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Rest's Witch Doctor

Strand Warlock

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Added
25 Aug 2023 (Season of the Witch - S22)

Build Information

Quick Look
Exotic armor
Exotic weapon
Ability
Aspect
Fragment
Helmet armor mod
Arms armor mod
Chest armor mod
Leg armor mod
Class item armor mod
General armor mod
Artifice armor mod
Artifact perk
Exotic
  • Swarmers

    Leg Armor

Weapons
  • Leviathan's Breath

    Combat Bow

Abilities
  • Needlestorm

    : Conjure a hail of deadly woven needles. After embedding themselves in the environment, the needles will re-weave into a host of Threadlings. Threadlings you create will return to you and perch if they can't find any nearby targets. Damaging targets with your weapons or melee will send out perched Threadlings to attack.

  • Healing Rift

    Conjure a well of power that continuously heals those inside it.

  • Threadling Grenade

    A woven projectile that reweaves itself into Threadlings while in flight.

Aspects
  • Weaver's Call

    Cast your Rift to weave three Threadlings and deploy any Threadlings you have perched.

  • The Wanderer

    Tangles you throw attach to targets and detonate into a suspending burst. Destroying a Tangle creates a suspending burst after a short delay. Threadling final blows create a Tangle.

Fragments
  • Thread of Generation

    Dealing damage generates grenade energy. -10 Discipline ▼

  • Thread of Evolution

    Threadlings travel farther and deal additional damage. +10 Intellect ▲

  • Thread of Rebirth

    Strand weapon final blows have a chance to create a Threadling.

  • Thread of Warding

    Picking up an Orb of Power grants Woven Mail. -10 Resilience ▼

Armor mods

Helmet armor mods

  • Dynamo

    Reduces Super cooldown when using your class ability near targets.

  • Harmonic Siphon

    Rapid Strand weapon final blows create Orbs of Power

  • Ashes to Assets

    Gain bonus Super energy on grenade kills.

Arms armor mods

  • Firepower

    Your grenade final blows create Orbs of Power.

  • Harmonic Loader

    Increases reload speed of Strand weapons

  • Bolstering Detonation

    Grants class ability energy when you cause damage with a grenade.

Chest armor mods

  • Solar Resistance

    Reduces incoming Solar damage from combatants.

  • Void Resistance (x2)

    Reduces incoming Void damage from combatants.

Leg armor mods

  • Innervation

    Reduces grenade cooldown each time you pick up an Orb of Power.

  • Absolution

    Reduces all ability cooldowns each time you pick up an Orb of Power.

  • Recuperation

    Replenishes health each time you pick up an Orb of Power.

Class item armor mods

  • Powerful Attraction

    Automatically collects nearby Orbs of Power when you activate your class ability.

  • Utility Kickstart

    Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. When your class ability energy is fully expended, you gain class ability energy. Additionally, your Armor Charge is consumed and you gain additional class ability energy for each stack.

  • Bomber

    Reduces grenade cooldown when using your class ability.

General armor mods

  • Resilience Mod (x2)

    +10 Resilience ▲

  • Discipline Mod

    +10 Discipline ▲

  • Minor Resilience Mod

    +5 Resilience ▲

  • Recovery Mod

    +10 Recovery ▲

Artifice armor mods

  • Resilience-Forged (x2)

    +3 Resilience ▲

Artifact perks
  • Overload Hand Cannon

    Landing consecutive hits with any Hand Cannon you are wielding disrupts combatants, stunning them, delaying ability energy regeneration and lowering combatant damage output. Strong against Overload Champions.

  • Unstoppable Fusion

    Aiming down sights for a brief period with any Fusion Rifle you are wielding loads a powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions.

  • Piercing Bowstring

    Bows gain shield-piercing arrows, which bypass combatant defenses. Strong against Barrier Champions.

  • Unstoppable Scout Rifle

    Aiming down the sights of a Scout Rifle for a short time loads a powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions. Additionally, Scout Rifles are always overcharged when that modifier is active.

  • Anti-Barrier Auto Rifle

    Your equipped Auto Rifles fire shield-piercing rounds and stun Barrier Champions. Additionally, Auto Rifles are always overcharged when the modifier is active.

