Chest Armor While standing in any rift, gain a bonus to weapons with a damage type matching your subclass damage type. Weapon final blows while standing in any rift pause the rift's countdown, extending its duration.
Chest Armor While standing in any rift, gain a bonus to weapons with a damage type matching your subclass damage type. Weapon final blows while standing in any rift pause the rift's countdown, extending its duration.
Auto Rifle Sustained fire with this weapon overheats it, increasing damage but burning the user.
Snap your fingers to create a fan of burning sparks that explode and scorch targets.
A grenade that cures allies on impact and creates an Orb of benevolent Solar Light, granting restoration to allies when picked up.
Thrust your sword into the ground, damaging and scorching nearby combatants. The sword projects a continuous aura, granting radiant effects and restoration to nearby allies, protecting them from the effects of Stasis.
Conjure a well of power that continuously heals those inside it.
Your Healing, Solar, Firebolt, and Fusion Grenades have enhanced functionality. Healing Grenade: Improves the strength of cure and restoration effects applied. Consuming a Healing Grenade with Heat Rises also applies restoration to nearby allies. Solar Grenade: Increases linger duration. Periodically emits blobs of lava around its perimeter. Firebolt Grenade: Increases target search radius and maximum target count. Fusion Grenade: Explodes twice.
[Air Dodge] : Dodge quickly while airborne. While Heat Rises is active, you have an additional dodge. While airborne, rapidly defeating targets with your Super or weapons cures you.
You apply more scorch stacks to targets.
Solar weapon final blows grant you and your allies increased recovery for a short duration. Stacks 3 times. While Ember of Tempering is active, your weapons have increased airborne effectiveness, and your Solar weapon final blows create a Firesprite. -10 Recovery ▼
-10 Discipline ▼ Applying restoration, cure, or radiant to allies grants increased grenade, melee, and class ability regeneration for a short duration.
Your class ability recharges faster when you scorch targets.
This mod has been deprecated and no longer functions. You may replace it with another mod. Deprecated Perk
This mod has been deprecated and no longer functions. You may replace it with another mod. Deprecated Perk
This mod has been deprecated and no longer functions. You may replace it with another mod. Deprecated Perk
This mod has been deprecated and no longer functions. You may replace it with another mod. Deprecated Perk
This mod has been deprecated and no longer functions. You may replace it with another mod. Deprecated Perk
This mod has been deprecated and no longer functions. You may replace it with another mod. Deprecated Perk
This mod has been deprecated and no longer functions. You may replace it with another mod. Deprecated Perk
This mod has been deprecated and no longer functions. You may replace it with another mod. Deprecated Perk
This mod has been deprecated and no longer functions. You may replace it with another mod. Deprecated Perk
This mod has been deprecated and no longer functions. You may replace it with another mod. Deprecated Perk
This mod has been deprecated and no longer functions. You may replace it with another mod. Deprecated Perk
This mod has been deprecated and no longer functions. You may replace it with another mod. Deprecated Perk
Rapid Solar weapon final blows create an Orb of Power.
Reduces Super cooldown when using your class ability near targets.
Rapid Solar weapon final blows create an Orb of Power
Breaking a combatant's shield with the matching damage type grants you Armor Charge.
Increases reload speed of Solar weapons.
Reduces incoming Solar damage from combatants
Increases the maximum number of stacks of Armor Charge you can carry by 1.
Reduces incoming Void damage from combatants.
Your health begins to regenerate immediately after picking up an Orb of Power.
Your Solar weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
Picking up an Orb of Power grants you 1 additional stack of Armor Charge.
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. You gain a bonus to recovery while you have any Armor Charge. Your Armor Charge now decays over time.
Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Reduces grenade cooldown when using your class ability.
+10 Resilience ▲
+5 Recovery ▲
+10 Recovery ▲
You regenerate health and shields over time. Cannot be interrupted by taking damage.
The target is singed by destructive Solar Light, taking damage over time. Scorch damage increases as the target accumulates more Scorch stacks. After enough Scorch stacks are applied to the target, they ignite.
You are healed in a burst of mending Solar Light.
Your weapons are enhanced by the power of the Traveler and deal increased damage to combatants. While you are radiant, your weapons pierce the shields of Barrier Champions and stun them.
A luminous concentration of Solar energy. When picked up, Firesprites grant grenade energy.
A large Solar explosion which deals damage in an area around the target and stuns Unstoppable Champions.