Fusion Harness – Fusion Grenades have an additional charge and recharge from empowered weapon damage, with empowered weapon final blows granting more energy. Defeating targets with Fusion Grenades grant Rift energy.
Aggressive Frame – High damage, high recoil. Optimized for long-distance shooting.
Abilities
Well of Radiance
Super Ability
Restoration
Radiant
Scorch
Ignition
Thrust your Sword into the ground, damaging and scorching nearby targets. The sword projects a continuous aura, granting radiant effects and restoration to nearby allies, protecting them from the effects of Stasis.
Fusion Grenade
Solar Grenade
Scorch
Ignition
An explosive grenade that attaches to targets, damaging and moderately scorching them on detonation.
Celestial Fire
Solar Melee
Scorch
Ignition
Send out a spiral of three explosive Solar energy blasts, scorching targets with each hit.
Healing Rift
Class Ability
Conjure a well of power that continuously heals those inside it.
Burst Glide
Movement Ability
Jump while airborne to activate Glide and start an airborne drift with a strong initial boost of speed.
Aspects
Touch of Flame
Restoration
Cure
Your Healing, Solar, Firebolt, and Fusion Grenades have enhanced functionality.
Healing Grenade: Improves the strength of cure and restoration effects applied. Consuming a Healing Grenade with Heat Rises also applies restoration to nearby allies.
Solar Grenade: Increases linger duration. Periodically emits blobs of lava around its perimeter.
Firebolt Grenade: Increases target search radius and maximum target count.
Fusion Grenade: Explodes twice.
Icarus Dash
Cure
[Air Dodge] : Dodge quickly while airborne.
While Heat Rises is active, you have an additional dodge.
While airborne, rapidly defeating targets with your Super or weapons cures you.
Fragments
Ember of Ashes
Scorch
Ignition
You apply more scorch stacks to targets.
Ember of Singeing
Scorch
Ignition
Your class ability recharges faster when you scorch targets.
Ember of Empyrean
Restoration
Radiant
-10 Resilience ▼
Solar weapon or ability final blows extend the duration of restoration and radiant effects applied to you.
Ember of Solace
Restoration
Radiant
Radiant and restoration effects applied to you have increased duration.
Armor mods
Helmet armor mods
Heavy Ammo Finder
Increases the drop chance of Heavy ammo upon defeat of an opponent.
Ashes to Assets
Gain bonus Super energy on grenade kills.
Arms armor mods
Fastball
Increases grenade throw distance.
Harmonic Loader
Increases reload speed of Solar weapons
Bolstering Detonation
Grants class ability energy when you cause damage with a grenade.
Chest armor mods
Harmonic Resistance
Reduces incoming Solar damage from combatants
Void Resistance
Reduces incoming Void damage from combatants.
Sniper Damage Resistance
Reduces incoming damage from combatants that are at long range.
Leg armor mods
Kinetic Holster
Gradually reloads your stowed Kinetic weapons over time.
Recuperation
Replenishes health each time you pick up an Orb of Power.
Harmonic Scavenger
Solar weapons get bonus reserves when picking up ammo used by that weapon
Class item armor mods
Proximity Ward
Gain a powerful overshield while performing your finisher.
Bomber(x2)
Reduces grenade cooldown when using your class ability.
Artifact perks
Rays of Precision
While radiant, Solar precision final blows cause combatants to ignite.
Solo Operative
While you are the only member of your fireteam, you deal increased damage to all combatants.
From Whence You Came
Increases ability damage to Taken and Scorn combatants.
Kindling Trigger
Radiant causes Solar weapons to apply scorch to unscorched combatants.
Blast Radius
Rapid final blows with Rocket Launchers and Grenade Launchers grant Armor Charge.
Wished into Being
While your Super is nearly fully-charged, ability final blows spawn Orbs of Power.
Wearing Season of the Wish armor decreases Super amount threshold.
Flint Striker
Rapid Solar weapon precision hits and rapid Solar weapon final blows grant Radiant.
Overload Pulse Rifle
Sustained fire from Pulse Rifles disrupts combatants, stunning them, delaying ability energy regeneration and lowering combatant damage output. Strong against Overload Champions. Additionally, Pulse Rifles are always overcharged when that modifier is active.
Piercing Sidearms
Your equipped Sidearms fire shield-piercing rounds and stun Barrier Champions. Additionally, Sidearms are always overcharged when that modifier is active.
Unstoppable Bow
Holding a Bow fully drawn for a short time loads powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions. Additionally, Bows are always overcharged when that modifier is active.