  • Shock and Awe

    Arc final blows while you are amplified summon a burst of lightning that damages and jolts targets.

  • Lightning Strikes Twice

    After throwing an Arc grenade, gain increased grenade recharge for a short time. Arc final blows extend the duration of this benefit.

  • Thunderous Retort

    Grants bonus Arc Super damage if cast while critically wounded or while amplified. Lasts until the end of the Super activation.

  • Amped Up

    Stay amplified longer while your Arc subclass is equipped.

  • Authorized Mods: Strand

    The armor energy costs of all armor mods affecting your Strand weapons are significantly discounted.

  • Authorized Mods: Arc

    The armor energy costs of all armor mods affecting your Arc weapons are significantly discounted.

  • Counter Charge

    Gain a stack of Armor Charge when you stun a Champion.

  • Electric Armor

    Gain damage resistance while amplified.

  • Refreshing Pickups

    Picking up a Tangle or Elemental Orb grants energy to your least-powered ability.

  • Communal Pickups

    When an ally destroys or picks up your Tangle or Elemental Orb, the Tangle cooldown is reduced by 5 seconds and you gain bonus damage with weapons matching your subclass for 10 seconds.

  • Elemental Fury

    While stunned, Champions take bonus damage from your abilities and Elemental Orb damage.

  • Thanatotic Tangles

    Strand weapon final blows have a chance to generate a Tangle.

  • Origin Perk Specialization II

    Weapons with the Head Rush, Nanotech Tracer Rockets, Unsated Hunger, and Cursed Thrall Origin traits are always overcharged when that modifier is active.

  • Elemental Munitions

    Combatant final blows with Tangles or Elemental Orbs have a chance to drop Special or Heavy ammo.

  • Frenzied Stacks

    Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. Your Armor Charges grant bonus damage to your thrown Tangles or Elemental Orbs. Your Armor Charge now decays over time.

  • Unstoppable Glaive

    Glaives you wield fire a powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions. Additionally, Glaives are always overcharged when the modifier is active.

  • Overload Trace Rifles

    Uninterrupted fire from your equipped Trace Rifles causes the beam to stun combatants, delaying ability energy regeneration and lowering their damage output. Strong against Overload Champions. Additionally, Trace Rifles are always overcharged when the modifier is active.

  • Unstoppable Hand Cannon

    Aiming down the sights of a Hand Cannon for a short time loads a powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions. Additionally, Hand Cannons are always overcharged when the modifier is active.

  • Anti-Barrier Auto Rifle

    Your equipped Auto Rifles fire shield-piercing rounds and stun Barrier Champions. Additionally, Auto Rifles are always overcharged when the modifier is active.

Analysis

Orb generation

Firepower
Your grenade final blows create Orbs of Power.

Harmonic Siphon
Rapid Strand weapon final blows create Orbs of Power Rapid Arc weapon final blows create an Orb of Power. Rapid Solar weapon final blows create an Orb of Power. Rapid Stasis weapon final blows create an Orb of Power. Rapid Void weapon final blows create an Orb of Power. Rapid Strand weapon final blows create Orbs of Power.
Orb pickup

Innervation
Reduces grenade cooldown each time you pick up an Orb of Power.

Absolution
Reduces all ability cooldowns each time you pick up an Orb of Power.

Utility Kickstart
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...

Recuperation
Replenishes health each time you pick up an Orb of Power.

Thread of Warding
Picking up an Orb of Power grants Woven Mail. ...

Frenzied Stacks
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
Armor Charge create

Utility Kickstart
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...

Frenzied Stacks
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
Armor Charge consume

Utility Kickstart
... Additionally, your Armor Charge is consumed and you gain additional class ability energy for each stack.
Ability cooldown

Overload Hand Cannon
Landing consecutive hits with any Hand Cannon you are wielding disrupts combatants, stunning them, delaying ability energy regeneration and lowering combatant damage output. ...

Absolution
Reduces all ability cooldowns each time you pick up an Orb of Power.

