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Equipped 8/10/2023, 4:01:54 PM

Solar Warlock

Quick links
Added
12 Aug 2023 (Season of the Deep - S21)
Activities
PvP

Build Information

Quick Look
Exotic armor
Exotic weapon
Ability
Aspect
Fragment
Helmet armor mod
Arms armor mod
Chest armor mod
Leg armor mod
Class item armor mod
General armor mod
Artifice armor mod
Artifact perk
Exotic
  • Ophidian Aspect

    Gauntlets

Weapons
  • Skyburner's Oath

    Scout Rifle

Abilities
  • Celestial Fire

    Send out a spiral of three explosive Solar energy blasts, scorching targets with each hit.

  • Firebolt Grenade

    A grenade that unleashes bolts of damaging Solar Light at nearby targets and slightly scorches them.

  • Daybreak

    Fashion Solar Light into blades and smite your foes from the sky. Your Daybreak projectiles launch a streak of deadly flames on impact.

  • Phoenix Dive

    Dive to the ground and create a burst of Solar Light that cures nearby allies. While Heat Rises is active, you gain restoration while diving and scorch targets upon landing.

Aspects
  • Heat Rises

    You can fire weapons, melee, and throw grenades while gliding. : Hold to consume your grenade, gaining Heat Rises and releasing a burst of healing energy that cures nearby allies. The strength of the burst is increased when a Healing Grenade is consumed. Final blows while airborne increase the duration of Heat Rises and grant melee energy.

  • Icarus Dash

    [Air Dodge] : Dodge quickly while airborne. While Heat Rises is active, you have an additional dodge.

Fragments
  • Ember of Wonder

    Rapidly defeating multiple targets with Solar ignitions generates an Orb of Power. +10 Resilience ▲

  • Ember of Combustion

    Final blows with a Solar Super causes targets to ignite and creates a Firesprite. +10 Strength ▲

  • Ember of Char

    Your Solar ignitions spread scorch to affected targets. +10 Discipline ▲

  • Ember of Beams

    Your Solar Super projectiles have stronger target acquisition. +10 Intellect ▲

Armor mods

Helmet armor mods

  • Hands-On

    Gain bonus Super energy on melee kills.

  • Harmonic Targeting

    Improved target acquisition, accuracy, and aim-down-sights speed for Solar weapons

  • Stasis Targeting

    Improved target acquisition, accuracy, and aim-down-sights speed for Stasis weapons.

Arms armor mods

  • Stasis Dexterity

    Faster ready and stow speed for Stasis weapons.

  • Fastball

    Increases grenade throw distance.

  • Focusing Strike

    Grants class ability energy when you cause damage with a melee attack.

Chest armor mods

  • Unflinching Harmonic Aim (x3)

    Reduces flinching from incoming fire while aiming a Solar weapon

Leg armor mods

  • Better Already

    Your health begins to regenerate immediately after picking up an Orb of Power.

  • Stasis Holster

    Gradually reloads your stowed Stasis weapons over time.

  • Recuperation

    Replenishes health each time you pick up an Orb of Power.

Class item armor mods

  • Powerful Attraction

    Automatically collects nearby Orbs of Power when you activate your class ability.

  • Reaper

    After using your class ability, your next weapon final blow spawns an Orb of Power.

  • Bomber

    Reduces grenade cooldown when using your class ability.

General armor mods

  • Resilience Mod (x2)

    +10 Resilience ▲

  • Intellect Mod (x2)

    +10 Intellect ▲

  • Recovery Mod

    +10 Recovery ▲

Artifice armor mods

  • Mobility-Forged

    +3 Mobility ▲

Artifact perks
  • Shock and Awe

    Arc final blows while you are amplified summon a burst of lightning that damages and jolts targets.

  • Lightning Strikes Twice

    After throwing an Arc grenade, gain increased grenade recharge for a short time. Arc final blows extend the duration of this benefit.

  • Thunderous Retort

    Grants bonus Arc Super damage if cast while critically wounded or while amplified. Lasts until the end of the Super activation.

  • Amped Up

    Stay amplified longer while your Arc subclass is equipped.

  • Authorized Mods: Void

    The armor energy costs of all armor mods affecting your Void weapons are significantly discounted.

  • Authorized Mods: Strand

    The armor energy costs of all armor mods affecting your Strand weapons are significantly discounted.

  • Authorized Mods: Arc

    The armor energy costs of all armor mods affecting your Arc weapons are significantly discounted.

  • Authorized Mods: Melee

    The armor energy costs of all armor mods affecting your melee are significantly discounted.

  • Electric Armor

    Gain damage resistance while amplified.

