22 Nov 2023 (Season of the Witch - S22)

ENDGAME EX DIRIS: CORRIDORS OF TIME (id: pz5c6fi)

Arc Warlock

22 Nov 2023 (Season of the Witch - S22)

Links
Youtube -> DIM ->
Activities
PvE

Build Information

Quick Look

Details

Exotic
Weapons
Abilities
Aspects
Fragments
Artifact perks

Armor mods

Helmets
Arms
Chests
Legs
Class items
Keywords
Ionic trace
Amplified
Blind
Jolted
Details ↓
Exotic
  • Verity's Brow
    Helmet
    The Fourth Magic – Weapon final blows with a damage type matching your grenade grant Death Throes, which provide a grenade damage bonus and grant you grenade energy. When you have Death Throes and throw a grenade, nearby allies gain greatly increased grenade regeneration for a short time.
Weapons
  • Ex Diris
    Grenade Launcher
    Corrupted Nucleosynthesis – This weapon enrages when dealing or taking sustained damage, gaining increased rate of fire while enraged.
  • Fang of Ir Yût
    Scout Rifle
    Rapid-Fire Frame – Fires full auto with deeper ammo reserves. Faster reload when weapon is empty.
  • Song of Ir Yût
    Machine Gun
    Adaptive Frame – A well-rounded grip, reliable and sturdy.
Abilities
  • Chaos Reach
    Super Ability
    Jolted
    Unleash a long-range channeled beam of concentrated Arc energy. Sustained damage on a single target creates a jolting lightning strike at their position. [Super] while active to deactivate your Super early, saving Super energy.
  • Pulse Grenade
    Arc Grenade
    A grenade that periodically damages targets within its explosion radius.
  • Ball Lightning
    Arc Melee
    Amplified
    Fire an Arc projectile forward that releases a perpendicular lightning strike after a short time. While amplified, Ball Lightning releases additional lightning strikes before detonating.
  • Healing Rift
    Class Ability
    Conjure a well of power that continuously heals those inside it.
  • Strafe Glide
    Movement Ability
    Jump while airborne to activate Glide and start an airborne drift with strong directional control.
Aspects
  • Electrostatic Mind
    Amplified
    Ionic Trace
    Jolted
    Blind
    Defeating targets with Arc abilities or defeating jolted or blinded targets creates an Ionic Trace. Collecting an Ionic Trace makes you amplified.
  • Arc Soul
    Amplified
    Cast your Rift to create an Arc Soul that fires at targets in front of you. Allies can pass through your Rift to get an Arc Soul. Your Rift charges faster when allies are near. While amplified, your Arc Souls are supercharged and gain increased fire rate.
Fragments
  • Spark of Discharge
    Ionic Trace
    Arc weapon final blows have a chance to create an Ionic Trace. -10 Strength ▼
  • Spark of Shock
    Jolted
    -10 Discipline ▼ Your Arc grenades jolt targets.
  • Spark of Magnitude
    Your lingering Arc grenades (Lightning Grenade, Pulse Grenade, and Storm Grenade) have extended duration.
  • Spark of Recharge
    While critically wounded, your melee and grenade energy regenerates more quickly.
Armor mods

Helmet armor mods

  • Special Ammo Finder (x2)
    Increases the drop chance of Special ammo upon defeat of an opponent.
  • Harmonic Siphon
    Rapid Arc weapon final blows create an Orb of Power

Arms armor mods

  • Firepower
    Your grenade final blows create Orbs of Power.
  • Grenade Kickstart
    Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. When your grenade energy is fully expended, your Armor Charge is consumed and you gain grenade energy for each Armor Charge used.

Chest armor mods

  • Harmonic Resistance (x2)
    Reduces incoming Arc damage from combatants
  • Charged Up
    Increases the maximum number of stacks of Armor Charge you can carry by 1.

Leg armor mods

  • Innervation
    Reduces grenade cooldown each time you pick up an Orb of Power.
  • Arc Scavenger
    Arc weapons get bonus reserves when picking up ammo used by that weapon.
  • Recuperation
    Replenishes health each time you pick up an Orb of Power.

