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Dawnblade Perfected - DPS (id: rgg3phi)

Solar Warlock

Quick links
Youtube -> DIM ->
Added
14 Dec 2023 (Season of the Wish - S23)

Build Information

Quick Look
Exotic armor
Weapons

Subclass

Abilities
Aspects
Fragments
Artifact perks

Armor mods

Helmet armor mods
Arms armor mod
Chest armor mods
Leg armor mod
Class item armor mod
Keywords
Scorch
Cure
Restoration
Ignition
Radiant
Details ↓
Exotic
  • Apotheosis Veil
    Helmet
    Insatiable – Immediately regenerate health, melee, grenade, and Rift energy for you and your nearby allies upon activating your Super. After your Super ends, temporarily gain greatly increased melee and grenade regen.
Weapons
  • Sunshot
    Hand Cannon
    Sunburn – This weapon fires explosive rounds and highlights targets that take damage from Sunshot.
  • Crux Termination IV
    Rocket Launcher
    Aggressive Frame – High damage, high recoil.
  • Scatter Signal
    Fusion Rifle
    Rapid-Fire Frame – Deeper ammo reserves. Slightly faster reload when magazine is empty.
Abilities
  • Fusion Grenade
    Solar Grenade
    An explosive grenade that attaches to targets, damaging and moderately scorching them on detonation.
  • Incinerator Snap
    Solar Melee
    Snap your fingers to create a fan of burning sparks that explode and scorch targets.
  • Well of Radiance
    Super Ability
    Thrust your sword into the ground, damaging and scorching nearby combatants. The sword projects a continuous aura, granting radiant effects and restoration to nearby allies, protecting them from the effects of Stasis.
  • Phoenix Dive
    Class Ability
    Dive to the ground and create a burst of Solar Light that cures nearby allies. While Heat Rises is active, you gain restoration while diving and scorch targets upon landing.
Aspects
  • Touch of Flame
    Your Healing, Solar, Firebolt, and Fusion Grenades have enhanced functionality. Healing Grenade: Improves the strength of cure and restoration effects applied. Consuming a Healing Grenade with Heat Rises also applies restoration to nearby allies. Solar Grenade: Increases linger duration. Periodically emits blobs of lava around its perimeter. Firebolt Grenade: Increases target search radius and maximum target count. Fusion Grenade: Explodes twice.
  • Heat Rises
    You can fire weapons, melee, and throw grenades while gliding. : Hold to consume your grenade, gaining Heat Rises and releasing a burst of healing energy that cures nearby allies. The strength of the burst is increased when a Healing Grenade is consumed. Final blows while airborne increase the duration of Heat Rises and grant melee energy.
Fragments
  • Ember of Singeing
    Your class ability recharges faster when you scorch targets.
  • Ember of Empyrean
    Solar weapon or ability final blows extend the duration of restoration and radiant effects applied to you. -10 Resilience ▼
  • Ember of Solace
    Radiant and restoration effects applied to you have increased duration.
  • Ember of Resolve
    Solar grenade final blows cure you.
Armor mods

Helmet armor mods

  • Powerful Friends
    Collecting an Orb of Power causes nearby allies to increase their current Armor Charge by 1.
  • Radiant Light
    Casting your Super causes nearby allies to also increase their current Armor Charge by 1. Allies that have a different subclass element from you increase Armor Charge by 2.
  • Power Preservation
    Your Super final blows create extra Orbs of Power for your allies.

Arms armor mods

  • Grenade Kickstart (x2)
    Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. When your grenade energy is fully expended, your Armor Charge is consumed and you gain grenade energy for each Armor Charge used.

Chest armor mods

  • Harmonic Resistance
    Reduces incoming Solar damage from combatants
  • Solar Resistance
    Reduces incoming Solar damage from combatants.
  • Void Resistance
    Reduces incoming Void damage from combatants.

Leg armor mods

  • Arc Weapon Surge (x3)
    Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. Your Arc weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.

Class item armor mods

  • Time Dilation (x2)
    Your decaying Armor Charge has a longer duration.
Artifact perks
  • Rays of Precision
    While radiant, Solar precision final blows cause combatants to ignite.
  • Argent Ordnance
    Firing a Rocket Launcher consumes one stack of Armor Charge, granting increased damage and reload speed until you reload or stow your Rocket Launcher.
  • From Whence You Came
    Increases ability damage to Taken and Scorn combatants.
  • Flame, Fiber, and Freeze
    Combines the Solar/Strand and Solar/Stasis Siphon mods into one.
  • Kindling Trigger
    Radiant causes Solar weapons to apply scorch to unscorched combatants.
  • Heart of the Flame
    Casting your Solar Super grants nearby allies radiant and increases the damage of your Super for each nearby ally.
  • Flint Striker
    Rapid Solar weapon precision hits and rapid Solar weapon final blows grant Radiant.
  • Overload Pulse Rifle
    Sustained fire from Pulse Rifles disrupts combatants, stunning them, delaying ability energy regeneration and lowering combatant damage output. Strong against Overload Champions. Additionally, Pulse Rifles are always overcharged when that modifier is active.
  • Overload Auto Rifle
    Sustained fire from Auto Rifles disrupts combatants, stunning them, delaying ability energy regeneration and lowering combatant damage output. Strong against Overload Champions. Additionally, Auto Rifles are always overcharged when that modifier is active.
  • Unstoppable Hand Cannon
    Aiming down the sights of a Hand Cannon for a short time loads a powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions. Additionally, Hand Cannons are always overcharged when the modifier is active.
  • Overload Rocket Launchers
    Rocket Launchers are especially affective against Overload Champions.
  • Revitalizing Blast
    Causing damage with a Solar ability weakens Champions and bosses for a short duration.

