02 Apr 2024 (Season of the Wish - S23)

BLUE BALLS ARC STAFF

Arc Hunter
PvE

02 Apr 2024 (Season of the Wish - S23)

Quick Look

Details

Exotic
Weapons
Abilities
Aspects
Fragments
Artifact perks

Armor mods

Helmets
Arms
Chests
Legs
Class items
Keywords
Ionic trace
Amplified
Blind
Jolted
Exotic
  • Star-Eater Scales
    Leg Armor
    Feast of Light – You gain additional Super energy from Orbs of Power you pick up. While your Super energy is full, picking up an Orb of Power overcharges your Super, causing you to gain a burst of healing when cast and a bonus to your Super damage. At maximum overcharge, you also gain an overshield.
Weapons
  • Bad Juju
    Pulse Rifle
    String of Curses – Kills refill the magazine, increase damage for a short duration, and grant Super energy based on the strength of String of Curses. Fires full-auto.
  • The Hothead (Adept)
    Rocket Launcher
    Adaptive Frame – A well-rounded grip, reliable and sturdy.
  • Techeun Force
    Fusion Rifle
    Adaptive Frame – A well-rounded grip, reliable and sturdy.
Abilities
  • Arc Staff
    Super Ability
    Form a staff of pure Arc energy and acrobatically take out your foes. [Block] : Hold to deflect incoming projectiles with your Arc staff.
  • Pulse Grenade
    Arc Grenade
    A grenade that periodically damages targets within its explosion radius.
  • Combination Blow
    Arc Melee
    A quick strike that temporarily increases your melee damage when defeating a target, stacking three times. Defeating targets with this ability also fully refills your class ability energy and restores a small amount of health.
  • Gambler's Dodge
    Class Ability
    Dodge to perform a deft tumble, avoiding enemy attacks. Dodging near enemies fully recharges your Melee Ability.
  • Triple Jump
    Movement Ability
    While airborne, sustain your air control with a second or third jump.
Aspects
  • Flow State
    Amplified
    Jolted
    Defeating a jolted target makes you amplified. While you are amplified, your dodge recharges more quickly, you are more resilient while dodging, and your reload speed is greatly increased.
  • Lethal Current
    Jolted
    Blind
    After dodging, your next melee attack has increased lunge range, jolts the target, and creates a damaging aftershock. Damaging any jolted target with melee attacks also blinds them.
Fragments
  • Spark of Discharge
    Ionic Trace
    Arc weapon final blows have a chance to create an Ionic Trace. -10 Strength ▼
  • Spark of Resistance
    +10 Strength ▲ While surrounded by combatants, you are more resistant to incoming damage.
  • Spark of Magnitude
    Your lingering Arc grenades (Lightning Grenade, Pulse Grenade, and Storm Grenade) have extended duration.
  • Spark of Amplitude
    Amplified
    Rapidly defeating targets while you are amplified creates an Orb of Power.
Armor mods

Helmet armor mods

  • Font of Wisdom
    Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. You gain a bonus to intellect while you have any Armor Charge. Armor Charges decay over time.
  • Special Ammo Finder
    Increases the drop chance of Special ammo upon defeat of an opponent.
  • Harmonic Siphon
    Rapid Arc weapon final blows create an Orb of Power

Arms armor mods

  • Font of Focus
    Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. You gain a bonus to discipline while you have any Armor Charge. Your Armor Charge now decays over time.
  • Heavy Handed
    Your powered melee final blows create Orbs of Power.
  • Impact Induction
    Causing damage with a powered melee attack reduces your grenade cooldown.

Chest armor mods

  • Harmonic Resistance
    Reduces incoming Arc damage from combatants
  • Melee Damage Resistance
    Reduces incoming damage from combatants that are at point-blank range.
  • Concussive Dampener
    Reduces incoming area-of-effect damage from combatants.

Leg armor mods

  • Arc Weapon Surge (x2)
    Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. Your Arc weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
  • Recuperation
    Replenishes health each time you pick up an Orb of Power.

Class item armor mods

  • Time Dilation
    Your decaying Armor Charge has a longer duration.
  • Distribution
    Reduces all ability cooldowns when using your class ability near targets.
  • Reaper
    Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Artifact perks
  • Horde Shuttle
    Damaging unraveled targets with a weapon occasionally spawns a threadling.
  • Solo Operative
    While you are the only member of your fireteam, you deal increased damage to all combatants.
  • From Whence You Came
    Increases ability damage to Taken and Scorn combatants.
  • Blast Radius
    Rapid final blows with Rocket Launchers and Grenade Launchers grant Armor Charge.
  • Wished into Being
    While your Super is nearly fully-charged, ability final blows spawn Orbs of Power.   Wearing Season of the Wish armor decreases Super amount threshold.
  • Torch
    While radiant, deal increased weapon damage to combatants affected by Strand and Stasis debuffs.
  • Overload Pulse Rifle
    Sustained fire from Pulse Rifles disrupts combatants, stunning them, delaying ability energy regeneration and lowering combatant damage output. Strong against Overload Champions. Additionally, Pulse Rifles are always overcharged when that modifier is active.
  • Overload Auto Rifle
    Sustained fire from Auto Rifles disrupts combatants, stunning them, delaying ability energy regeneration and lowering combatant damage output. Strong against Overload Champions. Additionally, Auto Rifles are always overcharged when that modifier is active.
  • Unstoppable Hand Cannon
    Aiming down the sights of a Hand Cannon for a short time loads a powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions. Additionally, Hand Cannons are always overcharged when the modifier is active.
  • Overload Rocket Launchers
    Rocket Launchers are especially affective against Overload Champions.
  • Dragon's Bite
    Breaking a combatant's shield with a Strand or Stasis weapon has a chance to suspend or freeze that combatant. Wearing Season of the Wish armor increases this chance.
  • Unravelling Orbs
    Picking up an Orb of Power grants Strand weapons Unraveling Rounds.