Class item armor mods

  • Powerful Attraction
    Automatically collects nearby Orbs of Power when you activate your class ability.
  • Distribution
    Reduces all ability cooldowns when using your class ability near targets.
  • Bomber
    Reduces grenade cooldown when using your class ability.
Artifact perks
  • Unstoppable Fusion
    Aiming down sights for a brief period with any Fusion Rifle you are wielding loads a powerful explosive payload that stuns unshielded combatants. Strong against [Stagger] Unstoppable Champions. Additionally, Fusion Rifles are always overcharged when that modifier is active.
  • Unstoppable Scout Rifle
    Aiming down the sights of a Scout Rifle for a short time loads a powerful explosive payload that stuns unshielded combatants. Strong against [Stagger] Unstoppable Champions. Additionally, Scout Rifles are always overcharged when that modifier is active.
  • Anti-Barrier Auto Rifle
    Your equipped Auto Rifles fire shield-piercing rounds and stun [Shield-Piercing] Barrier Champions. Additionally, Auto Rifles are always overcharged when the modifier is active.
  • Arc/Strand Siphon Combo
    Combines the Arc and Strand Siphon mods into one.
  • Diviner's Discount
    All Scavenger mods are discounted.
  • Refreshing Pickups
    Picking up a Tangle or Elemental Orb grants energy to your least-powered ability.
  • Overload Machine Guns
    Uninterrupted fire from your equipped Machine Guns grants bullets that stun combatants, delaying ability energy regeneration and lowering combatant damage output. Strong against [Disruption] Overload Champions.
  • Elemental Fury
    While stunned, Champions take bonus damage from your abilities and Elemental Orb damage.
  • Thanatotic Tangles
    Strand weapon final blows have a chance to generate a Tangle.
  • Elemental Orbs: Arc
    While using an Arc subclass, Arc weapon final blows have a chance to spawn an Arc Elemental Orb. Arc Orbs can be thrown to create an Arc explosion that jolts targets it damages.
  • Elemental Embrace
    Subclass elemental buffs grant you bonus recovery and damage resistance against combatant attacks of the matching element type.
  • Monochromatic Maestro
    Dealing elemental ability damage increases matching weapon damage, and elemental weapon damage increases matching ability damage. Bonus granted is 10% for 5 seconds.

Breakdown

Orb generation

Firepower
Your grenade final blows create Orbs of Power.

Harmonic Siphon
Rapid Arc weapon final blows create an Orb of Power
Orb pickup

Innervation
Reduces grenade cooldown each time you pick up an Orb of Power.

Recuperation
Replenishes health each time you pick up an Orb of Power.

Grenade Kickstart
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
Armor Charge create

Grenade Kickstart
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
Armor Charge consume

Grenade Kickstart
... When your grenade energy is fully expended, your Armor Charge is consumed and you gain grenade energy for each Armor Charge used.
Ability cooldown

Distribution
Reduces all ability cooldowns when using your class ability near targets.

Ionic Trace
... When picked up, Ionic Traces grant ability energy.
Grenade cooldown

Spark of Recharge
While critically wounded, your melee and grenade energy regenerates more quickly.

Innervation
Reduces grenade cooldown each time you pick up an Orb of Power.

Verity's Brow
The Fourth Magic – Weapon final blows with a damage type matching your grenade grant Death Throes, which provide a grenade damage bonus and grant you grenade energy. ...

Grenade Kickstart
... When your grenade energy is fully expended, your Armor Charge is consumed and you gain grenade energy for each Armor Charge used.

Bomber
Reduces grenade cooldown when using your class ability.
Final blows

Spark of Discharge
Arc weapon final blows have a chance to create an Ionic Trace. ...

Verity's Brow
The Fourth Magic – Weapon final blows with a damage type matching your grenade grant Death Throes, which provide a grenade damage bonus and grant you grenade energy. ...

Firepower
Your grenade final blows create Orbs of Power.

Harmonic Siphon
Rapid Arc weapon final blows create an Orb of Power

Thanatotic Tangles
Strand weapon final blows have a chance to generate a Tangle.

Elemental Orbs: Arc
While using an Arc subclass, Arc weapon final blows have a chance to spawn an Arc Elemental Orb. ...

Techeun's Regalia Robes
Queen's Favor – Generate Awoken Favors with fewer final blows. ...
Defeating an enemy

Electrostatic Mind
Defeating targets with Arc abilities or defeating jolted or blinded targets creates an Ionic Trace. ...

Special Ammo Finder
Increases the drop chance of Special ammo upon defeat of an opponent.

Amplified
... Rapidly defeating targets with [Arc] Arc damage makes you amplified.

Keywords

Jolted

The target is energized with destructive [Arc] Arc Light. They take additional damage while jolted and chain lightning to nearby targets. Jolt damage causes [Disruption] Overload Champions to be stunned.

Chaos Reach
... Sustained damage on a single target creates a jolting lightning strike at their position. ...

Electrostatic Mind
Defeating targets with Arc abilities or defeating jolted or blinded targets creates an Ionic Trace. ...

Spark of Shock
... Your Arc grenades jolt targets.
Amplified

Your movement speed and weapon handling are greatly increased. After sprinting for a short time, your movement speed is further increased. Rapidly defeating targets with [Arc] Arc damage makes you amplified.

Ball Lightning
... While amplified, Ball Lightning releases additional lightning strikes before detonating.

Electrostatic Mind
... Collecting an Ionic Trace makes you amplified.

Arc Soul
... While amplified, your Arc Souls are supercharged and gain increased fire rate.
Ionic trace

A bolt of pure [Arc] Arc energy that travels along the ground, seeking toward its creator. When picked up, Ionic Traces grant ability energy.

Electrostatic Mind
Defeating targets with Arc abilities or defeating jolted or blinded targets creates an Ionic Trac... Collecting an Ionic Trace makes you amplified.

Spark of Discharge
Arc weapon final blows have a chance to create an Ionic Trace. ...
Blind

Combatants are disoriented and cannot fire their weapons. Opposing Guardians' HUD is removed and their vision is obscured. When blinded, [Stagger] Unstoppable Champions are stunned.

Electrostatic Mind
Defeating targets with Arc abilities or defeating jolted or blinded targets creates an Ionic Trace. ...
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