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Assassin's Cowl Strand Build

Strand Hunter

Quick links
Added
02 Jul 2023 (Season of the Deep - S21)
Activities
Solo
PvE
Lost Sectors

Build Information

Quick Look
Exotic armor
Exotic weapon
Ability
Aspect
Fragment
Helmet armor mod
Arms armor mod
Chest armor mod
Leg armor mod
Class item armor mod
General armor mod
Exotic
  • Assassin's Cowl

    Helmet

Weapons
  • Quicksilver Storm

    Auto Rifle

Abilities
  • Gambler's Dodge

    Dodge to perform a deft tumble, avoiding enemy attacks. Dodging near enemies fully recharges your Melee Ability. Dodge to perform a deft tumble, avoiding enemy attacks. Dodging near enemies fully recharges your Melee Ability.

  • Threaded Spike

    Throw a rope dart that bounces between targets, damaging and severing them. The dart will return to you once it's done, returning melee energy to you for each target hit. Press just as the dart gets back to you to catch it and increase the amount of energy returned.

  • Silkstrike

    Weave a vicious rope dart and tear through your targets. [Light Attack] : Swing the rope dart in front of you to deal damage. The tip of the dart deals bonus damage, and defeating targets with the tip causes them to explode. [Heavy Attack] : Swing the rope dart in a circular motion to deal heavy damage all around you. : Use the grapple to move forward quickly.

  • Grapple

    Weave a grappling hook, and quickly pull yourself forward. Grappling to a Tangle immediately recharges your grenade energy. During and shortly after grappling, your melee attack deals area damage and unravels targets.

Aspects
  • Ensnaring Slam

    Activate your air move to consume your class ability energy and dive to the ground, suspending all nearby targets on impact. Using this ability extends class ability cooldown time.

  • Widow's Silk

    You have an additional grenade charge. Your Grappling Hook creates a Grapple Tangle at the grapple point.

Fragments
  • Thread of Generation

    Dealing damage generates grenade energy. -10 Discipline ▼

  • Thread of Ascent

    Activating your grenade ability reloads your equipped weapon and grants bonus airborne effectiveness and handling for a short duration. +10 Mobility ▲

  • Thread of Fury

    Damaging targets with a Tangle grants melee energy. -10 Strength ▼

  • Thread of Warding

    Picking up an Orb of Power grants Woven Mail. -10 Resilience ▼

Armor mods

Helmet armor mods

  • Void/Strand Dual Siphon

    Rapid Void weapon final blows create an Orb of Power. Rapid Strand weapon final blows create Orbs of Power.

  • Ashes to Assets

    Gain bonus Super energy on grenade kills.

  • Hands-On

    Gain bonus Super energy on melee kills.

Arms armor mods

  • Impact Induction

    Causing damage with a melee attack reduces your grenade cooldown.

  • Melee Kickstart

    Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. When your melee energy is fully expended, you gain melee energy. Additionally, your Armor Charge is consumed and you gain additional melee energy for each stack.

  • Heavy Handed

    Your powered melee final blows create Orbs of Power.

Chest armor mods

  • Melee Damage Resistance

    Reduces incoming damage from combatants that are at point-blank range.

  • Void Resistance

    Reduces incoming Void damage from combatants.

  • Font of Endurance

    Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. You gain a bonus to resilience while you have any Armor Charge. Your Armor Charge now decays over time.

Leg armor mods

  • Invigoration

    Reduces melee cooldown each time you pick up an Orb of Power.

  • Absolution

    Reduces all ability cooldowns each time you pick up an Orb of Power.

  • Recuperation

    Replenishes health each time you pick up an Orb of Power.

Class item armor mods

  • Time Dilation (x2)

    Your decaying Armor Charge has a longer duration.

  • Outreach

    Reduces melee cooldown when using your class ability.

General armor mods

  • Discipline Mod (x3)

    +10 Discipline ▲

  • Minor Resilience Mod (x2)

    +5 Resilience ▲

Analysis

Orb generation

Void/Strand Dual Siphon
Rapid Void weapon final blows create an Orb of Power. Rapid Strand weapon final blows create Orbs of Power.

