28 Mar 2025 (Episode: Heresy - S26)

TC-DOOM-PURPLE,PEOPLE,EATER

Void Titan

28 Mar 2025 (Episode: Heresy - S26)

Quick Look

Details

Exotic
Weapons
Abilities
Aspects
Fragments
Artifact perks

Armor mods

Helmets
Arms
Chests
Legs
Class items
Keywords
Void breach
Devour
Overshield
Suppression
Volatile
Exotic
  • Doom Fang Pauldron
    Gauntlets
    Horns of Doom – Defeating targets with Void damage has a chance to grant an escalating bonus to damage with Void weapons. Defeating targets with Void melee grants Super energy. While Sentinel Shield is active, defeating targets with melee attacks recharges Shield Throw, which extends your Super on hitting a target.
Weapons
  • Lotus-Eater (Adept)
    Sidearm
    Rocket-Assisted Frame – Sidearm fires self-propelled rocket ammunition. Projectiles explode on impact for high damage.
  • Tarnation
    Grenade Launcher
    Rapid-Fire Frame – Deeper ammo reserves. Slightly faster reload when magazine is empty.
  • Refusal of the Call (Adept)
    Glaive
    Adaptive Glaive – Hybrid melee/ranged polearm with a frontal shield. Generates energy on dealing ranged damage. [Aim Down Sights] : Raise shield, depleting energy over time [Melee] : Kinetic melee combo
Abilities
  • Sentinel Shield
    Super Ability
    [Super] : Summon a shield of Void Light. While Sentinel Shield is active: [Light Attack] : Attack. [Block] : Block. : Perform a Shield Throw. Guard with Sentinel Shield to create a defensive wall that draws hostile fire. Allies who shoot through the wall have increased weapon damage, and guarding allies makes the shield last longer.
  • Void Wall
    Void Grenade
    A grenade that creates a horizontal wall of burning Void Light.
  • Shield Bash
    Void Melee
    Overshield
    Suppression
    After sprinting for a short time, use this melee ability to unleash a devastating Shield Bash that suppresses the target. Final blows with Shield Bash grant an Overshield.
  • Towering Barricade
    Class Ability
    Creates a large barrier that can be used to reinforce a position with cover, and draws hostile fire when you stand behind it.
  • Strafe Lift
    Movement Ability
    Jump while airborne to activate Lift and launch into the air with strong directional control.
Aspects
  • Controlled Demolition
    Volatile
    Hitting a target with a Void ability or Volatile explosion makes them volatile. Further damage to a volatile target causes them to explode. Grants you and nearby allies health when volatile targets explode near you.
  • Offensive Bulwark
    Overshield
    While you have an Overshield or are inside Ward of Dawn, your grenade charges significantly faster, you have increased melee range and damage, and melee final blows restore a small portion of your Overshield and extend its duration. You gain an additional shield throw while in Sentinel Shield.
Fragments
  • Echo of Expulsion
    +10 Intellect ▲ Void ability final blows cause targets to explode.
  • Echo of Reprisal
    Final blows when surrounded by combatants grant Super energy.
  • Echo of Leeching
    Melee final blows start health regeneration for you and nearby allies. +10 Resilience ▲
  • Echo of Starvation
    Devour
    Void Breach
    Picking up a Void Breach or an Orb of Power grants Devour. -10 Recovery ▼
Armor mods

Helmet armor mods

  • Special Ammo Finder
    Increases the drop chance of Special ammo upon defeat of an opponent.
  • Harmonic Siphon
    Rapid Void weapon final blows create an Orb of Power
  • Hands-On
    Gain bonus Super energy on melee kills.

Arms armor mods

  • Melee Kickstart (x2)
    Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. When your melee energy is fully expended, your Armor Charge is consumed and you gain melee energy for each Armor Charge used.
  • Heavy Handed
    Your powered melee final blows create Orbs of Power.

Chest armor mods

  • Harmonic Resistance
    Reduces incoming Void damage from combatants
  • Concussive Dampener
    Reduces incoming area-of-effect damage from combatants.
  • Arc Resistance
    Reduces incoming Arc damage from combatants.