Breakdown

Orb generation

Power Preservation
Your Super final blows create extra Orbs of Power for your allies.
Orb pickup

Arc Weapon Surge
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...

Powerful Friends
Collecting an Orb of Power causes nearby allies to increase their current Armor Charge by 1.

Grenade Kickstart
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
Armor Charge create

Arc Weapon Surge
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...

Grenade Kickstart
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
Armor Charge effect

Arc Weapon Surge
... Your Arc weapons gain a small bonus to damage while you have any Armor Charge. ...
Armor Charge consume

Grenade Kickstart
... When your grenade energy is fully expended, your Armor Charge is consumed and you gain grenade energy for each Armor Charge used.
Ability cooldown

Overload Pulse Rifle
Sustained fire from Pulse Rifles disrupts combatants, stunning them, delaying ability energy regeneration and lowering combatant damage output. ...

Overload Auto Rifle
Sustained fire from Auto Rifles disrupts combatants, stunning them, delaying ability energy regeneration and lowering combatant damage output. ...
Grenade cooldown

Grenade Kickstart
... When your grenade energy is fully expended, your Armor Charge is consumed and you gain grenade energy for each Armor Charge used.
Melee cooldown

Heat Rises
... Final blows while airborne increase the duration of Heat Rises and grant melee energy.
Final blows

Rays of Precision
While radiant, Solar precision final blows cause combatants to ignite.

Power Preservation
Your Super final blows create extra Orbs of Power for your allies.

Flint Striker
Rapid Solar weapon precision hits and rapid Solar weapon final blows grant Radiant.

Ember of Empyrean
Solar weapon or ability final blows extend the duration of restoration and radiant effects applied to you. ...

Ember of Resolve
Solar grenade final blows cure you.

Heat Rises
... Final blows while airborne increase the duration of Heat Rises and grant melee energy.

Keywords

Scorch

The target is singed by destructive Solar Light, taking damage over time. Scorch damage increases as the target accumulates more Scorch stacks. After enough Scorch stacks are applied to the target, they ignite.

Fusion Grenade
An explosive grenade that attaches to targets, damaging and moderately scorching them on detonation.

Incinerator Snap
Snap your fingers to create a fan of burning sparks that explode and scorch targets.

Well of Radiance
Thrust your sword into the ground, damaging and scorching nearby combatants. ...

Ember of Singeing
Your class ability recharges faster when you scorch targets.
Cure

You are healed in a burst of mending Solar Light.

Phoenix Dive
Dive to the ground and create a burst of Solar Light that cures nearby allies. ...

Ember of Resolve
Solar grenade final blows cure you.

Touch of Flame
... Healing Grenade: Improves the strength of cure and restoration effects applied. ...

Heat Rises
... : Hold to consume your grenade, gaining Heat Rises and releasing a burst of healing energy that cures nearby allies. ...
Restoration

You regenerate health and shields over time. Cannot be interrupted by taking damage.

Well of Radiance
... The sword projects a continuous aura, granting radiant effects and restoration to nearby allies, protecting them from the effects of Stasis.

Ember of Empyrean
Solar weapon or ability final blows extend the duration of restoration and radiant effects applied to you. ...

Ember of Solace
Radiant and restoration effects applied to you have increased duration.

Touch of Flame
... Healing Grenade: Improves the strength of cure and restoration effects applied. Consuming a Healing Grenade with Heat Rises also applies restoration to nearby allies. ...

Heat Rises
You can fire weapons, melee, and throw grenades while gliding. : Hold to consume your grenade, gaining Heat Rises and releasing a burst of healing energy that cures nearby allies. The strength of the burst is increased when a Healing Grenade is consumed. Final blows while airborne increase the duration of Heat Rises and grant melee energy.
Ignition

A large Solar explosion which deals damage in an area around the target and stuns Unstoppable Champions.

Fusion Grenade
An explosive grenade that attaches to targets, damaging and moderately scorching them on detonation.

Incinerator Snap
Snap your fingers to create a fan of burning sparks that explode and scorch targets.

Well of Radiance
Thrust your sword into the ground, damaging and scorching nearby combatants. The sword projects a continuous aura, granting radiant effects and restoration to nearby allies, protecting them from the effects of Stasis.

Ember of Singeing
Your class ability recharges faster when you scorch targets.
Radiant

Your weapons are enhanced by the power of the Traveler and deal increased damage to combatants. While you are radiant, your weapons pierce the shields of Barrier Champions and stun them.

Well of Radiance
... The sword projects a continuous aura, granting radiant effects and restoration to nearby allies, protecting them from the effects of Stasis.

Ember of Empyrean
Solar weapon or ability final blows extend the duration of restoration and radiant effects applied to you. ...

Ember of Solace
Radiant and restoration effects applied to you have increased duration.
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