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1 Shot melee (id: q5mg3xy)

Solar Titan

Quick links
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Added
12 Dec 2023 (Season of the Wish - S23)
Activities
PvE
Lost Sectors

Build Information

Quick Look
Exotic armor
Weapons

Subclass

Abilities
Aspects
Fragments
Artifact perks

Armor mods

Helmet armor mods
Arms armor mods
Chest armor mods
Leg armor mods
Class item armor mods
Keywords
Scorch
Firesprite
Restoration
Ignition
Radiant
Details ↓
Exotic
  • Peregrine Greaves
    Leg Armor
    Peregrine Strike – All shoulder charge abilities (Seismic Strike, Hammer Strike, or Shield Bash) deal bonus damage when activated in the air. Damaging mini-bosses, Tormentors, or Champions with your shoulder charge refunds your melee. Provides a small benefit to the airborne effectiveness stat of all weapons.
Weapons
  • Thunderlord
    Machine Gun
    Reign Havoc – Final blows with this weapon generate stunning lighting strikes from above. Strong against Overload Champions.
  • Iterative Loop
    Fusion Rifle
    Rapid-Fire Frame – Deeper ammo reserves. Slightly faster reload when magazine is empty.
  • Peacebond
    Sidearm
    Adaptive Frame – Well-rounded, reliable, fires a 3-round burst.
Abilities
  • Towering Barricade
    Class Ability
    Create a large barrier that can be used to reinforce a position with cover from enemy fire.
  • Hammer of Sol
    Super Ability
    Summon a flaming hammer and wreak destruction down upon your enemies. : Throw your hammer at foes. Upon impact, your hammers shatter into explosive molten shards.
  • Thermite Grenade
    Solar Grenade
    A grenade that sends forth a burning line of fire, dealing damage and scorching targets in its path.
  • Hammer Strike
    Solar Melee
    After sprinting for a short time, use this melee ability to swing a blazing hammer that scorches your target and deals damage in a cone behind them. If your target is defeated by Hammer Strike, they ignite.
Aspects
  • Roaring Flames
    Final blows with Solar abilities or ignitions increase the damage of your Solar abilities. Stacks 3 times.
  • Sol Invictus
    Solar ability final blows, Hammer of Sol impacts, and defeating scorched targets creates Sunspots. Your abilities regenerate faster, and your Super drains more slowly while standing in a Sunspot. Sunspots apply scorch and deal damage to targets inside. Entering a Sunspot applies restoration.
Fragments
  • Ember of Searing
    +10 Recovery ▲ Defeating scorched targets grants melee energy and creates a Firesprite.
  • Ember of Torches
    -10 Discipline ▼ Powered melee attacks against combatants make you and nearby allies radiant.
  • Ember of Combustion
    +10 Strength ▲ Final blows with a Solar Super causes targets to ignite and creates a Firesprite.
  • Ember of Char
    Your Solar ignitions spread scorch to affected targets. +10 Discipline ▲
Armor mods

Helmet armor mods

  • Arc Siphon
    Rapid Arc weapon final blows create an Orb of Power.
  • Heavy Ammo Finder
    Increases the drop chance of Heavy ammo on kill.

Arms armor mods

  • Arc Loader
    Increases reload speed of Arc weapons.
  • Focusing Strike
    Grants class ability energy when you cause damage with a powered melee attack.

Chest armor mods

  • Solar Resistance
    Reduces incoming Solar damage from combatants.
  • Void Resistance
    Reduces incoming Void damage from combatants.
  • Arc Resistance
    Reduces incoming Arc damage from combatants.

Leg armor mods

  • Invigoration
    Reduces melee cooldown each time you pick up an Orb of Power.
  • Recuperation
    Replenishes health each time you pick up an Orb of Power.
  • Arc Scavenger
    Arc weapons get bonus reserves when picking up ammo used by that weapon.

Class item armor mods

  • Utility Kickstart
    Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. When your class ability energy is fully expended, your Armor Charge is consumed and you gain class ability energy for each Armor Charge used.
  • Bomber (x2)
    Reduces grenade cooldown when using your class ability.
Artifact perks
  • Rays of Precision
    While radiant, Solar precision final blows cause combatants to ignite.
  • Solo Operative
    While you are the only member of your fireteam, you deal increased damage to all combatants.
  • From Whence You Came
    Increases ability damage to Taken and Scorn combatants.
  • Kindling Trigger
    Radiant causes Solar weapons to apply scorch to unscorched combatants.
  • Wished into Being
    While your Super is nearly fully-charged, ability final blows spawn Orbs of Power.   Wearing Season of the Wish armor decreases Super amount threshold.
  • Heart of the Flame
    Casting your Solar Super grants nearby allies radiant and increases the damage of your Super for each nearby ally.
  • Flint Striker
    Rapid Solar weapon precision hits and rapid Solar weapon final blows grant Radiant.
  • Overload Pulse Rifle
    Sustained fire from Pulse Rifles disrupts combatants, stunning them, delaying ability energy regeneration and lowering combatant damage output. Strong against Overload Champions. Additionally, Pulse Rifles are always overcharged when that modifier is active.
  • Overload Auto Rifle
    Sustained fire from Auto Rifles disrupts combatants, stunning them, delaying ability energy regeneration and lowering combatant damage output. Strong against Overload Champions. Additionally, Auto Rifles are always overcharged when that modifier is active.
  • Piercing Sidearms
    Your equipped Sidearms fire shield-piercing rounds and stun Barrier Champions. Additionally, Sidearms are always overcharged when that modifier is active.
  • Revitalizing Blast
    Causing damage with a Solar ability weakens Champions and bosses for a short duration.
  • Unravelling Orbs
    Picking up an Orb of Power grants Strand weapons Unraveling Rounds.

