One with the Void – Your Void Souls have a longer duration. They also gain escalating damage and durability as they defeat targets. You can retrieve your Void Souls by interacting with them, allowing them to be redeployed.
Lightweight Frame – Recurve Bow. Draw quickly and move faster while this weapon is equipped.
[Reload] : Use while drawn to cancel the shot.
Abilities
Nova Warp
Super Ability
Volatile
Step between dimensions to subvert the laws of physics.
[Super Secondary] : Teleport a short distance.
[Super Primary] : Unleash a deadly Void eruption. A fully charged attack makes targets volatile.
Vortex Grenade
Void Grenade
A grenade that creates a Vortex that pulls targets inward and continually damages those trapped inside.
Pocket Singularity
Void Melee
Volatile
Launch an unstable ball of Void energy that detonates when it nears a target, pushing them away from the blast and making them volatile.
Healing Rift
Class Ability
Conjure a well of power that continuously heals those inside it.
Burst Glide
Movement Ability
Jump while airborne to activate Glide and start an airborne drift with a strong initial boost of speed.
Aspects
Feed the Void
Devour
Defeat a target with a Void ability to activate Devour.
Your Devour effects are improved, restoring additional health and grenade energy.
Child of the Old Gods
Weaken
Cast your rift to create a Void Soul. When you damage a target with a weapon, your Void Soul flies to them and drains them, doing damage and weakening them.
When a target is being drained, you are granted grenade and melee energy (if running healing rift) or health (if running empowering rift).
Defeating a target who is being drained by your Void Soul grants class ability energy.
Fragments
Echo of Expulsion
+10 Intellect ▲
Void ability final blows cause targets to explode.
Echo of Instability
Volatile
+10 Strength ▲
Defeating targets with grenades grants Volatile Rounds to your Void weapons.
Echo of Harvest
Void Breach
Weaken
Defeating weakened targets creates an Orb of Power and a Void Breach.
-10 Intellect ▼
Echo of Starvation
Devour
Void Breach
Picking up a Void Breach or an Orb of Power grants Devour.
-10 Recovery ▼
Armor mods
Helmet armor mods
Harmonic Siphon
Rapid Void weapon final blows create an Orb of Power
Heavy Ammo Finder(x2)
Increases the drop chance of Heavy ammo upon defeat of an opponent.
Arms armor mods
Focusing Strike
Grants class ability energy when you cause damage with a powered melee attack.
Bolstering Detonation(x2)
Grants class ability energy when you cause damage with a grenade.
Chest armor mods
Solar Resistance
Reduces incoming Solar damage from combatants.
Void Resistance
Reduces incoming Void damage from combatants.
Arc Resistance
Reduces incoming Arc damage from combatants.
Leg armor mods
Recuperation
Replenishes health each time you pick up an Orb of Power.
Solar Scavenger
Solar weapons get bonus reserves when picking up ammo used by that weapon.
Harmonic Scavenger
Void weapons get bonus reserves when picking up ammo used by that weapon
Class item armor mods
Powerful Attraction
Automatically collects nearby Orbs of Power when you activate your class ability.
Special Finisher
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge.
Finishers generate Special ammo for the whole fireteam.
Consumes 3 stacks of Armor Charge.
Reaper
Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Artifact perks
Argent Ordnance
Firing a Rocket Launcher consumes one stack of Armor Charge, granting increased damage and reload speed until you reload or stow your Rocket Launcher.
Solo Operative
While you are the only member of your fireteam, you deal increased damage to all combatants.
Origin Perk Specialization I
Improves the benefits provided by the Sundering, Nano-Munitions, and Nanotech Tracer Rockets Origin Traits.
Additionally, weapons with these traits are always overcharged.
From Whence You Came
Increases ability damage to Taken and Scorn combatants.
Kindling Trigger
Radiant causes Solar weapons to apply scorch to unscorched combatants.
Blast Radius
Rapid final blows with Rocket Launchers and Grenade Launchers grant Armor Charge.
Wished into Being
While your Super is nearly fully-charged, ability final blows spawn Orbs of Power.
Wearing Season of the Wish armor decreases Super amount threshold.
Flint Striker
Rapid Solar weapon precision hits and rapid Solar weapon final blows grant Radiant.
Piercing Sidearms
Your equipped Sidearms fire shield-piercing rounds and stun Barrier Champions. Additionally, Sidearms are always overcharged when that modifier is active.
