Leg Armor
Air dodge reloads all of your weapons and improves the airborne effectiveness of Fusion Rifles and Linear Fusion Rifles; final blows with these weapons make you radiant. Provides a moderate benefit to the airborne effectiveness stat of Fusion Rifles and Linear Fusion Rifles.
Weapons
Abilities
Celestial Fire
Send out a spiral of three explosive Solar energy blasts, scorching targets with each hit.
Solar Grenade
A grenade that creates a flare of Solar Light that continuously damages and scorches targets trapped inside.
Well of Radiance
Thrust your sword into the ground, damaging and scorching nearby combatants. The sword projects a continuous aura, granting radiant effects and restoration to nearby allies, protecting them from the effects of Stasis.
Healing Rift
Conjure a well of power that continuously heals those inside it.
Aspects
Heat Rises
You can fire weapons, melee, and throw grenades while gliding.
: Hold to consume your grenade, gaining Heat Rises and releasing a burst of healing energy that cures nearby allies. The strength of the burst is increased when a Healing Grenade is consumed.
Final blows while airborne increase the duration of Heat Rises and grant melee energy.
Icarus Dash
[Air Dodge] : Dodge quickly while airborne.
While Heat Rises is active, you have an additional dodge.
While airborne, rapidly defeating targets with your Super or weapons cures you.
Fragments
Ember of Torches
Powered melee attacks against combatants make you and nearby allies radiant.
-10 Discipline ▼
Ember of Empyrean
Solar weapon or ability final blows extend the duration of restoration and radiant effects applied to you.
-10 Resilience ▼
Ember of Resolve
Solar grenade final blows cure you.
Ember of Mercy
When you revive an ally, you and other nearby allies gain restoration.
Picking up a Firesprite grants restoration.
+10 Resilience ▲
Armor mods
Root of nightmares armor mods
Release Recover(x4)
This mod's perks are only active in the "Root of Nightmares" raid.
Multiple copies of this mod stack and improve its effects.
When you lose Flux of Darkness or Field of Light, begin recovering health.
Helmet armor mods
Arc Targeting(x3)
Improved target acquisition, accuracy, and aim-down-sights speed for Arc weapons.
Arms armor mods
Heavy Handed
Your powered melee final blows create Orbs of Power.
Arc Dexterity
Faster ready and stow speed for Arc weapons.
Arc Loader
Increases reload speed of Arc weapons.
Chest armor mods
Harmonic Resistance
Reduces incoming Solar damage from combatants
Harmonic Reserves(x2)
Increases the amount of ammo you can carry for Solar weapons
Leg armor mods
Kinetic Scavenger
Kinetic weapons get bonus reserves when picking up ammo used by that weapon.
Harmonic Scavenger
Solar weapons get bonus reserves when picking up ammo used by that weapon
Recuperation
Replenishes health each time you pick up an Orb of Power.
Class item armor mods
Time Dilation(x3)
Your decaying Armor Charge has a longer duration.
General armor mods
Resilience Mod
+10 Resilience ▲
Minor Resilience Mod(x2)
+5 Resilience ▲
Minor Strength Mod
+5 Strength ▲
Breakdown
Orb generation
Heavy Handed
Your powered melee final blows create Orbs of Power.
Orb pickup
Recuperation
Replenishes health each time you pick up an Orb of Power.
Grenade cooldown
Firesprite
... When picked up, Firesprites grant grenade energy.
Melee cooldown
Heat Rises
...
Final blows while airborne increase the duration of Heat Rises and grant melee energy.
Final blows
Rain of Fire
Air dodge reloads all of your weapons and improves the airborne effectiveness of Fusion Rifles and Linear Fusion Rifles; final blows with these weapons make you radiant. ...
Heavy Handed
Your powered melee final blows create Orbs of Power.
Ember of Empyrean
Solar weapon or ability final blows extend the duration of restoration and radiant effects applied to you. ...
Ember of Resolve
Solar grenade final blows cure you.
Heat Rises
...
Final blows while airborne increase the duration of Heat Rises and grant melee energy.
Defeating an enemy
Icarus Dash
...
While airborne, rapidly defeating targets with your Super or weapons cures you.
Keywords
Restoration
You regenerate health and shields over time. Cannot be interrupted by taking damage.
Well of Radiance
... The sword projects a continuous aura, granting radiant effects and restoration to nearby allies, protecting them from the effects of Stasis.
Ember of Empyrean
Solar weapon or ability final blows extend the duration of restoration and radiant effects applied to you. ...
Ember of Mercy
When you revive an ally, you and other nearby allies gain restoration.
Picking up a Firesprite grants restoration. ...
Heat Rises
You can fire weapons, melee, and throw grenades while gliding.
: Hold to consume your grenade, gaining Heat Rises and releasing a burst of healing energy that cures nearby allies. The strength of the burst is increased when a Healing Grenade is consumed.
Final blows while airborne increase the duration of Heat Rises and grant melee energy.
Scorch
The target is singed by destructive Solar Light, taking damage over time. Scorch damage increases as the target accumulates more Scorch stacks.
After enough Scorch stacks are applied to the target, they ignite.
Celestial Fire
Send out a spiral of three explosive Solar energy blasts, scorching targets with each hit.
Solar Grenade
A grenade that creates a flare of Solar Light that continuously damages and scorches targets trapped inside.
Well of Radiance
Thrust your sword into the ground, damaging and scorching nearby combatants. ...
Cure
You are healed in a burst of mending Solar Light.
Ember of Resolve
Solar grenade final blows cure you.
Heat Rises
...
: Hold to consume your grenade, gaining Heat Rises and releasing a burst of healing energy that cures nearby allies. ...
Icarus Dash
...
While airborne, rapidly defeating targets with your Super or weapons cures you.
Radiant
Your weapons are enhanced by the power of the Traveler and deal increased damage to combatants.
While you are radiant, your weapons pierce the shields of Barrier Champions and stun them.
Well of Radiance
... The sword projects a continuous aura, granting radiant effects and restoration to nearby allies, protecting them from the effects of Stasis.
Ember of Torches
Powered melee attacks against combatants make you and nearby allies radiant. ...
Ember of Empyrean
Solar weapon or ability final blows extend the duration of restoration and radiant effects applied to you. ...
Firesprite
A luminous concentration of Solar energy. When picked up, Firesprites grant grenade energy.
Ember of Mercy
...
Picking up a Firesprite grants restoration. ...
Ignition
A large Solar explosion which deals damage in an area around the target and stuns Unstoppable Champions.
Celestial Fire
Send out a spiral of three explosive Solar energy blasts, scorching targets with each hit.
Solar Grenade
A grenade that creates a flare of Solar Light that continuously damages and scorches targets trapped inside.
Well of Radiance
Thrust your sword into the ground, damaging and scorching nearby combatants. The sword projects a continuous aura, granting radiant effects and restoration to nearby allies, protecting them from the effects of Stasis.