Fusion Harness – Fusion Grenades have an additional charge and recharge from empowered weapon damage, with empowered weapon final blows granting more energy. Defeating targets with Fusion Grenades grant Rift energy.
Composite Propellant – Rockets embed themselves in struck targets and periodically eject incendiary fuel that inflicts Scorch. The longer this weapon goes without firing, the more fuel the next rocket contains.
Rocket-Assisted Frame – Sidearm fires self-propelled rocket ammunition. Projectiles explode on impact for high damage.
Abilities
Song of Flame
Super Ability
Radiant
Scorch
Ignition
Unleash your inner fire, making your equipped weapons radiant and enhancing your abilities.
[Melee] : Release a supercharged melee attack that launches additional projectiles.
: Create a sentient flame wisp that seeks out targets and detonates in a scorching explosion, then seeks out other nearby targets.
While Song of Flame is active, you and nearby allies regenerate abilities more quickly, are more resistant to incoming damage, and your Solar and Kinetic weapons scorch targets.
Fusion Grenade
Solar Grenade
Scorch
Ignition
An explosive grenade that attaches to targets, damaging and moderately scorching them on detonation.
Incinerator Snap
Solar Melee
Scorch
Ignition
Snap your fingers to create a fan of burning sparks that explode and scorch targets.
Healing Rift
Class Ability
Conjure a well of power that continuously heals those inside it.
Burst Glide
Movement Ability
Jump while airborne to activate Glide and start an airborne drift with a strong initial boost of speed.
Aspects
Hellion
Scorch
Ignition
Activate your class ability to summon a Solar mortar that lobs flaming projectiles at distant targets. Targets damaged by the mortar are scorched.
Touch of Flame
Restoration
Cure
Your Healing, Solar, Firebolt, and Fusion Grenades have enhanced functionality.
Healing Grenade: Improves the strength of cure and restoration effects applied. Consuming a Healing Grenade with Heat Rises also applies restoration to nearby allies.
Solar Grenade: Increases linger duration. Periodically emits blobs of lava around its perimeter.
Firebolt Grenade: Increases target search radius and maximum target count.
Fusion Grenade: Explodes twice.
Fragments
Ember of Ashes
Scorch
Ignition
You apply more scorch stacks to targets.
Ember of Char
Scorch
Ignition
Your Solar ignitions spread scorch to affected targets.
+10 Discipline ▲
Ember of Benevolence
Restoration
Cure
Radiant
-10 Discipline ▼
Applying restoration, cure, or radiant to allies grants increased grenade, melee, and class ability regeneration for a short duration.
Ember of Blistering
Ignition
Defeating targets with Solar ignitions grants grenade energy.
Armor mods
Helmet armor mods
Solar Siphon
Rapid Solar weapon final blows create an Orb of Power.
Ashes to Assets
Gain bonus Super energy on grenade kills.
Arms armor mods
Firepower
Your grenade final blows create Orbs of Power.
Grenade Kickstart
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge.
When your grenade energy is fully expended, your Armor Charge is consumed and you gain grenade energy for each Armor Charge used.
Chest armor mods
Solar Resistance
Reduces incoming Solar damage from combatants.
Void Resistance
Reduces incoming Void damage from combatants.
Arc Resistance
Reduces incoming Arc damage from combatants.
Leg armor mods
Innervation
Reduces grenade cooldown each time you pick up an Orb of Power.
Invigoration
Reduces melee cooldown each time you pick up an Orb of Power.
Recuperation
Replenishes health each time you pick up an Orb of Power.
Class item armor mods
Powerful Attraction
Automatically collects nearby Orbs of Power when you activate your class ability.
Reaper
Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Bomber
Reduces grenade cooldown when using your class ability.
Artifact perks
Shieldcrush
While you have Woven Mail, Frost Armor, or a Void Overshield, your melee recharges faster and deals increased damage.
While you are amplified or radiant, your grenade recharges faster and deals increased damage.
Sniper's Meditation
Sniper Rifle hits grant stacking Sniper Rifle damage, stability, and reload bonuses for a short time. Heavy ammo Sniper Rifle hits count as more than one.
Winning Hand
While using weapons with the Dealer's Choice origin trait, combatant precision final blows or rapidly defeating combatants cause the target to explode, dealing Solar damage to nearby combatants.
Having several equipped weapons with the Dealer's Choice origin trait increases the effect of the explosion.
Authorized Mods: Scavenger
The energy cost of Scavenger mods are significantly discounted.
Counter Energy
When you or a member of your fireteam stuns a champion, you gain energy for your least-charged ability.
Solar Fulmination
Your ignitions do increased damage in an increased radius.
Radiant Orbs
While you have a Solar or Prismatic subclass equipped, picking up an Orb of Power makes you radiant.
Elemental Siphon
Rapid final blows with a Kinetic weapon or a weapon matching your equipped Super create an elemental pickup that matches your equipped Super.
Incendiary Rifle Rounds
Solar Sniper Rifle precision hits scorch targets.
Anti-Barrier Sniper Rifle
Sniper Rifles you are wielding fire shield-piercing rounds and stun Barrier Champions.
Additionally, Sniper Rifles are always overcharged when that modifier is active.
Overload Auto Rifle
Uninterrupted fire from your equipped Auto Rifles grants bullets that stun combatants, delaying ability energy regeneration and lowering combatant damage output. Strong against Overload Champions.
Additionally, Auto Rifles are always overcharged when this modifier is active.