Unstoppable Hand Cannon
Aiming down the sights of a Hand Cannon for a short time loads a powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions. Additionally, Hand Cannons are always overcharged when the modifier is active.
Revitalizing Blast
Causing damage with a Solar ability weakens Champions and bosses for a short duration.
Breakdown
Orb generation
Wished into Being
While your Super is nearly fully-charged, ability final blows spawn Orbs of Power. ...
Orb pickup
Recuperation
Replenishes health each time you pick up an Orb of Power.
Armor Charge create
Blast Radius
Rapid final blows with Rocket Launchers and Grenade Launchers grant Armor Charge.
Class Ability cooldown
Bolstering Detonation
Grants class ability energy when you cause damage with a grenade.
Grenade cooldown
Bomber
Reduces grenade cooldown when using your class ability.
Final blows
Rays of Precision
While radiant, Solar precision final blows cause combatants to ignite.
Starfire Protocol
Fusion Harness – Fusion Grenades have an additional charge and recharge from empowered weapon damage, with empowered weapon final blows granting more energy. ...
Blast Radius
Rapid final blows with Rocket Launchers and Grenade Launchers grant Armor Charge.
Wished into Being
While your Super is nearly fully-charged, ability final blows spawn Orbs of Power. ...
Flint Striker
Rapid Solar weapon precision hits and rapid Solar weapon final blows grant Radiant.
Ember of Empyrean
... Solar weapon or ability final blows extend the duration of restoration and radiant effects applied to you.
Defeating an enemy
Starfire Protocol
... Defeating targets with Fusion Grenades grant Rift energy.
Heavy Ammo Finder
Increases the drop chance of Heavy ammo upon defeat of an opponent.
Icarus Dash
... While airborne, rapidly defeating targets with your Super or weapons cures you.
Finishers
Proximity Ward
Gain a powerful overshield while performing your finisher.
Keywords
Restoration
You regenerate health and shields over time. Cannot be interrupted by taking damage.
Well of Radiance
... The sword projects a continuous aura, granting radiant effects and restoration to nearby allies, protecting them from the effects of Stasis.
Ember of Empyrean
... Solar weapon or ability final blows extend the duration of restoration and radiant effects applied to you.
Ember of Solace
Radiant and restoration effects applied to you have increased duration.
Touch of Flame
... Healing Grenade: Improves the strength of cure and restoration effects applied. Consuming a Healing Grenade with Heat Rises also applies restoration to nearby allies. ...
Cure
You are healed in a burst of mending Solar Light.
Touch of Flame
... Healing Grenade: Improves the strength of cure and restoration effects applied. ...
Icarus Dash
... While airborne, rapidly defeating targets with your Super or weapons cures you.
Ignition
A large Solar explosion which deals damage in an area around the target and stuns Unstoppable Champions.
Fusion Grenade
An explosive grenade that attaches to targets, damaging and moderately scorching them on detonation.
Ember of Ashes
You apply more scorch stacks to targets.
Celestial Fire
Send out a spiral of three explosive Solar energy blasts, scorching targets with each hit.
Well of Radiance
Thrust your Sword into the ground, damaging and scorching nearby targets. The sword projects a continuous aura, granting radiant effects and restoration to nearby allies, protecting them from the effects of Stasis.
Ember of Singeing
Your class ability recharges faster when you scorch targets.
Scorch
The target is singed by destructive Solar Light, taking damage over time. Scorch damage increases as the target accumulates more Scorch stacks.
After enough Scorch stacks are applied to the target, they ignite.
Fusion Grenade
An explosive grenade that attaches to targets, damaging and moderately scorching them on detonation.
Ember of Ashes
You apply more scorch stacks to targets.
Celestial Fire
Send out a spiral of three explosive Solar energy blasts, scorching targets with each hit.
Well of Radiance
Thrust your Sword into the ground, damaging and scorching nearby targets. ...
Ember of Singeing
Your class ability recharges faster when you scorch targets.
Radiant
Your weapons are enhanced by the power of the Traveler and deal increased damage to combatants.
While you are radiant, your weapons pierce the shields of Barrier Champions and stun them.
Well of Radiance
... The sword projects a continuous aura, granting radiant effects and restoration to nearby allies, protecting them from the effects of Stasis.
Ember of Empyrean
... Solar weapon or ability final blows extend the duration of restoration and radiant effects applied to you.
Ember of Solace
Radiant and restoration effects applied to you have increased duration.