Leg armor mods

  • Invigoration
    Reduces melee cooldown each time you pick up an Orb of Power.
  • Stacks on Stacks
    Picking up an Orb of Power grants you 1 additional stack of Armor Charge.
  • Recuperation
    Replenishes health each time you pick up an Orb of Power.

Class item armor mods

  • Special Finisher
    Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. Finishers generate Special ammo for the whole fireteam. Consumes 3 stacks of Armor Charge.
  • Reaper
    Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
  • Proximity Ward
    Gain a powerful overshield while performing your finisher.
Artifact perks
  • Void Flux
    Defeating weakened targets with a Void weapon applies Volatile to nearby targets. Powerful targets increase the radius of the explosion.
  • Heavy Ordnance Regeneration
    Dealing sustained damage to targets with a Heavy Machine Gun or Rocket Launcher grants damage resistance and increases grenade and melee regeneration for a short duration. BOOST: While Heavy Ordnance Regeneration is active, defeating powerful combatants disorients nearby rank-and-file combatants.
  • Overload Machine Guns
    Shots from Machine Guns you are wielding disrupt combatants, stunning them, delaying ability energy regeneration and exhausting them. Strong against Overload Champions. Additionally, Machine Guns are always overcharged when that modifier is active. Exhausted targets deal reduced outgoing damage.
  • Piercing Sidearms
    Your equipped Sidearms fire shield-piercing rounds and stun Barrier Champions. Additionally, Sidearms are always overcharged when that modifier is active.
  • Unstoppable Glaive
    Glaives you wield fire a powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions. Additionally, Glaives are always overcharged when the modifier is active.
  • Dreadful Finisher
    Defeating powerful combatants with your finisher spawns Special ammo for you and your allies; defeated Subjugators, Tormentors, or Champions spawn more ammo.
  • Maligned Harvest
    Rapidly applying Volatile causes your next instance of Void weapon damage to create a weakening burst. BOOST: Applying Weaken provides a small Void overshield.
  • No Bell
    Rapid Glaive melee final blows grant Special ammo Glaives additional ammo. Blocking damage with Glaives increases their melee damage to targets.
  • Elemental Siphon
    Rapid final blows with a Kinetic weapon or a weapon matching your equipped Super create an elemental pickup that matches your equipped Super. BOOST: Elemental pickups grant matching Super energy when they are collected.
  • Hold the Line
    While surrounded, Machine Guns and Glaives gain increased reload speed and stability; final blows heal you.
  • Unraveling Orbs
    Picking up an Orb of Power or a Tangle grants Strand weapons Unraveling Rounds. BOOST: Strand weapons deal increased damage to Strand debuffed targets.
  • Volatile Marksman
    Rapid Void weapon precision hits and rapid Void weapon final blows grant Volatile Rounds. BOOST: Volatile detonations grant class ability energy.

Breakdown

Orb generation

Heavy Handed
Your powered melee final blows create Orbs of Power.

Harmonic Siphon
Rapid Void weapon final blows create an Orb of Power

Reaper
Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Orb pickup

Melee Kickstart
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...

Invigoration
Reduces melee cooldown each time you pick up an Orb of Power.

Stacks on Stacks
Picking up an Orb of Power grants you 1 additional stack of Armor Charge.

Special Finisher
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...

Recuperation
Replenishes health each time you pick up an Orb of Power.

Unraveling Orbs
Picking up an Orb of Power or a Tangle grants Strand weapons Unraveling Rounds. ...
Armor Charge create

Melee Kickstart
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...

Special Finisher
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
Armor Charge consume

Melee Kickstart
... When your melee energy is fully expended, your Armor Charge is consumed and you gain melee energy for each Armor Charge used.

Special Finisher
... Consumes 3 stacks of Armor Charge.
Class Ability cooldown

Volatile Marksman
... BOOST: Volatile detonations grant class ability energy.

Void Breach
... When picked up, Void Breaches grant class ability energy.
Grenade cooldown

Devour
... Final blows restore health, grant grenade energy, and extend Devour.
Melee cooldown

Melee Kickstart
... When your melee energy is fully expended, your Armor Charge is consumed and you gain melee energy for each Armor Charge used.

