Force Multiplier – While you have a Void Super equipped, rapid Shotgun final blows or defeating a powerful combatant with a Shotgun will grant a Void overshield and start health regeneration. While you have a Void overshield, Shotguns deal additional damage, and Shotgun final blows refresh the overshield. Provides a moderate benefit to Shotgun airborne effectiveness and reload speed.
Shrapnel Launcher – Fires a powerful short-range burst of Solar damage.
Abilities
Ward of Dawn
Super Ability
Overshield
Create an indestructible dome to protect you and your allies.
While inside or near the Ward of Dawn, you and your allies gain a Void overshield.
Vortex Grenade
Void Grenade
A grenade that creates a Vortex that pulls targets inward and continually damages those trapped inside.
Shield Throw
Void Melee
Overshield
Hurl your Void Shield toward a target. The shield can ricochet off targets and surfaces, granting Overshield for each target hit.
Rally Barricade
Class Ability
Creates a small barrier that you can peek over while aiming down sights; increases weapon reload speed, stability, and range. Draws hostile fire when you stand behind it.
Catapult Lift
Movement Ability
Jump while airborne to activate Lift and launch into the air with a strong initial burst of momentum.
Aspects
Offensive Bulwark
Overshield
While you have an Overshield or are inside Ward of Dawn, your grenade charges significantly faster, you have increased melee range and damage, and melee final blows restore a small portion of your Overshield and extend its duration.
You gain an additional shield throw while in Sentinel Shield.
Unbreakable
Overshield
: Hold to summon a Void shield that draws hostile fire and blocks a portion of incoming damage, gradually draining your grenade energy and granting an overshield over time.
Releasing the grenade input or running out of energy releases a frontal blast from your shield that deals increased damage based on how much damage was blocked.
Combatants that come in contact with your shield are temporarily disoriented.
Fragments
Echo of Exchange
Melee final blows grant grenade energy.
Echo of Undermining
Weaken
Your Void grenades weaken targets.
-20 Discipline ▼
Echo of Leeching
Melee final blows start health regeneration for you and nearby allies.
+10 Resilience ▲
Echo of Starvation
Devour
Void Breach
Picking up a Void Breach or an Orb of Power grants Devour.
-10 Recovery ▼
Armor mods
Helmet armor mods
Hands-On
Gain bonus Super energy on melee kills.
Solar Siphon
Rapid Solar weapon final blows create an Orb of Power.
Arms armor mods
Heavy Handed(x2)
Your powered melee final blows create Orbs of Power.
Firepower
Your grenade final blows create Orbs of Power.
Chest armor mods
Strand Resistance
Reduces incoming Strand damage from combatants.
Solar Resistance
Reduces incoming Solar damage from combatants.
Concussive Dampener
Reduces incoming area-of-effect damage from combatants.
Leg armor mods
Innervation
Reduces grenade cooldown each time you pick up an Orb of Power.
Invigoration
Reduces melee cooldown each time you pick up an Orb of Power.
Recuperation
Replenishes health each time you pick up an Orb of Power.
Class item armor mods
Powerful Attraction
Automatically collects nearby Orbs of Power when you activate your class ability.
Special Finisher
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge.
Finishers generate Special ammo for the whole fireteam.
Consumes 3 stacks of Armor Charge.
Bomber
Reduces grenade cooldown when using your class ability.
Artifact perks
Defibrillating Blast
Stunning a Champion grants maximum stacks of Bolt Charge. Triggers an Arc bolt that heals you and jolts combatants that it damages.
Elemental Supercharger
Defeating exhausted or severed targets with weapons that match your Super element grants Super energy.
Exhausted targets deal reduced outgoing damage.
Overload Machine Guns
Shots from Machine Guns you are wielding disrupt combatants, stunning them, delaying ability energy regeneration and exhausting them. Strong against Overload Champions.
Additionally, Machine Guns are always overcharged when that modifier is active.
Exhausted targets deal reduced outgoing damage.
Piercing Sidearms
Your equipped Sidearms fire shield-piercing rounds and stun Barrier Champions. Additionally, Sidearms are always overcharged when that modifier is active.
Unstoppable Fusion
Aiming down sights for a brief period with any Fusion Rifle you are wielding loads a powerful explosive payload that stuns unshielded combatants.
Strong against Unstoppable Champions. Additionally, Fusion Rifles are always overcharged when that modifier is active.
Anti-Barrier Sniper Rifle
Sniper Rifles you are wielding fire shield-piercing rounds and stun Barrier Champions.
Additionally, Sniper Rifles are always overcharged when that modifier is active.
Unstoppable Glaive
Glaives you wield fire a powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions. Additionally, Glaives are always overcharged when the modifier is active.
