26 Nov 2024 (Episode: Revenant - S25)

JOLT / STORMTRANCE SPAM

Prismatic Warlock

26 Nov 2024 (Episode: Revenant - S25)

Notes

If you need help with any activity or just wanna chill. Check me out over on kick.com/superapt

Quick Look

Details

Exotic
Weapons
Abilities
Aspects
Fragments
Artifact perks

Armor mods

Helmets
Arms
Chests
Legs
Class items
Keywords
Ionic trace
Transcendence
Radiant
Firesprite
Stasis shard
Tangle
Void breach
Devour
Jolted
Unravel
Weaken
Exotic
  • Crown of Tempests
    Helmet
    Conduction Tines – Arc ability or jolt final blows increase the recharge rate of your Arc abilities and extend the duration of Stormtrance.
Weapons
  • Khvostov 7G-0X
    Auto Rifle
    The Right Choice – Every seventh bullet from this weapon ricochets to nearby targets.
  • Indebted Kindness
    Sidearm
    Rocket-Assisted Frame – Sidearm fires self-propelled rocket ammunition. Projectiles explode on impact for high damage.
  • Pro Memoria
    Machine Gun
    Aggressive Frame – High damage, high recoil.
Abilities
  • Stormtrance
    Arc Super | Light Ability
    Jolted
    Chain Arc Lightning from your hands to electrify targets with devastating streams of Arc Light that intensify over time. Casting Stormtrance creates a jolting shockwave underneath you. [Sprint] : Teleport forward, consuming a small amount of Super energy.
  • Healing Rift
    Class Ability
    Conjure a well of power that continuously heals those inside it.
  • Arcane Needle
    Strand Melee | Darkness Ability
    Unravel
    Sling a woven needle that will embed in your target, unraveling them. Activate your melee ability again to chain up to two additional attacks.
  • Storm Grenade
    Arc Grenade | Light Ability
    A grenade that calls down a focused lightning storm.
  • Burst Glide
    Movement Ability
    Jump while airborne to activate Glide and start an airborne drift with a strong initial boost of speed.
Aspects
  • Lightning Surge
    Jolted
    While sliding, activate your charged melee ability to blink forward, calling down lightning strikes that jolt targets as you rematerialize.
  • Feed the Void
    Devour
    Defeat a target with any ability to activate Devour. Your Devour effects are improved, restoring additional health and grenade energy.
Fragments
  • Facet of Dominance
    Jolted
    Weaken
    -10 Discipline ▼ Your Void grenades weaken targets, and your Arc grenades jolt targets.
  • Facet of Awakening
    Firesprite
    Ionic Trace
    Void Breach
    Stasis Shard
    Tangle
    Rapidly defeating targets with Light or Darkness damage or Super final blows generates an elemental pickup of the matching damage type. +10 Resilience ▲
  • Facet of Protection
    Transcendence
    +10 Strength ▲ While surrounded by combatants, you are more resistant to incoming damage. While transcendent, the effect is increased.
  • Facet of Grace
    Transcendence
    -10 Resilience ▼ Defeating targets with Kinetic weapons grants you bonus Transcendence energy. Defeating targets with your Super grants you and nearby allies bonus Transcendence energy.
  • Facet of Dawn
    Radiant
    Powered melee hits against targets makes you radiant. Powered melee final blows make you and nearby allies radiant. -10 Strength ▼
Armor mods

Helmet armor mods

  • Hands-On
    Gain bonus Super energy on melee kills.
  • Harmonic Siphon
  • Ashes to Assets
    Gain bonus Super energy on grenade kills.

Arms armor mods

  • Heavy Handed (x2)
    Your powered melee final blows create Orbs of Power.
  • Impact Induction
    Causing damage with a powered melee attack reduces your grenade cooldown.

Chest armor mods

  • Harmonic Resistance
  • Solar Resistance
    Reduces incoming Solar damage from combatants.
  • Void Resistance
    Reduces incoming Void damage from combatants.

Leg armor mods

  • Invigoration
    Reduces melee cooldown each time you pick up an Orb of Power.
  • Absolution
    Reduces all ability cooldowns each time you pick up an Orb of Power.
  • Recuperation
    Replenishes health each time you pick up an Orb of Power.