Breakdown

Orb generation

Arc Siphon
Rapid Arc weapon final blows create an Orb of Power.

Wished into Being
While your Super is nearly fully-charged, ability final blows spawn Orbs of Power. ...
Orb pickup

Invigoration
Reduces melee cooldown each time you pick up an Orb of Power.

Utility Kickstart
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...

Recuperation
Replenishes health each time you pick up an Orb of Power.

Unravelling Orbs
Picking up an Orb of Power grants Strand weapons Unraveling Rounds.
Armor Charge create

Utility Kickstart
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
Armor Charge consume

Utility Kickstart
... When your class ability energy is fully expended, your Armor Charge is consumed and you gain class ability energy for each Armor Charge used.
Ability cooldown

Utility Kickstart
... When your class ability energy is fully expended, your Armor Charge is consumed and you gain class ability energy for each Armor Charge used.

Focusing Strike
Grants class ability energy when you cause damage with a powered melee attack.

Overload Pulse Rifle
Sustained fire from Pulse Rifles disrupts combatants, stunning them, delaying ability energy regeneration and lowering combatant damage output. ...

Overload Auto Rifle
Sustained fire from Auto Rifles disrupts combatants, stunning them, delaying ability energy regeneration and lowering combatant damage output. ...
Class Ability cooldown

Utility Kickstart
... When your class ability energy is fully expended, your Armor Charge is consumed and you gain class ability energy for each Armor Charge used.

Focusing Strike
Grants class ability energy when you cause damage with a powered melee attack.
Grenade cooldown

Bomber
Reduces grenade cooldown when using your class ability.

Firesprite
... When picked up, Firesprites grant grenade energy.
Melee cooldown

Ember of Searing
... Defeating scorched targets grants melee energy and creates a Firesprite.

Invigoration
Reduces melee cooldown each time you pick up an Orb of Power.
Final blows

Rays of Precision
While radiant, Solar precision final blows cause combatants to ignite.

Arc Siphon
Rapid Arc weapon final blows create an Orb of Power.

Roaring Flames
Final blows with Solar abilities or ignitions increase the damage of your Solar abilities. ...

Sol Invictus
Solar ability final blows, Hammer of Sol impacts, and defeating scorched targets creates Sunspots. ...

Thunderlord
Reign Havoc – Final blows with this weapon generate stunning lighting strikes from above. ...

Wished into Being
While your Super is nearly fully-charged, ability final blows spawn Orbs of Power. ...

Flint Striker
Rapid Solar weapon precision hits and rapid Solar weapon final blows grant Radiant.

Ember of Combustion
... Final blows with a Solar Super causes targets to ignite and creates a Firesprite.
Defeating an enemy

Ember of Searing
... Defeating scorched targets grants melee energy and creates a Firesprite.

Sol Invictus
Solar ability final blows, Hammer of Sol impacts, and defeating scorched targets creates Sunspots. ...

Hammer Strike
... If your target is defeated by Hammer Strike, they ignite.

Keywords

Scorch

The target is singed by destructive Solar Light, taking damage over time. Scorch damage increases as the target accumulates more Scorch stacks. After enough Scorch stacks are applied to the target, they ignite.

Ember of Searing
... Defeating scorched targets grants melee energy and creates a Firesprite.

Roaring Flames
Final blows with Solar abilities or ignitions increase the damage of your Solar abilities. Stacks 3 times.

Sol Invictus
Solar ability final blows, Hammer of Sol impacts, and defeating scorched targets creates Sunspots. ... Sunspots apply scorch and deal damage to targets inside. ...

Ember of Char
Your Solar ignitions spread scorch to affected targets. ...

Thermite Grenade
A grenade that sends forth a burning line of fire, dealing damage and scorching targets in its path.

Hammer Strike
After sprinting for a short time, use this melee ability to swing a blazing hammer that scorches your target and deals damage in a cone behind them. ...
Firesprite

A luminous concentration of Solar energy. When picked up, Firesprites grant grenade energy.

Ember of Searing
... Defeating scorched targets grants melee energy and creates a Firesprite.

Ember of Combustion
... Final blows with a Solar Super causes targets to ignite and creates a Firesprite.
Restoration

You regenerate health and shields over time. Cannot be interrupted by taking damage.

Sol Invictus
...Entering a Sunspot applies restoration.
Ignition

A large Solar explosion which deals damage in an area around the target and stuns Unstoppable Champions.

Ember of Searing
+10 Recovery ▲ Defeating scorched targets grants melee energy and creates a Firesprite.

Roaring Flames
Final blows with Solar abilities or ignitions increase the damage of your Solar abilities. ...

Sol Invictus
Solar ability final blows, Hammer of Sol impacts, and defeating scorched targets creates Sunspots. Your abilities regenerate faster, and your Super drains more slowly while standing in a Sunspot. Sunspots apply scorch and deal damage to targets inside. Entering a Sunspot applies restoration.

Ember of Combustion
... Final blows with a Solar Super causes targets to ignite and creates a Firesprite.

Ember of Char
Your Solar ignitions spread scorch to affected targets. ...

Thermite Grenade
A grenade that sends forth a burning line of fire, dealing damage and scorching targets in its path.

Hammer Strike
... If your target is defeated by Hammer Strike, they ignite.
Radiant

Your weapons are enhanced by the power of the Traveler and deal increased damage to combatants. While you are radiant, your weapons pierce the shields of Barrier Champions and stun them.

Ember of Torches
... Powered melee attacks against combatants make you and nearby allies radiant.
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