Unstoppable Bow
Holding a Bow fully drawn for a short time loads powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions. Additionally, Bows are always overcharged when that modifier is active.
Unstoppable Hand Cannon
Aiming down the sights of a Hand Cannon for a short time loads a powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions. Additionally, Hand Cannons are always overcharged when the modifier is active.
Overload Rocket Launchers
Rocket Launchers are especially affective against Overload Champions.
Breakdown
Orb generation
Echo of Harvest
Defeating weakened targets creates an Orb of Power and a Void Breach. ...
Wished into Being
While your Super is nearly fully-charged, ability final blows spawn Orbs of Power. ...
Harmonic Siphon
Rapid Void weapon final blows create an Orb of Power
Reaper
Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Orb pickup
Special Finisher
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
Recuperation
Replenishes health each time you pick up an Orb of Power.
Armor Charge create
Blast Radius
Rapid final blows with Rocket Launchers and Grenade Launchers grant Armor Charge.
Special Finisher
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
Armor Charge consume
Special Finisher
... Consumes 3 stacks of Armor Charge.
Class Ability cooldown
Child of the Old Gods
... Defeating a target who is being drained by your Void Soul grants class ability energy.
Focusing Strike
Grants class ability energy when you cause damage with a powered melee attack.
Bolstering Detonation
Grants class ability energy when you cause damage with a grenade.
Void Breach
... When picked up, Void Breaches grant class ability energy.
Grenade cooldown
Feed the Void
... Your Devour effects are improved, restoring additional health and grenade energy.
Devour
... Final blows restore health, grant grenade energy, and extend Devour.
Melee cooldown
Child of the Old Gods
... When a target is being drained, you are granted grenade and melee energy (if running healing rift) or health (if running empowering rift). ...
Final blows
Echo of Expulsion
... Void ability final blows cause targets to explode.
Blast Radius
Rapid final blows with Rocket Launchers and Grenade Launchers grant Armor Charge.
Wished into Being
While your Super is nearly fully-charged, ability final blows spawn Orbs of Power. ...
Flint Striker
Rapid Solar weapon precision hits and rapid Solar weapon final blows grant Radiant.
Harmonic Siphon
Rapid Void weapon final blows create an Orb of Power
Reaper
Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Devour
... Final blows restore health, grant grenade energy, and extend Devour.
Defeating an enemy
Feed the Void
Defeat a target with a Void ability to activate Devour. ...
Child of the Old Gods
... Defeating a target who is being drained by your Void Soul grants class ability energy.
Echo of Instability
... Defeating targets with grenades grants Volatile Rounds to your Void weapons.
Echo of Harvest
Defeating weakened targets creates an Orb of Power and a Void Breach. ...
Briarbinds
... They also gain escalating damage and durability as they defeat targets. ...
Heavy Ammo Finder
Increases the drop chance of Heavy ammo upon defeat of an opponent.
Devour
Feast on the energy of your defeated foes. ...
Finishers
Special Finisher
... Finishers generate Special ammo for the whole fireteam. ...
Keywords
Devour
Feast on the energy of your defeated foes. Final blows restore health, grant grenade energy, and extend Devour.
Feed the Void
Defeat a target with a Void ability to activate Devou... Your Devour effects are improved, restoring additional health and grenade energy.
Echo of Starvation
Picking up a Void Breach or an Orb of Power grants Devour. ...
Volatile
The target is afflicted with unstable Void energy and will explode upon taking additional damage.
Volatile Rounds from your Void weapons pierce the shields of Barrier Champions and stun them.
Nova Warp
...A fully charged attack makes targets volatile.
Pocket Singularity
Launch an unstable ball of Void energy that detonates when it nears a target, pushing them away from the blast and making them volatile.
Echo of Instability
... Defeating targets with grenades grants Volatile Rounds to your Void weapons.
Weaken
The target takes increased damage and has their movement speed slowed.
Child of the Old Gods
... When you damage a target with a weapon, your Void Soul flies to them and drains them, doing damage and weakening them. ...
Echo of Harvest
Defeating weakened targets creates an Orb of Power and a Void Breach. ...
Void breach
A dimensional rupture teeming with Void energy. When picked up, Void Breaches grant class ability energy.
Echo of Harvest
Defeating weakened targets creates an Orb of Power and a Void Breach. ...
Echo of Starvation
Picking up a Void Breach or an Orb of Power grants Devour. ...