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Equipped 8/24/2023, 4:49:00 PM

Solar Hunter

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Added
27 Aug 2023 (Season of the Witch - S22)

Build Information

Quick Look
Exotic armor
Ability
Aspect
Fragment
Helmet armor mod
Arms armor mod
Chest armor mod
Leg armor mod
Class item armor mod
General armor mod
Artifact perk
Exotic
  • Foetracer

    Helmet

Weapons
  •  
Abilities
  • Firebolt Grenade

    A grenade that unleashes bolts of damaging Solar Light at nearby targets and slightly scorches them.

  • Gambler's Dodge

    Dodge to perform a deft tumble, avoiding enemy attacks. Dodging near enemies fully recharges your Melee Ability. Dodge to perform a deft tumble, avoiding enemy attacks. Dodging near enemies fully recharges your Melee Ability.

  • Golden Gun - Deadshot

    Summon a rapid-fire flaming pistol that disintegrates targets with Solar Light. Causing Solar ignitions while your Super is active refunds a Golden Gun round. Benefits from being radiant.

  • Proximity Explosive Knife

    Throw a knife that attaches to surfaces upon impact and explodes when it detects a nearby target.

Aspects
  • Knock 'Em Down

    Your Solar Supers are enhanced. Deadshot Golden Gun has damage resistance, Marksman Golden Gun has increased duration, and Blade Barrage launches more projectiles. While radiant, final blows with your equipped Throwing Knife fully refund your melee energy.

  • On Your Mark

    Precision final blows grant you and nearby allies increased weapon handling and reload speed for a short duration. Stacks 3 times. Activating your class ability immediately grants maximum stacks of On Your Mark.

Fragments
  • Ember of Searing

    Defeating scorched targets grants melee energy and creates a Firesprite. +10 Recovery ▲

  • Ember of Torches

    Powered melee attacks against combatants make you and nearby allies radiant. -10 Discipline ▼

  • Ember of Combustion

    Final blows with a Solar Super causes targets to ignite and creates a Firesprite. +10 Strength ▲

  • Ember of Beams

    Your Solar Super projectiles have stronger target acquisition. +10 Intellect ▲

  • Ember of Solace

    Radiant and restoration effects applied to you have increased duration.

Armor mods

Helmet armor mods

  • Harmonic Targeting

    Improved target acquisition, accuracy, and aim-down-sights speed for Solar weapons

  • Harmonic Siphon

    Rapid Solar weapon final blows create an Orb of Power

  • Arc Targeting

    Improved target acquisition, accuracy, and aim-down-sights speed for Arc weapons.

Arms armor mods

  • Arc Dexterity

    Faster ready and stow speed for Arc weapons.

  • Fastball

    Increases grenade throw distance.

  • Harmonic Loader

    Increases reload speed of Solar weapons

Chest armor mods

  • Unflinching Harmonic Aim (x2)

    Reduces flinching from incoming fire while aiming a Solar weapon

  • Unflinching Arc Aim

    Reduces flinching from incoming fire while aiming an Arc weapon.

Leg armor mods

  • Innervation

    Reduces grenade cooldown each time you pick up an Orb of Power.

  • Absolution

    Reduces all ability cooldowns each time you pick up an Orb of Power.

  • Arc Holster

    Gradually reloads your stowed Arc weapons over time.

Class item armor mods

  • Distribution

    Reduces all ability cooldowns when using your class ability near targets.

  • Reaper

    After using your class ability, your next weapon final blow spawns an Orb of Power.

  • Bomber

    Reduces grenade cooldown when using your class ability.

General armor mods

  • Discipline Mod

    +10 Discipline ▲

  • Mobility Mod (x3)

    +10 Mobility ▲

  • Recovery Mod

    +10 Recovery ▲

Artifact perks
  • Overload Hand Cannon

    Landing consecutive hits with any Hand Cannon you are wielding disrupts combatants, stunning them, delaying ability energy regeneration and lowering combatant damage output. Strong against Overload Champions.

  • Piercing Bowstring

    Bows gain shield-piercing arrows, which bypass combatant defenses. Strong against Barrier Champions.

  • Anti-Barrier Auto Rifle

    Your equipped Auto Rifles fire shield-piercing rounds and stun Barrier Champions. Additionally, Auto Rifles are always overcharged when the modifier is active.

  • Shock and Awe

    Arc final blows while you are amplified summon a burst of lightning that damages and jolts targets.

  • Lightning Strikes Twice

    After throwing an Arc grenade, gain increased grenade recharge for a short time. Arc final blows extend the duration of this benefit.

  • Thunderous Retort

    Grants bonus Arc Super damage if cast while critically wounded or while amplified. Lasts until the end of the Super activation.

  • Amped Up

    Stay amplified longer while your Arc subclass is equipped.

  • Deeper Origins

    Greatly improves the benefits provided by the Unsated Hunger, Nanotech Tracer Rockets, Harmonic Resonance, and Noble Deeds traits.

  • Void/Strand Siphon Combo

    Combines the Void and Strand Siphon mods into one.

  • Solar/Strand Siphon Combo

    Combines the Solar and Strand Siphon mods into one.

  • Arc/Strand Siphon Combo

    Combines the Arc and Strand Siphon mods into one.

  • Authorized Mods: Void

    The armor energy costs of all armor mods affecting your Void weapons are significantly discounted.

  • Authorized Mods: Strand

    The armor energy costs of all armor mods affecting your Strand weapons are significantly discounted.

  • Authorized Mods: Arc

    The armor energy costs of all armor mods affecting your Arc weapons are significantly discounted.

  • Authorized Mods: Melee

    The armor energy costs of all armor mods affecting your melee are significantly discounted.

