Leg Armor Destroying a Tangle spawns a Threadling. Your Threadlings unravel targets that they damage.
Leg Armor Destroying a Tangle spawns a Threadling. Your Threadlings unravel targets that they damage.
Auto Rifle Landing multiple hits turns your next shot into a homing micro-rocket.
: Conjure a hail of deadly woven needles. After embedding themselves in the environment, the needles will re-weave into a host of Threadlings. Threadlings you create will return to you and perch if they can't find any nearby targets. Damaging targets with your weapons or melee will send out perched Threadlings to attack.
Conjure a well of power that continuously heals those inside it.
A woven projectile that reweaves itself into Threadlings while in flight.
Cast your Rift to weave three Threadlings and deploy any Threadlings you have perched.
Tangles you throw attach to targets and detonate into a suspending burst. Destroying a Tangle creates a suspending burst after a short delay. Threadling final blows create a Tangle.
Dealing damage generates grenade energy. -10 Discipline ▼
Threadlings travel farther and deal additional damage. +10 Intellect ▲
Damaging targets with a Tangle grants melee energy. -10 Strength ▼
Picking up an Orb of Power grants Woven Mail. -10 Resilience ▼
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. You gain a bonus to intellect while you have any Armor Charge. Armor Charges decay over time.
Rapid Arc weapon final blows create an Orb of Power. Rapid Strand weapon final blows create Orbs of Power.
Gain bonus Super energy on grenade kills.
Your grenade final blows create Orbs of Power.
Grants class ability energy when you cause damage with a powered melee attack.
Causing damage with a powered melee attack reduces your grenade cooldown.
Increases the maximum number of stacks of Armor Charge you can carry by 1.
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. You gain a bonus to resilience while you have any Armor Charge. Your Armor Charge now decays over time.
Reduces grenade cooldown each time you pick up an Orb of Power.
Reduces class ability cooldown each time you pick up an Orb of Power.
Replenishes health each time you pick up an Orb of Power.
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. You gain a bonus to recovery while you have any Armor Charge. Your Armor Charge now decays over time.
Your decaying Armor Charge has a longer duration.
Reduces grenade cooldown when using your class ability.
+10 Resilience ▲
+10 Discipline ▲
+5 Strength ▲
+5 Discipline ▲
+3 Intellect ▲
+3 Recovery ▲
Your body is encased in a protective mesh of tightly woven Strand matter, greatly reducing any incoming non-precision damage.
A creature woven from pure Strand matter that seeks nearby targets and attacks, dealing damage.
A knot of Strand matter, swirling with potential. Tangles can be shot and destroyed, or picked up and thrown, dealing damage. Defeating targets afflicted by any Strand debuff will unwind them and create a Tangle.
The target is immobilized by a web of Strand matter, lifting them into the air. While suspended, Guardians are unable to move freely, combatants are unable to move or fire their weapon, and Unstoppable Champions are stunned. Suspended targets unwind into a Tangle when defeated.
The target is permeated with destructive Strand matter. As they take additional damage, they create unraveled projectiles that seek out nearby targets. Unraveling Rounds from your Strand weapons pierce the shields of Barrier Champions and stun them. Unraveled targets unwind into a Tangle when defeated.