Invigoration
Reduces melee cooldown each time you pick up an Orb of Power.
Final blows

Offensive Bulwark
While you have an Overshield or are inside Ward of Dawn, your grenade charges significantly faster, you have increased melee range and damage, and melee final blows restore a small portion of your Overshield and extend its duration. ...

Echo of Expulsion
... Void ability final blows cause targets to explode.

Echo of Reprisal
Final blows when surrounded by combatants grant Super energy.

Echo of Leeching
Melee final blows start health regeneration for you and nearby allies. ...

Heavy Handed
Your powered melee final blows create Orbs of Power.

No Bell
Rapid Glaive melee final blows grant Special ammo Glaives additional ammo. ...

Elemental Siphon
Rapid final blows with a Kinetic weapon or a weapon matching your equipped Super create an elemental pickup that matches your equipped Super. ...

Hold the Line
While surrounded, Machine Guns and Glaives gain increased reload speed and stability; final blows heal you.

Harmonic Siphon
Rapid Void weapon final blows create an Orb of Power

Reaper
Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.

Shield Bash
... Final blows with Shield Bash grant an Overshield.

Volatile Marksman
Rapid Void weapon precision hits and rapid Void weapon final blows grant Volatile Rounds. ...

Devour
... Final blows restore health, grant grenade energy, and extend Devour.
Defeating an enemy

Void Flux
Defeating weakened targets with a Void weapon applies Volatile to nearby targets. ...

Heavy Ordnance Regeneration
... BOOST: While Heavy Ordnance Regeneration is active, defeating powerful combatants disorients nearby rank-and-file combatants.

Doom Fang Pauldron
Horns of Doom – Defeating targets with Void damage has a chance to grant an escalating bonus to damage with Void weapons. Defeating targets with Void melee grants Super energ... While Sentinel Shield is active, defeating targets with melee attacks recharges Shield Throw, which extends your Super on hitting a target.

Special Ammo Finder
Increases the drop chance of Special ammo upon defeat of an opponent.

Dreadful Finisher
Defeating powerful combatants with your finisher spawns Special ammo for you and your allies; defeated Subjugators, Tormentors, or Champions spawn more ammo.

Devour
Feast on the energy of your defeated foes. ...
Finishers

Dreadful Finisher
Defeating powerful combatants with your finisher spawns Special ammo for you and your allies; defeated Subjugators, Tormentors, or Champions spawn more ammo.

Special Finisher
... Finishers generate Special ammo for the whole fireteam. ...

Proximity Ward
Gain a powerful overshield while performing your finisher.

Keywords

Overshield

You are armored with a protective barrier of Void Light. Reduces damage taken from combatants.

Offensive Bulwark
While you have an Overshield or are inside Ward of Dawn, your grenade charges significantly faster, you have increased melee range and damage, and melee final blows restore a small portion of your Overshield and extend its duration. ...

Shield Bash
... Final blows with Shield Bash grant an Overshield.
Devour

Feast on the energy of your defeated foes. Final blows restore health, grant grenade energy, and extend Devour.

Echo of Starvation
Picking up a Void Breach or an Orb of Power grants Devour. ...
Volatile

The target is afflicted with unstable Void energy and will explode upon taking additional damage. Volatile Rounds from your Void weapons pierce the shields of Barrier Champions and stun them.

Controlled Demolition
Hitting a target with a Void ability or Volatile explosion makes them volatile. Further damage to a volatile target causes them to explode. Grants you and nearby allies health when volatile targets explode near you.
Suppression

The target is taken out of any active abilities and cannot activate any abilities or movement modes while suppression persists. Afflicted combatants cannot fire their weapons. When suppressed, Overload Champions are stunned.

Shield Bash
After sprinting for a short time, use this melee ability to unleash a devastating Shield Bash that suppresses the target. ...
Void breach

A dimensional rupture teeming with Void energy. When picked up, Void Breaches grant class ability energy.

Echo of Starvation
Picking up a Void Breach or an Orb of Power grants Devour. ...

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