Feast of Light – You gain additional Super energy from Orbs of Power you pick up. While your Super energy is full, picking up an Orb of Power overcharges your Super, causing you to gain a burst of healing when cast and a bonus to your Super damage. At maximum overcharge, you also gain an overshield.
Weave a vicious rope dart and tear through your targets.
[Light Attack] : Swing the rope dart in front of you to deal damage. The tip of the dart deals bonus damage, and defeating targets with the tip causes them to explode.
[Heavy Attack] : Swing the rope dart in a circular motion to deal heavy damage all around you.
: Use the grapple to move forward quickly.
Shackle Grenade
Strand Grenade
Suspend
A thrown weapon of weighted Strand matter that detonates on impact, suspending targets and creating additional suspending subprojectiles.
Threaded Spike
Strand Melee
Sever
Throw a rope dart that bounces between targets, damaging and severing them. The dart will return to you once it's done, returning melee energy to you for each target hit. Press [Melee] just as the dart gets back to you to catch it and increase the amount of energy returned.
Gambler's Dodge
Class Ability
Dodge to perform a deft tumble, avoiding enemy attacks. Dodging near enemies fully recharges your Melee Ability.
Triple Jump
Movement Ability
While airborne, sustain your air control with a second or third jump.
Aspects
Ensnaring Slam
Suspend
Activate your air move to consume your class ability energy and dive to the ground, suspending all nearby targets on impact. Using this ability extends class ability cooldown time.
Widow's Silk
You have an additional grenade charge.
Your Grappling Hook creates a Grapple Tangle at the grapple point.
Fragments
Thread of Binding
Suspend
Super final blows emit a suspending burst from the target.
+10 Resilience ▲
Defeating suspended targets grants class ability energy.
Thread of Warding
Woven Mail
-10 Resilience ▼
Picking up an Orb of Power grants Woven Mail.
Armor mods
Helmet armor mods
Void Siphon
Rapid Void weapon final blows create an Orb of Power.
Hands-On(x2)
Gain bonus Super energy on melee kills.
Arms armor mods
Heavy Handed(x2)
Your powered melee final blows create Orbs of Power.
Focusing Strike
Grants class ability energy when you cause damage with a powered melee attack.
Chest armor mods
Solar Resistance
Reduces incoming Solar damage from combatants.
Void Resistance
Reduces incoming Void damage from combatants.
Concussive Dampener
Reduces incoming area-of-effect damage from combatants.
Leg armor mods
Absolution
Reduces all ability cooldowns each time you pick up an Orb of Power.
Insulation(x2)
Reduces class ability cooldown each time you pick up an Orb of Power.
Class item armor mods
Utility Kickstart(x2)
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge.
When your class ability energy is fully expended, your Armor Charge is consumed and you gain class ability energy for each Armor Charge used.
Bomber
Reduces grenade cooldown when using your class ability.
Breakdown
Orb generation
Void Siphon
Rapid Void weapon final blows create an Orb of Power.
Heavy Handed
Your powered melee final blows create Orbs of Power.
Orb pickup
Star-Eater Scales
... While your Super energy is full, picking up an Orb of Power overcharges your Super, causing you to gain a burst of healing when cast and a bonus to your Super damage. ...
Absolution
Reduces all ability cooldowns each time you pick up an Orb of Power.
Utility Kickstart
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
Insulation
Reduces class ability cooldown each time you pick up an Orb of Power.
Thread of Warding
... Picking up an Orb of Power grants Woven Mail.
Armor Charge create
Utility Kickstart
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
Armor Charge consume
Utility Kickstart
... When your class ability energy is fully expended, your Armor Charge is consumed and you gain class ability energy for each Armor Charge used.
Ability cooldown
Absolution
Reduces all ability cooldowns each time you pick up an Orb of Power.
Class Ability cooldown
Utility Kickstart
... When your class ability energy is fully expended, your Armor Charge is consumed and you gain class ability energy for each Armor Charge used.
Insulation
Reduces class ability cooldown each time you pick up an Orb of Power.
Focusing Strike
Grants class ability energy when you cause damage with a powered melee attack.
Thread of Mind
Defeating suspended targets grants class ability energy.
Ensnaring Slam
Activate your air move to consume your class ability energy and dive to the ground, suspending all nearby targets on impact. Using this ability extends class ability cooldown time.
Grenade cooldown
Thread of Generation
... Dealing damage generates grenade energy.
Bomber
Reduces grenade cooldown when using your class ability.
Melee cooldown
Threaded Spike
... The dart will return to you once it's done, returning melee energy to you for each target hit. ...
Final blows
Void Siphon
Rapid Void weapon final blows create an Orb of Power.
Heavy Handed
Your powered melee final blows create Orbs of Power.
Thread of Binding
Super final blows emit a suspending burst from the target. ...
Defeating an enemy
Silkstrike
...The tip of the dart deals bonus damage, and defeating targets with the tip causes them to explode. ...
Thread of Mind
Defeating suspended targets grants class ability energy.
Sever
... Severed targets unwind into a Tangle when defeated.
Suspend
... Suspended targets unwind into a Tangle when defeated.
Keywords
Woven mail
Your body is encased in a protective mesh of tightly woven Strand matter, greatly reducing any incoming non-precision damage.
Thread of Warding
... Picking up an Orb of Power grants Woven Mail.
Sever
The target's connections to the world around them are cut, and their outgoing damage is significantly reduced.
Severed targets unwind into a Tangle when defeated.
Threaded Spike
Throw a rope dart that bounces between targets, damaging and severing them. ...
Suspend
The target is immobilized by a web of Strand matter, lifting them into the air. While suspended, Guardians are unable to move freely, combatants are unable to move or fire their weapon, and Unstoppable Champions are stunned.
Suspended targets unwind into a Tangle when defeated.
Shackle Grenade
A thrown weapon of weighted Strand matter that detonates on impact, suspending targets and creating additional suspending subprojectiles.
Thread of Binding
Super final blows emit a suspending burst from the target. ...
Thread of Mind
Defeating suspended targets grants class ability energy.
Ensnaring Slam
Activate your air move to consume your class ability energy and dive to the ground, suspending all nearby targets on impact. ...