Flashover
When you gain maximum Bolt Charge, you also become amplified. Lightning bolts deal more damage.
Maligned Harvest
Rapidly applying Volatile causes your next instance of Void weapon damage to create a weakening burst.
Horde Shuttle
Damaging unraveled targets with a weapon occasionally spawns a Threadling.
Unraveling Orbs
Picking up an Orb of Power or a Tangle grants Strand weapons Unraveling Rounds.
Volatile Marksman
Rapid Void weapon precision hits and rapid Void weapon final blows grant Volatile Rounds.
BOOST: Volatile detonations grant class ability energy.
Breakdown
Orb generation
Heavy Handed
Your powered melee final blows create Orbs of Power.
Firepower
Your grenade final blows create Orbs of Power.
Solar Siphon
Rapid Solar weapon final blows create an Orb of Power.
Orb pickup
Innervation
Reduces grenade cooldown each time you pick up an Orb of Power.
Invigoration
Reduces melee cooldown each time you pick up an Orb of Power.
Special Finisher
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
Recuperation
Replenishes health each time you pick up an Orb of Power.
Unraveling Orbs
Picking up an Orb of Power or a Tangle grants Strand weapons Unraveling Rounds.
Armor Charge create
Special Finisher
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
Armor Charge consume
Special Finisher
... Consumes 3 stacks of Armor Charge.
Class Ability cooldown
Volatile Marksman
... BOOST: Volatile detonations grant class ability energy.
Void Breach
... When picked up, Void Breaches grant class ability energy.
Grenade cooldown
Unbreakable
: Hold to summon a Void shield that draws hostile fire and blocks a portion of incoming damage, gradually draining your grenade energy and granting an overshield over time. ...
Innervation
Reduces grenade cooldown each time you pick up an Orb of Power.
Echo of Exchange
Melee final blows grant grenade energy.
Bomber
Reduces grenade cooldown when using your class ability.
Devour
... Final blows restore health, grant grenade energy, and extend Devour.
Melee cooldown
Invigoration
Reduces melee cooldown each time you pick up an Orb of Power.
Final blows
Offensive Bulwark
While you have an Overshield or are inside Ward of Dawn, your grenade charges significantly faster, you have increased melee range and damage, and melee final blows restore a small portion of your Overshield and extend its duration. ...
Echo of Exchange
Melee final blows grant grenade energy.
Echo of Leeching
Melee final blows start health regeneration for you and nearby allies. ...
Heavy Handed
Your powered melee final blows create Orbs of Power.
Firepower
Your grenade final blows create Orbs of Power.
No Backup Plans
Force Multiplier – While you have a Void Super equipped, rapid Shotgun final blows or defeating a powerful combatant with a Shotgun will grant a Void overshield and start health regeneration. While you have a Void overshield, Shotguns deal additional damage, and Shotgun final blows refresh the overshield. ...
Solar Siphon
Rapid Solar weapon final blows create an Orb of Power.
Volatile Marksman
Rapid Void weapon precision hits and rapid Void weapon final blows grant Volatile Rounds. ...
Devour
... Final blows restore health, grant grenade energy, and extend Devour.
Defeating an enemy
Elemental Supercharger
Defeating exhausted or severed targets with weapons that match your Super element grants Super energy. ...
No Backup Plans
Force Multiplier – While you have a Void Super equipped, rapid Shotgun final blows or defeating a powerful combatant with a Shotgun will grant a Void overshield and start health regeneration. ...
Devour
Feast on the energy of your defeated foes. ...
Finishers
Special Finisher
... Finishers generate Special ammo for the whole fireteam. ...
Keywords
Weaken
The target takes increased damage and has their movement speed slowed.
Echo of Undermining
Your Void grenades weaken targets. ...
Overshield
You are armored with a protective barrier of Void Light. Reduces damage taken from combatants.
Offensive Bulwark
While you have an Overshield or are inside Ward of Dawn, your grenade charges significantly faster, you have increased melee range and damage, and melee final blows restore a small portion of your Overshield and extend its duration. ...
Unbreakable
: Hold to summon a Void shield that draws hostile fire and blocks a portion of incoming damage, gradually draining your grenade energy and granting an overshield over time. ...
Shield Throw
... The shield can ricochet off targets and surfaces, granting Overshield for each target hit.
Ward of Dawn
... While inside or near the Ward of Dawn, you and your allies gain a Void overshield.
Devour
Feast on the energy of your defeated foes. Final blows restore health, grant grenade energy, and extend Devour.
Echo of Starvation
Picking up a Void Breach or an Orb of Power grants Devour. ...
Void breach
A dimensional rupture teeming with Void energy. When picked up, Void Breaches grant class ability energy.
Echo of Starvation
Picking up a Void Breach or an Orb of Power grants Devour. ...