Helmet When you are critically wounded with full class ability energy or when you cast a Barricade, create a Sunspot at your location that has improved restoration effects.
Helmet When you are critically wounded with full class ability energy or when you cast a Barricade, create a Sunspot at your location that has improved restoration effects.
Linear Fusion Rifle Fires slugs that cause massive damage to combatant shields. Strong against Barrier Champions.
A grenade that cures allies on impact and creates an Orb of benevolent Solar Light, granting restoration to allies when picked up.
Create a large barrier that can be used to reinforce a position with cover from enemy fire.
Summon a flaming hammer and wreak destruction down upon your enemies. [Light Attack] : Throw your hammer at foes. Upon impact, your hammers shatter into explosive molten shards.
Throw a hammer from a distance. Picking up a thrown hammer fully recharges your melee ability. If the hammer struck a target, picking it up grants cure.
Final blows with Solar abilities or ignitions increase the damage of your Solar abilities. Stacks 3 times.
Solar ability final blows, Hammer of Sol impacts, and defeating scorched targets creates Sunspots. Your abilities regenerate faster, and your Super drains more slowly while standing in a Sunspot. Sunspots apply scorch and deal damage to targets inside. Entering a Sunspot applies restoration.
Powered melee attacks against combatants make you and nearby allies radiant. -10 Discipline ▼
Your class ability recharges faster when you scorch targets.
Solar weapon or ability final blows extend the duration of restoration and radiant effects applied to you. -10 Resilience ▼
Radiant and restoration effects applied to you have increased duration.
Rapid Solar weapon final blows create an Orb of Power
Increases the drop chance of Heavy ammo on kill.
Your powered melee final blows create Orbs of Power.
Grants class ability energy when you cause damage with a powered melee attack.
Reduces incoming area-of-effect damage from combatants.
Reduces incoming Arc damage from combatants.
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. Your Solar weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
Your decaying Armor Charge has a longer duration.
+10 Resilience ▲
+5 Recovery ▲
+5 Strength ▲
+10 Recovery ▲
+3 Resilience ▲
You regenerate health and shields over time. Cannot be interrupted by taking damage.
The target is singed by destructive Solar Light, taking damage over time. Scorch damage increases as the target accumulates more Scorch stacks. After enough Scorch stacks are applied to the target, they ignite.
You are healed in a burst of mending Solar Light.
Your weapons are enhanced by the power of the Traveler and deal increased damage to combatants. While you are radiant, your weapons pierce the shields of Barrier Champions and stun them.
A large Solar explosion which deals damage in an area around the target and stuns Unstoppable Champions.