Chest Armor Quick successive attacks with Arc Staff increase its damage output and duration.
Chest Armor Quick successive attacks with Arc Staff increase its damage output and duration.
Striking a target with this melee ability blinds them and amplifies you.
An explosive grenade that damages and blinds nearby targets.
Form a staff of pure Arc energy and acrobatically take out your foes. : Hold to deflect incoming projectiles with your Arc staff.
Dodge to perform an evasive maneuver with a steady hand. Dodging automatically reloads your weapon.
Defeating a jolted target makes you amplified. While you are amplified, your dodge recharges more quickly, you are more resilient while dodging, and your reload speed is greatly increased.
While sliding, activate your charged melee ability to unleash a devastating uppercut attack that travels along the ground in front of you, damaging and jolting targets it hits.
While surrounded by combatants, you are more resistant to incoming damage. +10 Strength ▲
Rapidly defeating targets while you are amplified creates an Orb of Power.
Taking melee damage briefly increases your outgoing melee damage. +10 Resilience ▲
You have greatly increased resilience, recovery, and mobility while sprinting.
Gain bonus Super energy on grenade kills.
Rapid Arc weapon final blows create an Orb of Power
Increases the drop chance of Heavy ammo on kill.
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. You gain a bonus to discipline while you have any Armor Charge. Your Armor Charge now decays over time.
Grants class ability energy when you cause damage with a grenade.
Grants class ability energy when you cause damage with a powered melee attack.
Reduces incoming Solar damage from combatants.
Reduces incoming Void damage from combatants.
Reduces incoming Arc damage from combatants.
Arc weapons get bonus reserves when picking up ammo used by that weapon
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. Your Arc weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
Replenishes health each time you pick up an Orb of Power.
Your decaying Armor Charge has a longer duration.
Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
+10 Resilience ▲
+10 Recovery ▲
+3 Resilience ▲
The target is energized with destructive Arc Light. They take additional damage while jolted and chain lightning to nearby targets. Jolt damage causes Overload Champions to be stunned.
Combatants are disoriented and cannot fire their weapons. Opposing Guardians' HUD is removed and their vision is obscured. When blinded, Unstoppable Champions are stunned.
Your movement speed and weapon handling are greatly increased. After sprinting for a short time, your movement speed is further increased. Rapidly defeating targets with Arc damage makes you amplified.