Heavy Handed
Your powered melee final blows create Orbs of Power.
Orb pickup

Melee Kickstart
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...

Invigoration
Reduces melee cooldown each time you pick up an Orb of Power.

Absolution
Reduces all ability cooldowns each time you pick up an Orb of Power.

Recuperation
Replenishes health each time you pick up an Orb of Power.

Thread of Warding
Picking up an Orb of Power grants Woven Mail. ...

Font of Endurance
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
Armor Charge create

Melee Kickstart
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...

Font of Endurance
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
Armor Charge effect

Font of Endurance
... You gain a bonus to resilience while you have any Armor Charge. ...
Armor Charge consume

Melee Kickstart
... Additionally, your Armor Charge is consumed and you gain additional melee energy for each stack.
Ability cooldown

Absolution
Reduces all ability cooldowns each time you pick up an Orb of Power.

Ensnaring Slam
Activate your air move to consume your class ability energy and dive to the ground, suspending all nearby targets on impact. Using this ability extends class ability cooldown time.
Class Ability cooldown

Ensnaring Slam
Activate your air move to consume your class ability energy and dive to the ground, suspending all nearby targets on impact. Using this ability extends class ability cooldown time.
Grenade cooldown

Impact Induction
Causing damage with a melee attack reduces your grenade cooldown.

Grapple
... Grappling to a Tangle immediately recharges your grenade energy. ...

Thread of Generation
Dealing damage generates grenade energy. ...
Melee cooldown

Threaded Spike
... The dart will return to you once it's done, returning melee energy to you for each target hit. ...

Melee Kickstart
... When your melee energy is fully expended, you gain melee energy. Additionally, your Armor Charge is consumed and you gain additional melee energy for each stack.

Invigoration
Reduces melee cooldown each time you pick up an Orb of Power.

Outreach
Reduces melee cooldown when using your class ability.

Thread of Fury
Damaging targets with a Tangle grants melee energy. ...
Final blows

Void/Strand Dual Siphon
Rapid Void weapon final blows create an Orb of Power. Rapid Strand weapon final blows create Orbs of Power.

Heavy Handed
Your powered melee final blows create Orbs of Power.
Defeating an enemy

Silkstrike
...The tip of the dart deals bonus damage, and defeating targets with the tip causes them to explode. ...

Tangle
... Defeating targets afflicted by any Strand debuff will unwind them and create a Tangle.

Suspend
... Suspended targets unwind into a Tangle when defeated.

Sever
... Severed targets unwind into a Tangle when defeated.

Unravel
... Unraveled targets unwind into a Tangle when defeated.

Keywords

Tangle

A knot of Strand matter, swirling with potential. Tangles can be shot and destroyed, or picked up and thrown, dealing damage. Defeating targets afflicted by any Strand debuff will unwind them and create a Tangle.

Thread of Fury
Damaging targets with a Tangle grants melee energy. ...
Woven mail

Your body is encased in a protective mesh of tightly woven Strand matter, greatly reducing any incoming non-precision damage.

Thread of Warding
Picking up an Orb of Power grants Woven Mail. ...
Suspend

The target is immobilized by a web of Strand matter, lifting them into the air. While suspended, Guardians are unable to move freely, combatants are unable to move or fire their weapon, and Unstoppable Champions are stunned. Suspended targets unwind into a Tangle when defeated.

Ensnaring Slam
Activate your air move to consume your class ability energy and dive to the ground, suspending all nearby targets on impact. ...
Sever

The target's connections to the world around them are cut, and their outgoing damage is significantly reduced. Severed targets unwind into a Tangle when defeated.

Threaded Spike
Throw a rope dart that bounces between targets, damaging and severing them. ...
Unravel

The target is permeated with destructive Strand matter. As they take additional damage, they create unraveled projectiles that seek out nearby targets. Unraveling Rounds from your Strand weapons pierce the shields of Barrier Champions and stun them. Unraveled targets unwind into a Tangle when defeated.

Grapple
... During and shortly after grappling, your melee attack deals area damage and unravels targets.
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