Anti-Barrier Pulse Rifle
Your equipped Pulse Rifles fire shield-piercing rounds and stun Barrier Champions. Additionally, Pulse Rifles are always overcharged when that modifier is active.
Breakdown
Orb generation
Firepower
Your grenade final blows create Orbs of Power.
Reaper
Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Solar Siphon
Rapid Solar weapon final blows create an Orb of Power.
Orb pickup
Innervation
Reduces grenade cooldown each time you pick up an Orb of Power.
Invigoration
Reduces melee cooldown each time you pick up an Orb of Power.
Radiant Orbs
While you have a Solar or Prismatic subclass equipped, picking up an Orb of Power makes you radiant.
Recuperation
Replenishes health each time you pick up an Orb of Power.
Grenade Kickstart
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
Armor Charge create
Grenade Kickstart
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
Armor Charge consume
Grenade Kickstart
... When your grenade energy is fully expended, your Armor Charge is consumed and you gain grenade energy for each Armor Charge used.
Grenade cooldown
Innervation
Reduces grenade cooldown each time you pick up an Orb of Power.
Ember of Blistering
Defeating targets with Solar ignitions grants grenade energy.
Grenade Kickstart
... When your grenade energy is fully expended, your Armor Charge is consumed and you gain grenade energy for each Armor Charge used.
Bomber
Reduces grenade cooldown when using your class ability.
Melee cooldown
Invigoration
Reduces melee cooldown each time you pick up an Orb of Power.
Final blows
Starfire Protocol
Fusion Harness – Fusion Grenades have an additional charge and recharge from empowered weapon damage, with empowered weapon final blows granting more energy. ...
Winning Hand
While using weapons with the Dealer's Choice origin trait, combatant precision final blows or rapidly defeating combatants cause the target to explode, dealing Solar damage to nearby combatants. ...
Firepower
Your grenade final blows create Orbs of Power.
Elemental Siphon
Rapid final blows with a Kinetic weapon or a weapon matching your equipped Super create an elemental pickup that matches your equipped Super.
Reaper
Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Solar Siphon
Rapid Solar weapon final blows create an Orb of Power.
Defeating an enemy
Starfire Protocol
... Defeating targets with Fusion Grenades grant Rift energy.
Winning Hand
While using weapons with the Dealer's Choice origin trait, combatant precision final blows or rapidly defeating combatants cause the target to explode, dealing Solar damage to nearby combatants. ...
Ember of Blistering
Defeating targets with Solar ignitions grants grenade energy.
Keywords
Restoration
You regenerate health and shields over time. Cannot be interrupted by taking damage.
Ember of Benevolence
... Applying restoration, cure, or radiant to allies grants increased grenade, melee, and class ability regeneration for a short duration.
Touch of Flame
... Healing Grenade: Improves the strength of cure and restoration effects applied. Consuming a Healing Grenade with Heat Rises also applies restoration to nearby allies. ...
Cure
You are healed in a burst of mending Solar Light.
Ember of Benevolence
... Applying restoration, cure, or radiant to allies grants increased grenade, melee, and class ability regeneration for a short duration.
Touch of Flame
... Healing Grenade: Improves the strength of cure and restoration effects applied. ...
Ignition
A large Solar explosion which deals damage in an area around the target and stuns Unstoppable Champions.
Fusion Grenade
An explosive grenade that attaches to targets, damaging and moderately scorching them on detonation.
Ember of Ashes
You apply more scorch stacks to targets.
Incinerator Snap
Snap your fingers to create a fan of burning sparks that explode and scorch targets.
Song of Flame
Unleash your inner fire, making your equipped weapons radiant and enhancing your abilities.
[Melee] : Release a supercharged melee attack that launches additional projectiles.
: Create a sentient flame wisp that seeks out targets and detonates in a scorching explosion, then seeks out other nearby targets.
While Song of Flame is active, you and nearby allies regenerate abilities more quickly, are more resistant to incoming damage, and your Solar and Kinetic weapons scorch targets.
Ember of Char
Your Solar ignitions spread scorch to affected targets. ...
Ember of Blistering
Defeating targets with Solar ignitions grants grenade energy.
Hellion
Activate your class ability to summon a Solar mortar that lobs flaming projectiles at distant targets. Targets damaged by the mortar are scorched.
Scorch
The target is singed by destructive Solar Light, taking damage over time. Scorch damage increases as the target accumulates more Scorch stacks.
After enough Scorch stacks are applied to the target, they ignite.
Fusion Grenade
An explosive grenade that attaches to targets, damaging and moderately scorching them on detonation.
Ember of Ashes
You apply more scorch stacks to targets.
Incinerator Snap
Snap your fingers to create a fan of burning sparks that explode and scorch targets.
Song of Flame
... : Create a sentient flame wisp that seeks out targets and detonates in a scorching explosion, then seeks out other nearby target... While Song of Flame is active, you and nearby allies regenerate abilities more quickly, are more resistant to incoming damage, and your Solar and Kinetic weapons scorch targets.
Ember of Char
Your Solar ignitions spread scorch to affected targets. ...
Hellion
... Targets damaged by the mortar are scorched.
Radiant
Your weapons are enhanced by the power of the Traveler and deal increased damage to combatants.
While you are radiant, your weapons pierce the shields of Barrier Champions and stun them.
Song of Flame
Unleash your inner fire, making your equipped weapons radiant and enhancing your abilities. ...
Ember of Benevolence
... Applying restoration, cure, or radiant to allies grants increased grenade, melee, and class ability regeneration for a short duration.