness and hip fire mobility, range, and accuracy for weapons that use Primary ammo. Final blows with Primary ammo weapons return dodge energy, which can overflow to create additional charges when full.
Weapons
  • Scavenger's Fate
    Shotgun
    Precision Frame – This weapon's recoil pattern is more predictably vertical.
  • Redrix's Estoc
    Pulse Rifle
    Legacy PR-55 Frame – Customized frame with dramatically increased accuracy, stability, and targeting while hip firing.
  • The Other Half
    Sword
    Adaptive Frame – [Heavy Attack] : Launch a heavy uppercut attack. Heavy attacks are stronger with full energy.
Abilities
  • Shadowshot: Deadfall
    Super Ability
    Weaken
    Suppression
    Tether foes to a Void Anchor, weakening and suppressing them for you and your allies. The Void Anchors fired from Shadowshot pull targets toward the impact point, which then become traps and wait for prey. Void Anchors have increased range and last longer.
  • Scatter Grenade
    Void Grenade
    A grenade that splits into many submunitions and covers a large area with multiple explosions.
  • Snare Bomb
    Void Melee
    Weaken
    Throw a Smoke Bomb that attaches to surfaces and pings target radar, then detonates into a disorienting smoke cloud, weakening nearby targets. Targets within the smoke cloud take damage over time.
  • Marksman's Dodge
    Class Ability
    Dodge to perform an evasive maneuver with a steady hand. Dodging automatically reloads your weapon.
  • Strafe Jump
    Movement Ability
    While airborne, jump a second time with strong directional control.
Aspects
  • Vanishing Step
    Invisibility
    Dodging makes you invisible.
  • On the Prowl
    Invisibility
    Weaken
    Entering invisibility marks a nearby combatant as a priority target for you and your team. Defeating priority targets creates a weakening cloud of smoke that makes you and allies invisible when passing through it. When priority targets are defeated, you and nearby allies gain increased weapon reload speed and stability for a short duration and are granted grenade, melee, and class ability energy.
Fragments
  • Echo of Dilation
    While crouched, you sneak faster and gain enhanced radar resolution. +10 Mobility ▲ +10 Intellect ▲
  • Echo of Reprisal
    Final blows when surrounded by combatants grant Super energy.
  • Echo of Leeching
    Melee final blows start health regeneration for you and nearby allies. +10 Resilience ▲
  • Echo of Obscurity
    Invisibility
    +10 Recovery ▲ Finisher final blows grant Invisibility.
  • Echo of Vigilance
    Overshield
    Defeating a target while your shields are depleted grants you a temporary Void overshield. -10 Recovery ▼
Armor mods

Root of nightmares armor mods

  • Release Recover
    This mod's perks are only active in the "Root of Nightmares" raid. Multiple copies of this mod stack and improve its effects. When you lose Flux of Darkness or Field of Light, begin recovering health.

Helmet armor mods

  • Harmonic Targeting
    Improved target acquisition, accuracy, and aim-down-sights speed for Void weapons
  • Harmonic Siphon
    Rapid Void weapon final blows create an Orb of Power
  • Stasis Targeting
    Improved target acquisition, accuracy, and aim-down-sights speed for Stasis weapons.

Arms armor mods

  • Fastball
    Increases grenade throw distance.
  • Stasis Loader
    Increases reload speed of Stasis weapons.
  • Impact Induction
    Causing damage with a powered melee attack reduces your grenade cooldown.

Chest armor mods

  • Unflinching Stasis Aim (x2)
    Reduces flinching from incoming fire while aiming a Stasis weapon.

Leg armor mods

  • Better Already
    Your health begins to regenerate immediately after picking up an Orb of Power.
  • Void Holster
    Gradually reloads your stowed Void weapons over time.
  • Recuperation
    Replenishes health each time you pick up an Orb of Power.

Class item armor mods

  • Powerful Attraction
    Automatically collects nearby Orbs of Power when you activate your class ability.
  • Reaper
    Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
  • Bomber
    Reduces grenade cooldown when using your class ability.
Artifact perks
  • Void Flux
    Defeating weakened targets with a Void weapon applies Volatile to nearby targets. Powerful targets increase the radius of the explosion.
  • Particle Reconstruction
    Dealing sustained damage with Fusion Rifles or Linear Fusion Rifles partially refills the magazine from reserves and grants them bonus damage for a short duration against that target.
  • Overload Machine Guns
    Shots from Machine Guns you are wielding disrupt combatants, stunning them, delaying ability energy regeneration and exhausting them. Strong against Overload Champions. Additionally, Machine Guns are always overcharged when that modifier is active. Exhausted targets deal reduced outgoing damage.
  • Piercing Sidearms
    Your equipped Sidearms fire shield-piercing rounds and stun Barrier Champions. Additionally, Sidearms are always overcharged when that modifier is active.
  • Unstoppable Fusion
    Aiming down sights for a brief period with any Fusion Rifle you are wielding loads a powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions. Additionally, Fusion Rifles are always overcharged when that modifier is active.
  • Flashover
    When you gain maximum Bolt Charge, you also become amplified. Lightning bolts deal more damage.
  • No Bell
    Rapid Glaive melee final blows grant Special ammo Glaives additional ammo. Blocking damage with Glaives increases their melee damage to targets.
  • Horde Shuttle
    Damaging unraveled targets with a weapon occasionally spawns a Threadling.
  • Photonic Flare
    Defeating an exhausted or severed target with Arc damage releases a blinding burst. Exhausted targets deal reduced outgoing damage.
  • Dielectric
    Defeating Arc debuffed targets grants Bolt Charge. BOOST: Rapidly defeating Arc debuffed targets spawns an Orb of Power and heals a small portion of health.
  • Unraveling Orbs
    Picking up an Orb of Power or a Tangle grants Strand weapons Unraveling Rounds.
  • Volatile Marksman
    Rapid Void weapon precision hits and rapid Void weapon final blows grant Volatile Rounds. BOOST: Volatile detonations grant class ability energy.

