Send out a spiral of three explosive Solar energy blasts, scorching targets with each hit.
A grenade that unleashes bolts of damaging Solar Light at nearby targets and slightly scorches them.
Fashion Solar Light into blades and smite your foes from the sky. Your Daybreak projectiles launch a streak of deadly flames on impact.
Dive to the ground and create a burst of Solar Light that cures nearby allies. While Heat Rises is active, you gain restoration while diving and scorch targets upon landing.
You can fire weapons, melee, and throw grenades while gliding. : Hold to consume your grenade, gaining Heat Rises and releasing a burst of healing energy that cures nearby allies. The strength of the burst is increased when a Healing Grenade is consumed. Final blows while airborne increase the duration of Heat Rises and grant melee energy.
[Air Dodge] : Dodge quickly while airborne. While Heat Rises is active, you have an additional dodge.
Rapidly defeating multiple targets with Solar ignitions generates an Orb of Power. +10 Resilience ▲
Final blows with a Solar Super causes targets to ignite and creates a Firesprite. +10 Strength ▲
Your Solar ignitions spread scorch to affected targets. +10 Discipline ▲
Your Solar Super projectiles have stronger target acquisition. +10 Intellect ▲
Gain bonus Super energy on melee kills.
Improved target acquisition, accuracy, and aim-down-sights speed for Solar weapons
Improved target acquisition, accuracy, and aim-down-sights speed for Stasis weapons.
Faster ready and stow speed for Stasis weapons.
Increases grenade throw distance.
Grants class ability energy when you cause damage with a melee attack.
Reduces flinching from incoming fire while aiming a Solar weapon
Your health begins to regenerate immediately after picking up an Orb of Power.
Gradually reloads your stowed Stasis weapons over time.
Replenishes health each time you pick up an Orb of Power.
Automatically collects nearby Orbs of Power when you activate your class ability.
After using your class ability, your next weapon final blow spawns an Orb of Power.
Reduces grenade cooldown when using your class ability.
+10 Resilience ▲
+10 Intellect ▲
+10 Recovery ▲
+3 Mobility ▲
Arc final blows while you are amplified summon a burst of lightning that damages and jolts targets.
After throwing an Arc grenade, gain increased grenade recharge for a short time. Arc final blows extend the duration of this benefit.
Grants bonus Arc Super damage if cast while critically wounded or while amplified. Lasts until the end of the Super activation.
Stay amplified longer while your Arc subclass is equipped.
The armor energy costs of all armor mods affecting your Void weapons are significantly discounted.
The armor energy costs of all armor mods affecting your Strand weapons are significantly discounted.
The armor energy costs of all armor mods affecting your Arc weapons are significantly discounted.
The armor energy costs of all armor mods affecting your melee are significantly discounted.
Gain damage resistance while amplified.
Uninterrupted fire from your equipped Trace Rifles causes the beam to stun combatants, delaying ability energy regeneration and lowering their damage output. Strong against Overload Champions. Additionally, Trace Rifles are always overcharged when the modifier is active.
Landing consecutive hits on combatants with any Scout Rifle you are wielding causes disruption, delaying ability energy regeneration and lowering their damage output. Strong against Overload Champions. Additionally, Scout Rifles are always overcharged when the modifier is active.
Aiming down the sights of a Hand Cannon for a short time loads a powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions. Additionally, Hand Cannons are always overcharged when the modifier is active.
You regenerate health and shields over time. Cannot be interrupted by taking damage.
You are healed in a burst of mending Solar Light.
A luminous concentration of Solar energy. When picked up, Firesprites grant grenade energy.
The target is singed by destructive Solar Light, taking damage over time. Scorch damage increases as the target accumulates more Scorch stacks. After enough Scorch stacks are applied to the target, they ignite.
A large Solar explosion which deals damage in an area around the target and stuns Unstoppable Champions.