Utility Kickstart
... When your class ability energy is fully expended, you gain class ability energy. Additionally, your Armor Charge is consumed and you gain additional class ability energy for each stack.

Bolstering Detonation
Grants class ability energy when you cause damage with a grenade.

Overload Trace Rifles
Uninterrupted fire from your equipped Trace Rifles causes the beam to stun combatants, delaying ability energy regeneration and lowering their damage output. ...
Class Ability cooldown

Utility Kickstart
... When your class ability energy is fully expended, you gain class ability energy. Additionally, your Armor Charge is consumed and you gain additional class ability energy for each stack.

Bolstering Detonation
Grants class ability energy when you cause damage with a grenade.
Grenade cooldown

Innervation
Reduces grenade cooldown each time you pick up an Orb of Power.

Thread of Generation
Dealing damage generates grenade energy. ...

Bomber
Reduces grenade cooldown when using your class ability.
Final blows

Shock and Awe
Arc final blows while you are amplified summon a burst of lightning that damages and jolts targets.

Lightning Strikes Twice
... Arc final blows extend the duration of this benefit.

Firepower
Your grenade final blows create Orbs of Power.

The Wanderer
... Threadling final blows create a Tangle.

Harmonic Siphon
Rapid Strand weapon final blows create Orbs of Power Rapid Arc weapon final blows create an Orb of Power. Rapid Solar weapon final blows create an Orb of Power. Rapid Stasis weapon final blows create an Orb of Power. Rapid Void weapon final blows create an Orb of Power. Rapid Strand weapon final blows create Orbs of Power.

Thread of Rebirth
Strand weapon final blows have a chance to create a Threadling.

Thanatotic Tangles
Strand weapon final blows have a chance to generate a Tangle.

Elemental Munitions
Combatant final blows with Tangles or Elemental Orbs have a chance to drop Special or Heavy ammo.
Defeating an enemy

Tangle
... Defeating targets afflicted by any Strand debuff will unwind them and create a Tangle.

Suspend
... Suspended targets unwind into a Tangle when defeated.

Unravel
... Unraveled targets unwind into a Tangle when defeated.

Keywords

Tangle

A knot of Strand matter, swirling with potential. Tangles can be shot and destroyed, or picked up and thrown, dealing damage. Defeating targets afflicted by any Strand debuff will unwind them and create a Tangle.

The Wanderer
Tangles you throw attach to targets and detonate into a suspending burst. Destroying a Tangle creates a suspending burst after a short delay. Threadling final blows create a Tangle.
Woven mail

Your body is encased in a protective mesh of tightly woven Strand matter, greatly reducing any incoming non-precision damage.

Thread of Warding
Picking up an Orb of Power grants Woven Mail. ...
Threadling

A creature woven from pure Strand matter that seeks nearby targets and attacks, dealing damage.

Needlestorm
... After embedding themselves in the environment, the needles will re-weave into a host of Threadlings. Threadlings you create will return to you and perch if they can't find any nearby targets. Damaging targets with your weapons or melee will send out perched Threadlings to attack.

Weaver's Call
Cast your Rift to weave three Threadlings and deploy any Threadlings you have perched.

The Wanderer
... Threadling final blows create a Tangle.

Thread of Evolution
Threadlings travel farther and deal additional damage. ...

Thread of Rebirth
Strand weapon final blows have a chance to create a Threadling.

Threadling Grenade
A woven projectile that reweaves itself into Threadlings while in flight.
Suspend

The target is immobilized by a web of Strand matter, lifting them into the air. While suspended, Guardians are unable to move freely, combatants are unable to move or fire their weapon, and Unstoppable Champions are stunned. Suspended targets unwind into a Tangle when defeated.

The Wanderer
Tangles you throw attach to targets and detonate into a suspending burst. Destroying a Tangle creates a suspending burst after a short delay. ...
Unravel

The target is permeated with destructive Strand matter. As they take additional damage, they create unraveled projectiles that seek out nearby targets. Unraveling Rounds from your Strand weapons pierce the shields of Barrier Champions and stun them. Unraveled targets unwind into a Tangle when defeated.

Arcane Needle
Sling a woven needle that will embed in your target, unraveling them. ...
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