Breakdown

Orb generation

Heavy Handed
Your powered melee final blows create Orbs of Power.

Spark of Amplitude
Rapidly defeating targets while you are amplified creates an Orb of Power.

Wished into Being
While your Super is nearly fully-charged, ability final blows spawn Orbs of Power. ...

Harmonic Siphon
Rapid Arc weapon final blows create an Orb of Power

Reaper
Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Orb pickup

Star-Eater Scales
... While your Super energy is full, picking up an Orb of Power overcharges your Super, causing you to gain a burst of healing when cast and a bonus to your Super damage. ...

Font of Wisdom
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...

Font of Focus
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...

Arc Weapon Surge
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...

Recuperation
Replenishes health each time you pick up an Orb of Power.

Unravelling Orbs
Picking up an Orb of Power grants Strand weapons Unraveling Rounds.
Armor Charge create

Font of Wisdom
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...

Font of Focus
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...

Arc Weapon Surge
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...

Blast Radius
Rapid final blows with Rocket Launchers and Grenade Launchers grant Armor Charge.
Armor Charge effect

Font of Wisdom
... You gain a bonus to intellect while you have any Armor Charge. ...

Font of Focus
... You gain a bonus to discipline while you have any Armor Charge. ...

Arc Weapon Surge
... Your Arc weapons gain a small bonus to damage while you have any Armor Charge. ...
Ability cooldown

Distribution
Reduces all ability cooldowns when using your class ability near targets.

Ionic Trace
... When picked up, Ionic Traces grant ability energy.
Class Ability cooldown

Combination Blow
... Defeating targets with this ability also fully refills your class ability energy and restores a small amount of health.
Grenade cooldown

Impact Induction
Causing damage with a powered melee attack reduces your grenade cooldown.
Final blows

Spark of Discharge
Arc weapon final blows have a chance to create an Ionic Trace. ...

Blast Radius
Rapid final blows with Rocket Launchers and Grenade Launchers grant Armor Charge.

Heavy Handed
Your powered melee final blows create Orbs of Power.

Wished into Being
While your Super is nearly fully-charged, ability final blows spawn Orbs of Power. ...

Harmonic Siphon
Rapid Arc weapon final blows create an Orb of Power

Reaper
Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Defeating an enemy

Special Ammo Finder
Increases the drop chance of Special ammo upon defeat of an opponent.

Combination Blow
A quick strike that temporarily increases your melee damage when defeating a target, stacking three time... Defeating targets with this ability also fully refills your class ability energy and restores a small amount of health.

Spark of Amplitude
Rapidly defeating targets while you are amplified creates an Orb of Power.

Flow State
Defeating a jolted target makes you amplified. ...

Amplified
... Rapidly defeating targets with Arc damage makes you amplified.

Keywords

Ionic trace

A bolt of pure Arc energy that travels along the ground, seeking toward its creator. When picked up, Ionic Traces grant ability energy.

Spark of Discharge
Arc weapon final blows have a chance to create an Ionic Trace. ...
Amplified

Your movement speed and weapon handling are greatly increased. After sprinting for a short time, your movement speed is further increased. Rapidly defeating targets with Arc damage makes you amplified.

Spark of Amplitude
Rapidly defeating targets while you are amplified creates an Orb of Power.

Flow State
Defeating a jolted target makes you amplifie... While you are amplified, your dodge recharges more quickly, you are more resilient while dodging, and your reload speed is greatly increased.
Jolted

The target is energized with destructive Arc Light. They take additional damage while jolted and chain lightning to nearby targets. Jolt damage causes Overload Champions to be stunned.

Flow State
Defeating a jolted target makes you amplified. ...

Lethal Current
After dodging, your next melee attack has increased lunge range, jolts the target, and creates a damaging aftershoc... Damaging any jolted target with melee attacks also blinds them.
Blind

Combatants are disoriented and cannot fire their weapons. Opposing Guardians' HUD is removed and their vision is obscured. When blinded, Unstoppable Champions are stunned.

Lethal Current
... Damaging any jolted target with melee attacks also blinds them.

Comments

Add comment
Top