Leg Armor
Leg Armor
Rocket Launcher
Dodge to perform a deft tumble, avoiding enemy attacks. Dodging near enemies fully recharges your Melee Ability. Dodge to perform a deft tumble, avoiding enemy attacks. Dodging near enemies fully recharges your Melee Ability.
Throw a rope dart that bounces between targets, damaging and severing them. The dart will return to you once it's done, returning melee energy to you for each target hit. Press just as the dart gets back to you to catch it and increase the amount of energy returned.
Weave a vicious rope dart and tear through your targets. [Light Attack] : Swing the rope dart in front of you to deal damage. The tip of the dart deals bonus damage, and defeating targets with the tip causes them to explode. [Heavy Attack] : Swing the rope dart in a circular motion to deal heavy damage all around you. : Use the grapple to move forward quickly.
A thrown weapon of weighted Strand matter that detonates on impact, suspending targets and creating additional suspending subprojectiles.
Activate your air move to consume your class ability energy and dive to the ground, suspending all nearby targets on impact. Using this ability extends class ability cooldown time.
You have an additional grenade charge. Your Grappling Hook creates a Grapple Tangle at the grapple point.
Super final blows emit a suspending burst from the target. +10 Resilience ▲
-10 Discipline ▼ Dealing damage generates grenade energy.
Defeating suspended targets grants class ability energy.
-10 Resilience ▼ Picking up an Orb of Power grants Woven Mail.
Rapid Void weapon final blows create an Orb of Power.
Gain bonus Super energy on melee kills.
Your powered melee final blows create Orbs of Power.
Grants class ability energy when you cause damage with a melee attack.
Reduces incoming Solar damage from combatants.
Reduces incoming Void damage from combatants.
Reduces incoming area-of-effect damage from combatants.
Reduces all ability cooldowns each time you pick up an Orb of Power.
Reduces class ability cooldown each time you pick up an Orb of Power.
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. When your class ability energy is fully expended, you gain class ability energy. Additionally, your Armor Charge is consumed and you gain additional class ability energy for each stack.
Reduces grenade cooldown when using your class ability.
+10 Discipline ▲
+5 Strength ▲
+10 Recovery ▲
+3 Resilience ▲
Your body is encased in a protective mesh of tightly woven Strand matter, greatly reducing any incoming non-precision damage.
The target is immobilized by a web of Strand matter, lifting them into the air. While suspended, Guardians are unable to move freely, combatants are unable to move or fire their weapon, and Unstoppable Champions are stunned. Suspended targets unwind into a Tangle when defeated.
The target's connections to the world around them are cut, and their outgoing damage is significantly reduced. Severed targets unwind into a Tangle when defeated.