Class item armor mods

  • Powerful Attraction
    Automatically collects nearby Orbs of Power when you activate your class ability.
  • Special Finisher
    Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. Finishers generate Special ammo for the whole fireteam. Consumes 3 stacks of Armor Charge.
  • Reaper
    Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Artifact perks
  • Fell the Revenant
    Deal increased weapon damage to Scorn.  Wearing Shadestalker Armor (currently {var:1903370001} of 4) increases the bonus damage.
  • Killing Breeze
    Rapid weapon final blows grant you a bonus to mobility. Weapon final blows with the Dark Ether Reaper origin trait count as more than one.
  • Arc Compounding
    Arc sources deal increased damage to Blind targets.
  • Unstoppable Pulse Rifle
    Aiming down the sights of a Pulse Rifle for a short time loads a powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions. Additionally, Pulse Rifles are always overcharged when that modifier is active.
  • Overload Submachine Gun
    Landing consecutive hits with any Submachine Gun you are wielding disrupts combatants, stunning them, delaying ability energy regeneration and lowering combatant damage output. Strong against Overload Champions. Additionally, Submachine Guns are always overcharged when that modifier is active.
  • Authorized Mods: Melee
    The armor energy costs of all armor mods affecting your melee are significantly discounted.
  • Total Carnage
    After finishing a powerful combatant, gain temporary damage resistance. While you have 2 or more Shadestalker armor pieces equipped (currently {var:1903370001} of 4), after finishing a powerful combatant, gain increased temporary damage resistance and replenish health.
  • Trace Evidence
    BOOST: Picking up an Ionic Trace grants an Armor Charge. Rapid precision hits or rapid final blows on targets affected by Jolt or Blind will generate Ionic Traces.
  • The Thick of It
    Rapid final blows, while surrounded, grant you Armor Charge. BOOST: While you are surrounded, your weapons have increased handling. Swords gain increased charge rate.
  • Retinal Burn
    BOOST: Blinding a target this way instead emits a blinding burst. Rapid Arc weapon precision hits consume an Armor Charge to blind the target.
  • Curative Orbs
    BOOST: Picking up an Orb of Power, an Elemental pickup, or a Tangle grants you a small amount of health. The first time you break a target's shield or break the shield of a Guardian using their Super, you create an Orb of Power.
  • Debilitating Wave
    BOOST: While you have an Arc, Void, or Stasis Super equipped, the blast also applies Blind, Weaken, and Slow, respectively. Finishers emit a damaging wave that matches the element of your currently equipped Super.

Breakdown

Orb generation

Heavy Handed
Your powered melee final blows create Orbs of Power.

Harmonic Siphon

Reaper
Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.

Curative Orbs
... The first time you break a target's shield or break the shield of a Guardian using their Super, you create an Orb of Power.
Orb pickup

Invigoration
Reduces melee cooldown each time you pick up an Orb of Power.

Absolution
Reduces all ability cooldowns each time you pick up an Orb of Power.

Special Finisher
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...

Recuperation
Replenishes health each time you pick up an Orb of Power.

Curative Orbs
BOOST: Picking up an Orb of Power, an Elemental pickup, or a Tangle grants you a small amount of health. ...
Armor Charge create

Special Finisher
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...

The Thick of It
Rapid final blows, while surrounded, grant you Armor Charge. ...
Armor Charge consume

Special Finisher
... Consumes 3 stacks of Armor Charge.
Ability cooldown

Absolution
Reduces all ability cooldowns each time you pick up an Orb of Power.

Ionic Trace
... When picked up, Ionic Traces grant ability energy.
Class Ability cooldown

Void Breach
... When picked up, Void Breaches grant class ability energy.
Grenade cooldown

Impact Induction
Causing damage with a powered melee attack reduces your grenade cooldown.

Feed the Void
... Your Devour effects are improved, restoring additional health and grenade energy.

Devour
... Final blows restore health, grant grenade energy, and extend Devour.

Firesprite
... When picked up, Firesprites grant grenade energy.
Melee cooldown

Invigoration
Reduces melee cooldown each time you pick up an Orb of Power.

Stasis Shard
A small shard of Stasis matter that can be collected to restore melee energy.
Final blows

Facet of Awakening
Rapidly defeating targets with Light or Darkness damage or Super final blows generates an elemental pickup of the matching damage type. ...

Heavy Handed
Your powered melee final blows create Orbs of Power.

Killing Breeze
Rapid weapon final blows grant you a bonus to mobilit... Weapon final blows with the Dark Ether Reaper origin trait count as more than one.

Facet of Dawn
... Powered melee final blows make you and nearby allies radiant. ...

Crown of Tempests
Conduction Tines – Arc ability or jolt final blows increase the recharge rate of your Arc abilities and extend the duration of Stormtrance.

Harmonic Siphon

Trace Evidence
... Rapid precision hits or rapid final blows on targets affected by Jolt or Blind will generate Ionic Traces.

