26 Mar 2025 (Episode: Heresy - S26)

[PvE] Solar A to Z #010, Ashen Wake

Solar Titan
PvE

26 Mar 2025 (Episode: Heresy - S26)

Quick Look

Details

Exotic
Weapons
Abilities
Aspects
Fragments

Armor mods

Helmets
Arms
Chests
Legs
Class items
Stats suggestion
100 40 100 40 50

From the build's DIM optimizer settings

Keywords
Cure
Radiant
Firesprite
Restoration
Ignition
Scorch
Exotic
  • Ashen Wake
    Gauntlets
    Bring the Heat – Fusion Grenades gain increased throw speed, explode on impact, and stun Unstoppable Champions. Final blows with Fusion Grenades grant grenade energy.
Weapons
  • Prometheus Lens
    Trace Rifle
    Prismatic Inferno – Fires a Solar trace beam that creates a field of heat energy that grows as the weapon is fired. Sustained damage applies scorch to the target.
  • Scatter Signal
    Fusion Rifle
    Rapid-Fire Frame – Deeper ammo reserves. Slightly faster reload when magazine is empty.
  • Unwavering Duty
    Machine Gun
    Adaptive Frame – A well-rounded grip, reliable and sturdy.
Abilities
  • Hammer of Sol
    Super Ability
    Summon a flaming hammer and wreak destruction down upon your enemies. [Light Attack] : Throw your hammer at foes. Upon impact, your hammers shatter into explosive molten shards.
  • Fusion Grenade
    Solar Grenade
    Scorch
    Ignition
    An explosive grenade that attaches to targets, damaging and moderately scorching them on detonation.
  • Throwing Hammer
    Solar Melee
    Cure
    Throw a hammer from a distance. Picking up a thrown hammer fully recharges your melee ability. If the hammer struck a target, picking it up grants cure.
  • Rally Barricade
    Class Ability
    Creates a small barrier that you can peek over while aiming down sights; increases weapon reload speed, stability, and range. Draws hostile fire when you stand behind it.
  • Strafe Lift
    Movement Ability
    Jump while airborne to activate Lift and launch into the air with strong directional control.
Aspects
  • Roaring Flames
    Scorch
    Ignition
    Final blows with Solar abilities or ignitions increase the damage of your Solar abilities. Stacks 3 times.
  • Sol Invictus
    Restoration
    Scorch
    Ignition
    Solar ability final blows, Hammer of Sol impacts, and defeating scorched targets creates Sunspots. Your abilities regenerate faster, and your Super drains more slowly while standing in a Sunspot. Sunspots apply scorch and deal damage to targets inside. Entering a Sunspot applies restoration.
Fragments
  • Ember of Torches
    Radiant
    -10 Discipline ▼ Powered melee attacks against combatants make you and nearby allies radiant.
  • Ember of Tempering
    Firesprite
    Solar weapon final blows grant you and your allies increased recovery for a short duration. Stacks 3 times. While Ember of Tempering is active, your weapons have increased airborne effectiveness, and your Solar weapon final blows create a Firesprite. -10 Recovery ▼
  • Ember of Empyrean
    Restoration
    Radiant
    -10 Resilience ▼ Solar weapon or ability final blows extend the duration of restoration and radiant effects applied to you.
  • Ember of Solace
    Restoration
    Radiant
    Radiant and restoration effects applied to you have increased duration.
Armor mods

Helmet armor mods

  • Special Ammo Finder
    Increases the drop chance of Special ammo upon defeat of an opponent.
  • Harmonic Siphon
    Rapid Solar weapon final blows create an Orb of Power
  • Ashes to Assets
    Gain bonus Super energy on grenade kills.

Arms armor mods

  • Firepower
    Your grenade final blows create Orbs of Power.
  • Grenade Kickstart (x2)
    Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. When your grenade energy is fully expended, your Armor Charge is consumed and you gain grenade energy for each Armor Charge used.

Chest armor mods

  • Charged Up
    Increases the maximum number of stacks of Armor Charge you can carry by 1.
  • Void Resistance
    Reduces incoming Void damage from combatants.
  • Arc Resistance
    Reduces incoming Arc damage from combatants.

Leg armor mods

  • Innervation
    Reduces grenade cooldown each time you pick up an Orb of Power.
  • Better Already
    Your health begins to regenerate immediately after picking up an Orb of Power.
  • Stacks on Stacks
    Picking up an Orb of Power grants you 1 additional stack of Armor Charge.

Class item armor mods

  • Special Finisher
    Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. Finishers generate Special ammo for the whole fireteam. Consumes 3 stacks of Armor Charge.
  • Bomber (x2)
    Reduces grenade cooldown when using your class ability.