  • Overload Trace Rifles

    Uninterrupted fire from your equipped Trace Rifles causes the beam to stun combatants, delaying ability energy regeneration and lowering their damage output. Strong against Overload Champions. Additionally, Trace Rifles are always overcharged when the modifier is active.

  • Overload Scout Rifle

    Landing consecutive hits on combatants with any Scout Rifle you are wielding causes disruption, delaying ability energy regeneration and lowering their damage output. Strong against Overload Champions. Additionally, Scout Rifles are always overcharged when the modifier is active.

  • Unstoppable Hand Cannon

    Aiming down the sights of a Hand Cannon for a short time loads a powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions. Additionally, Hand Cannons are always overcharged when the modifier is active.

Breakdown

Orb generation

Ember of Wonder
Rapidly defeating multiple targets with Solar ignitions generates an Orb of Power. ...

Reaper
After using your class ability, your next weapon final blow spawns an Orb of Power.
Orb pickup

Better Already
Your health begins to regenerate immediately after picking up an Orb of Power.

Recuperation
Replenishes health each time you pick up an Orb of Power.
Ability cooldown

Focusing Strike
Grants class ability energy when you cause damage with a melee attack.

Overload Trace Rifles
Uninterrupted fire from your equipped Trace Rifles causes the beam to stun combatants, delaying ability energy regeneration and lowering their damage output. ...

Overload Scout Rifle
Landing consecutive hits on combatants with any Scout Rifle you are wielding causes disruption, delaying ability energy regeneration and lowering their damage output. ...
Class Ability cooldown

Focusing Strike
Grants class ability energy when you cause damage with a melee attack.
Grenade cooldown

Bomber
Reduces grenade cooldown when using your class ability.

Firesprite
... When picked up, Firesprites grant grenade energy.
Melee cooldown

Heat Rises
... Final blows while airborne increase the duration of Heat Rises and grant melee energy.
Final blows

Shock and Awe
Arc final blows while you are amplified summon a burst of lightning that damages and jolts targets.

Lightning Strikes Twice
... Arc final blows extend the duration of this benefit.

Ember of Combustion
Final blows with a Solar Super causes targets to ignite and creates a Firesprite. ...

Reaper
After using your class ability, your next weapon final blow spawns an Orb of Power.

Heat Rises
... Final blows while airborne increase the duration of Heat Rises and grant melee energy.
Defeating an enemy

Ember of Wonder
Rapidly defeating multiple targets with Solar ignitions generates an Orb of Power. ...

Keywords

Restoration

You regenerate health and shields over time. Cannot be interrupted by taking damage.

Heat Rises
You can fire weapons, melee, and throw grenades while gliding. : Hold to consume your grenade, gaining Heat Rises and releasing a burst of healing energy that cures nearby allies. The strength of the burst is increased when a Healing Grenade is consumed. Final blows while airborne increase the duration of Heat Rises and grant melee energy.
Cure

You are healed in a burst of mending Solar Light.

Phoenix Dive
Dive to the ground and create a burst of Solar Light that cures nearby allies. ...

Heat Rises
... : Hold to consume your grenade, gaining Heat Rises and releasing a burst of healing energy that cures nearby allies. ...

Icarus Dash
[Air Dodge] : Dodge quickly while airborne. While Heat Rises is active, you have an additional dodge.
Firesprite

A luminous concentration of Solar energy. When picked up, Firesprites grant grenade energy.

Ember of Combustion
Final blows with a Solar Super causes targets to ignite and creates a Firesprite. ...
Scorch

The target is singed by destructive Solar Light, taking damage over time. Scorch damage increases as the target accumulates more Scorch stacks. After enough Scorch stacks are applied to the target, they ignite.

Celestial Fire
Send out a spiral of three explosive Solar energy blasts, scorching targets with each hit.

Firebolt Grenade
A grenade that unleashes bolts of damaging Solar Light at nearby targets and slightly scorches them.

Ember of Char
Your Solar ignitions spread scorch to affected targets. ...
Ignition

A large Solar explosion which deals damage in an area around the target and stuns Unstoppable Champions.

Ember of Wonder
Rapidly defeating multiple targets with Solar ignitions generates an Orb of Power. ...

Celestial Fire
Send out a spiral of three explosive Solar energy blasts, scorching targets with each hit.

Firebolt Grenade
A grenade that unleashes bolts of damaging Solar Light at nearby targets and slightly scorches them.

Ember of Combustion
Final blows with a Solar Super causes targets to ignite and creates a Firesprite. ...

Ember of Char
Your Solar ignitions spread scorch to affected targets. ...
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