The Thick of It
Rapid final blows, while surrounded, grant you Armor Charge. ...

Reaper
Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.

Devour
... Final blows restore health, grant grenade energy, and extend Devour.
Defeating an enemy

Facet of Awakening
Rapidly defeating targets with Light or Darkness damage or Super final blows generates an elemental pickup of the matching damage type. ...

Facet of Grace
... Defeating targets with Kinetic weapons grants you bonus Transcendence energy. Defeating targets with your Super grants you and nearby allies bonus Transcendence energy.

Feed the Void
Defeat a target with any ability to activate Devour. ...

Devour
Feast on the energy of your defeated foes. ...

Transcendence
...Defeating targets while Transcendent extends its duration.

Tangle
... Defeating targets afflicted by any Strand debuff will unwind them and create a Tangle.

Unravel
... Unraveled targets unwind into a Tangle when defeated.
Finishers

Special Finisher
... Finishers generate Special ammo for the whole fireteam. ...

Debilitating Wave
... Finishers emit a damaging wave that matches the element of your currently equipped Super.

Keywords

Devour

Feast on the energy of your defeated foes. Final blows restore health, grant grenade energy, and extend Devour.

Feed the Void
Defeat a target with any ability to activate Devou... Your Devour effects are improved, restoring additional health and grenade energy.
Firesprite

A luminous concentration of Solar energy. When picked up, Firesprites grant grenade energy.

Facet of Awakening
Rapidly defeating targets with Light or Darkness damage or Super final blows generates an elemental pickup of the matching damage type. +10 Resilience ▲
Weaken

The target takes increased damage and has their movement speed slowed. Afflicted combatants have difficulty firing accurately.

Facet of Dominance
... Your Void grenades weaken targets, and your Arc grenades jolt targets.
Ionic trace

A bolt of pure Arc energy that travels along the ground, seeking toward its creator. When picked up, Ionic Traces grant ability energy.

Facet of Awakening
Rapidly defeating targets with Light or Darkness damage or Super final blows generates an elemental pickup of the matching damage type. +10 Resilience ▲
Stasis shard

A small shard of Stasis matter that can be collected to restore melee energy.

Facet of Awakening
Rapidly defeating targets with Light or Darkness damage or Super final blows generates an elemental pickup of the matching damage type. +10 Resilience ▲
Transcendence

You resonate in perfect harmony with Light and Darkness. You gain increased ability regeneration, increased weapon damage, and damage resistance against combatants. Your grenade is replaced with a unique Prismatic grenade that combines multiple damage types. Defeating targets while Transcendent extends its duration.

Facet of Protection
...While transcendent, the effect is increased.

Facet of Grace
... Defeating targets with Kinetic weapons grants you bonus Transcendence energy. Defeating targets with your Super grants you and nearby allies bonus Transcendence energy.
Tangle

A knot of Strand matter, swirling with potential. Tangles can be shot and destroyed, or picked up and thrown, dealing damage. Defeating targets afflicted by any Strand debuff will unwind them and create a Tangle.

Facet of Awakening
Rapidly defeating targets with Light or Darkness damage or Super final blows generates an elemental pickup of the matching damage type. +10 Resilience ▲
Unravel

The target is permeated with destructive Strand matter. As they take additional damage, they create unraveled projectiles that seek out nearby targets. Unraveling Rounds from your Strand weapons pierce the shields of Barrier Champions and stun them. Unraveled targets unwind into a Tangle when defeated.

Arcane Needle
Sling a woven needle that will embed in your target, unraveling them. ...
Jolted

The target is energized with destructive Arc Light. They take additional damage while jolted and chain lightning to nearby targets. Jolt damage causes Overload Champions to be stunned.

Facet of Dominance
... Your Void grenades weaken targets, and your Arc grenades jolt targets.

Stormtrance
... Casting Stormtrance creates a jolting shockwave underneath you. ...

Lightning Surge
While sliding, activate your charged melee ability to blink forward, calling down lightning strikes that jolt targets as you rematerialize.
Void breach

A dimensional rupture teeming with Void energy. When picked up, Void Breaches grant class ability energy.

Facet of Awakening
Rapidly defeating targets with Light or Darkness damage or Super final blows generates an elemental pickup of the matching damage type. +10 Resilience ▲
Radiant

Your weapons are enhanced by the power of the Traveler and deal increased damage to combatants. While you are radiant, your weapons pierce the shields of Barrier Champions and stun them.

Facet of Dawn
Powered melee hits against targets makes you radiant. Powered melee final blows make you and nearby allies radiant. ...

Comments

Add comment
Top