Breakdown

Orb generation

Firepower
Your grenade final blows create Orbs of Power.

Harmonic Siphon
Rapid Solar weapon final blows create an Orb of Power
Orb pickup

Innervation
Reduces grenade cooldown each time you pick up an Orb of Power.

Better Already
Your health begins to regenerate immediately after picking up an Orb of Power.

Stacks on Stacks
Picking up an Orb of Power grants you 1 additional stack of Armor Charge.

Special Finisher
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...

Grenade Kickstart
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
Armor Charge create

Special Finisher
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...

Grenade Kickstart
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
Armor Charge consume

Special Finisher
... Consumes 3 stacks of Armor Charge.

Grenade Kickstart
... When your grenade energy is fully expended, your Armor Charge is consumed and you gain grenade energy for each Armor Charge used.
Grenade cooldown

Ashen Wake
... Final blows with Fusion Grenades grant grenade energy.

Innervation
Reduces grenade cooldown each time you pick up an Orb of Power.

Grenade Kickstart
... When your grenade energy is fully expended, your Armor Charge is consumed and you gain grenade energy for each Armor Charge used.

Bomber
Reduces grenade cooldown when using your class ability.

Firesprite
... When picked up, Firesprites grant grenade energy.
Final blows

Ashen Wake
... Final blows with Fusion Grenades grant grenade energy.

Firepower
Your grenade final blows create Orbs of Power.

Roaring Flames
Final blows with Solar abilities or ignitions increase the damage of your Solar abilities. ...

Sol Invictus
Solar ability final blows, Hammer of Sol impacts, and defeating scorched targets creates Sunspots. ...

Ember of Tempering
Solar weapon final blows grant you and your allies increased recovery for a short duration. ... While Ember of Tempering is active, your weapons have increased airborne effectiveness, and your Solar weapon final blows create a Firesprite. ...

Ember of Empyrean
... Solar weapon or ability final blows extend the duration of restoration and radiant effects applied to you.

Harmonic Siphon
Rapid Solar weapon final blows create an Orb of Power
Defeating an enemy

Special Ammo Finder
Increases the drop chance of Special ammo upon defeat of an opponent.

Sol Invictus
Solar ability final blows, Hammer of Sol impacts, and defeating scorched targets creates Sunspots. ...
Finishers

Special Finisher
... Finishers generate Special ammo for the whole fireteam. ...

Keywords

Restoration

You regenerate health and shields over time. Cannot be interrupted by taking damage.

Sol Invictus
...Entering a Sunspot applies restoration.

Ember of Empyrean
... Solar weapon or ability final blows extend the duration of restoration and radiant effects applied to you.

Ember of Solace
Radiant and restoration effects applied to you have increased duration.
Firesprite

A luminous concentration of Solar energy. When picked up, Firesprites grant grenade energy.

Ember of Tempering
... While Ember of Tempering is active, your weapons have increased airborne effectiveness, and your Solar weapon final blows create a Firesprite. ...
Cure

You are healed in a burst of mending Solar Light.

Throwing Hammer
...If the hammer struck a target, picking it up grants cure.
Ignition

A large Solar explosion which deals damage in an area around the target and stuns Unstoppable Champions.

Fusion Grenade
An explosive grenade that attaches to targets, damaging and moderately scorching them on detonation.

Roaring Flames
Final blows with Solar abilities or ignitions increase the damage of your Solar abilities. ...

Sol Invictus
Solar ability final blows, Hammer of Sol impacts, and defeating scorched targets creates Sunspots. Your abilities regenerate faster, and your Super drains more slowly while standing in a Sunspot. Sunspots apply scorch and deal damage to targets inside. Entering a Sunspot applies restoration.
Scorch

The target is singed by destructive Solar Light, taking damage over time. Scorch damage increases as the target accumulates more Scorch stacks. After enough Scorch stacks are applied to the target, they ignite.

Fusion Grenade
An explosive grenade that attaches to targets, damaging and moderately scorching them on detonation.

Roaring Flames
Final blows with Solar abilities or ignitions increase the damage of your Solar abilities. Stacks 3 times.

Sol Invictus
Solar ability final blows, Hammer of Sol impacts, and defeating scorched targets creates Sunspots. ... Sunspots apply scorch and deal damage to targets inside. ...
Radiant

Your weapons are enhanced by the power of the Traveler and deal increased damage to combatants. While you are radiant, your weapons pierce the shields of Barrier Champions and stun them.

Ember of Torches
... Powered melee attacks against combatants make you and nearby allies radiant.

Ember of Empyrean
... Solar weapon or ability final blows extend the duration of restoration and radiant effects applied to you.

Ember of Solace
Radiant and restoration effects applied to you have increased duration.

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