  • Elemental Orbs: Solar

    While using a Solar subclass, Solar weapon final blows have a chance to spawn a Solar Elemental Orb. Solar Orbs can be thrown to create a Solar explosion that scorches targets it damages.

  • Unstoppable Glaive

    Glaives you wield fire a powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions. Additionally, Glaives are always overcharged when the modifier is active.

  • Overload Scout Rifle

    Landing consecutive hits on combatants with any Scout Rifle you are wielding causes disruption, delaying ability energy regeneration and lowering their damage output. Strong against Overload Champions. Additionally, Scout Rifles are always overcharged when the modifier is active.

  • Unstoppable Hand Cannon

    Aiming down the sights of a Hand Cannon for a short time loads a powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions. Additionally, Hand Cannons are always overcharged when the modifier is active.

Analysis

Orb generation

Gunslinger
... Your Golden Gun deals massively increased precision damage, overpenetrates targets, and creates Orbs of Power on precision hits. ...

Harmonic Siphon
Rapid Solar weapon final blows create an Orb of Power Rapid Arc weapon final blows create an Orb of Power. Rapid Solar weapon final blows create an Orb of Power. Rapid Stasis weapon final blows create an Orb of Power. Rapid Void weapon final blows create an Orb of Power. Rapid Strand weapon final blows create Orbs of Power.

Reaper
After using your class ability, your next weapon final blow spawns an Orb of Power.
Orb pickup

Innervation
Reduces grenade cooldown each time you pick up an Orb of Power.

Absolution
Reduces all ability cooldowns each time you pick up an Orb of Power.
Ability cooldown

Overload Hand Cannon
Landing consecutive hits with any Hand Cannon you are wielding disrupts combatants, stunning them, delaying ability energy regeneration and lowering combatant damage output. ...

Absolution
Reduces all ability cooldowns each time you pick up an Orb of Power.

Distribution
Reduces all ability cooldowns when using your class ability near targets.

Overload Scout Rifle
Landing consecutive hits on combatants with any Scout Rifle you are wielding causes disruption, delaying ability energy regeneration and lowering their damage output. ...
Grenade cooldown

Innervation
Reduces grenade cooldown each time you pick up an Orb of Power.

Bomber
Reduces grenade cooldown when using your class ability.

Firesprite
... When picked up, Firesprites grant grenade energy.
Melee cooldown

Ember of Searing
Defeating scorched targets grants melee energy and creates a Firesprite. ...

Knock 'Em Down
... While radiant, final blows with your equipped Throwing Knife fully refund your melee energy.
Final blows

Shock and Awe
Arc final blows while you are amplified summon a burst of lightning that damages and jolts targets.

Lightning Strikes Twice
... Arc final blows extend the duration of this benefit.

Knock 'Em Down
... While radiant, final blows with your equipped Throwing Knife fully refund your melee energy.

On Your Mark
Precision final blows grant you and nearby allies increased weapon handling and reload speed for a short duration. ...

Ember of Combustion
Final blows with a Solar Super causes targets to ignite and creates a Firesprite. ...

Harmonic Siphon
Rapid Solar weapon final blows create an Orb of Power Rapid Arc weapon final blows create an Orb of Power. Rapid Solar weapon final blows create an Orb of Power. Rapid Stasis weapon final blows create an Orb of Power. Rapid Void weapon final blows create an Orb of Power. Rapid Strand weapon final blows create Orbs of Power.

Reaper
After using your class ability, your next weapon final blow spawns an Orb of Power.

Elemental Orbs: Solar
While using a Solar subclass, Solar weapon final blows have a chance to spawn a Solar Elemental Orb. ...
Defeating an enemy

Ember of Searing
Defeating scorched targets grants melee energy and creates a Firesprite. ...

Keywords

Firesprite

A luminous concentration of Solar energy. When picked up, Firesprites grant grenade energy.

Ember of Searing
Defeating scorched targets grants melee energy and creates a Firesprite. ...

Ember of Combustion
Final blows with a Solar Super causes targets to ignite and creates a Firesprite. ...
Restoration

You regenerate health and shields over time. Cannot be interrupted by taking damage.

Ember of Solace
Radiant and restoration effects applied to you have increased duration.
Radiant

Your weapons are enhanced by the power of the Traveler and deal increased damage to combatants. While you are radiant, your weapons pierce the shields of Barrier Champions and stun them.

Knock 'Em Down
... While radiant, final blows with your equipped Throwing Knife fully refund your melee energy.

Ember of Torches
Powered melee attacks against combatants make you and nearby allies radiant. ...

Ember of Solace
Radiant and restoration effects applied to you have increased duration.

Golden Gun - Deadshot
... Benefits from being radiant.
Scorch

The target is singed by destructive Solar Light, taking damage over time. Scorch damage increases as the target accumulates more Scorch stacks. After enough Scorch stacks are applied to the target, they ignite.

Ember of Searing
Defeating scorched targets grants melee energy and creates a Firesprite. ...

Firebolt Grenade
A grenade that unleashes bolts of damaging Solar Light at nearby targets and slightly scorches them.
Ignition

A large Solar explosion which deals damage in an area around the target and stuns Unstoppable Champions.

Ember of Searing
Defeating scorched targets grants melee energy and creates a Firesprite. +10 Recovery ▲

Firebolt Grenade
A grenade that unleashes bolts of damaging Solar Light at nearby targets and slightly scorches them.

Ember of Combustion
Final blows with a Solar Super causes targets to ignite and creates a Firesprite. ...

Golden Gun - Deadshot
... Causing Solar ignitions while your Super is active refunds a Golden Gun round. ...
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