Breakdown

Orb generation

Nightstalker
...Defeating tethered targets creates Orbs of Power. ...

Dielectric
... BOOST: Rapidly defeating Arc debuffed targets spawns an Orb of Power and heals a small portion of health.

Harmonic Siphon
Rapid Void weapon final blows create an Orb of Power

Reaper
Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Orb pickup

Better Already
Your health begins to regenerate immediately after picking up an Orb of Power.

Recuperation
Replenishes health each time you pick up an Orb of Power.

Unraveling Orbs
Picking up an Orb of Power or a Tangle grants Strand weapons Unraveling Rounds.
Class Ability cooldown

On the Prowl
... When priority targets are defeated, you and nearby allies gain increased weapon reload speed and stability for a short duration and are granted grenade, melee, and class ability energy.

Volatile Marksman
... BOOST: Volatile detonations grant class ability energy.
Grenade cooldown

Impact Induction
Causing damage with a powered melee attack reduces your grenade cooldown.

Bomber
Reduces grenade cooldown when using your class ability.
Final blows

Radiant Dance Machines
... Final blows with Primary ammo weapons return dodge energy, which can overflow to create additional charges when full.

Echo of Reprisal
Final blows when surrounded by combatants grant Super energy.

Echo of Leeching
Melee final blows start health regeneration for you and nearby allies. ...

No Bell
Rapid Glaive melee final blows grant Special ammo Glaives additional ammo. ...

Echo of Obscurity
... Finisher final blows grant Invisibility.

Harmonic Siphon
Rapid Void weapon final blows create an Orb of Power

Reaper
Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.

Volatile Marksman
Rapid Void weapon precision hits and rapid Void weapon final blows grant Volatile Rounds. ...
Defeating an enemy

Void Flux
Defeating weakened targets with a Void weapon applies Volatile to nearby targets. ...

On the Prowl
... Defeating priority targets creates a weakening cloud of smoke that makes you and allies invisible when passing through i... When priority targets are defeated, you and nearby allies gain increased weapon reload speed and stability for a short duration and are granted grenade, melee, and class ability energy.

Nightstalker
...Defeating tethered targets creates Orbs of Power. ...

Photonic Flare
Defeating an exhausted or severed target with Arc damage releases a blinding burst. ...

Dielectric
Defeating Arc debuffed targets grants Bolt Charg... BOOST: Rapidly defeating Arc debuffed targets spawns an Orb of Power and heals a small portion of health.

Echo of Vigilance
Defeating a target while your shields are depleted grants you a temporary Void overshield. ...
Finishers

Echo of Obscurity
... Finisher final blows grant Invisibility.

Keywords

Weaken

The target takes increased damage and has their movement speed slowed.

Snare Bomb
Throw a Smoke Bomb that attaches to surfaces and pings target radar, then detonates into a disorienting smoke cloud, weakening nearby targets. ...

On the Prowl
... Defeating priority targets creates a weakening cloud of smoke that makes you and allies invisible when passing through it. ...

Shadowshot: Deadfall
Tether foes to a Void Anchor, weakening and suppressing them for you and your allies. ...
Overshield

You are armored with a protective barrier of Void Light. Reduces damage taken from combatants.

Echo of Vigilance
Defeating a target while your shields are depleted grants you a temporary Void overshield. ...
Invisibility

You vanish from sight and do not appear on radar. While invisible, your radar range is reduced. Performing offensive actions will end invisibility.

Vanishing Step
Dodging makes you invisible.

On the Prowl
Entering invisibility marks a nearby combatant as a priority target for you and your tea... Defeating priority targets creates a weakening cloud of smoke that makes you and allies invisible when passing through it. ...

Echo of Obscurity
... Finisher final blows grant Invisibility.
Suppression

The target is taken out of any active abilities and cannot activate any abilities or movement modes while suppression persists. Afflicted combatants cannot fire their weapons. When suppressed, Overload Champions are stunned.

Shadowshot: Deadfall
Tether foes to a Void Anchor, weakening and suppressing them for you and your allies. ...

Comments

Add comment
Top