Soaring Fusilier – Air dodge reloads all of your weapons and improves the airborne effectiveness of Fusion Rifles and Linear Fusion Rifles; final blows with these weapons make you radiant. Provides a moderate benefit to the airborne effectiveness stat of Fusion Rifles and Linear Fusion Rifles.
Rapid-Fire Frame – Deeper ammo reserves. Slightly faster reload when magazine is empty.
Abilities
Needlestorm
Super Ability
Threadling
[Super] : Conjure a hail of deadly woven needles.
After embedding themselves in the environment, the needles will re-weave into a host of Threadlings.
Threadlings you create will return to you and perch if they can't find any nearby targets. Damaging targets with your weapons or melee will send out perched Threadlings to attack.
Grapple
Strand Grenade
Unravel
Weave a grappling hook, and quickly pull yourself forward. Grappling to a Tangle immediately recharges your grenade energy.
During and shortly after grappling, your melee attack deals area damage and unravels targets.
Healing Rift
Class Ability
Conjure a well of power that continuously heals those inside it.
Arcane Needle
Melee
Unravel
Sling a woven needle that will embed in your target, unraveling them. Activate your melee ability again to chain up to two additional attacks.
Burst Glide
Movement Ability
Jump while airborne to activate Glide and start an airborne drift with a strong initial boost of speed.
Aspects
Weavewalk
Threadling
[Air Dodge] : Dodge while airborne to consume your melee energy and enter the weave, gaining damage resistance from combatants and players. Reactivate your air dodge or cast your Rift to exit the weave.
While in the weave, your melee energy is drained and you generate perched Threadlings over time.
Weaver's Call
Threadling
Activate your class ability to weave three Threadlings and deploy any Threadlings you have perched.
Targets defeated by Strand damage have a chance to generate a perched Threadling.
Threadlings travel farther and deal additional damage.
+10 Intellect ▲
Thread of Ascent
+10 Mobility ▲
Activating your grenade ability reloads your equipped weapon and grants bonus airborne effectiveness and handling for a short duration.
Armor mods
Helmet armor mods
Radiant Light
Casting your Super causes nearby allies to also increase their current Armor Charge by 1. Allies that have a different Super element than you increase Armor Charge by 2.
Special Ammo Finder
Increases the drop chance of Special ammo upon defeat of an opponent.
Heavy Ammo Finder
Increases the drop chance of Heavy ammo upon defeat of an opponent.
Arms armor mods
Solar Dexterity
Faster ready and stow speed for Solar weapons.
Momentum Transfer
Causing damage with a grenade reduces your melee cooldown.
Bolstering Detonation
Grants class ability energy when you cause damage with a grenade.
Chest armor mods
Charged Up
Increases the maximum number of stacks of Armor Charge you can carry by 1.
Solar Resistance
Reduces incoming Solar damage from combatants.
Void Resistance
Reduces incoming Void damage from combatants.
Leg armor mods
Solar Weapon Surge(x3)
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge.
Your Solar weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
Class item armor mods
Powerful Attraction
Automatically collects nearby Orbs of Power when you activate your class ability.
Time Dilation
Your decaying Armor Charge has a longer duration.
Reaper
Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Breakdown
Orb generation
Reaper
Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Orb pickup
Solar Weapon Surge
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
Armor Charge create
Solar Weapon Surge
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
Armor Charge effect
Solar Weapon Surge
... Your Solar weapons gain a small bonus to damage while you have any Armor Charge. ...
Class Ability cooldown
Bolstering Detonation
Grants class ability energy when you cause damage with a grenade.
Grenade cooldown
Grapple
... Grappling to a Tangle immediately recharges your grenade energy. ...
Thread of Generation
... Dealing damage generates grenade energy.
Melee cooldown
Weavewalk
[Air Dodge] : Dodge while airborne to consume your melee energy and enter the weave, gaining damage resistance from combatants and players. ... While in the weave, your melee energy is drained and you generate perched Threadlings over time.
Momentum Transfer
Causing damage with a grenade reduces your melee cooldown.
Final blows
Rain of Fire
Soaring Fusilier – Air dodge reloads all of your weapons and improves the airborne effectiveness of Fusion Rifles and Linear Fusion Rifles; final blows with these weapons make you radiant. ...
Reaper
Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Techeun's Regalia Robes
Queen's Favor – Generate Awoken Favors with fewer final blows. ...
Defeating an enemy
Special Ammo Finder
Increases the drop chance of Special ammo upon defeat of an opponent.
Weaver's Call
... Targets defeated by Strand damage have a chance to generate a perched Threadling.
Heavy Ammo Finder
Increases the drop chance of Heavy ammo upon defeat of an opponent.
Unravel
... Unraveled targets unwind into a Tangle when defeated.
Keywords
Threadling
A creature woven from pure Strand matter that seeks nearby targets and attacks, dealing damage.
Needlestorm
... After embedding themselves in the environment, the needles will re-weave into a host of Threadling... Threadlings you create will return to you and perch if they can't find any nearby targets. Damaging targets with your weapons or melee will send out perched Threadlings to attack.
Weavewalk
... While in the weave, your melee energy is drained and you generate perched Threadlings over time.
Weaver's Call
Activate your class ability to weave three Threadlings and deploy any Threadlings you have perche... Targets defeated by Strand damage have a chance to generate a perched Threadling.
Thread of Evolution
Threadlings travel farther and deal additional damage. ...
Unravel
The target is permeated with destructive Strand matter. As they take additional damage, they create unraveled projectiles that seek out nearby targets.
Unraveling Rounds from your Strand weapons pierce the shields of Barrier Champions and stun them.
Unraveled targets unwind into a Tangle when defeated.
Arcane Needle
Sling a woven needle that will embed in your target, unraveling them. ...
Grapple
... During and shortly after grappling, your melee attack deals area damage and unravels targets.