Leg Armor
Leg Armor
Hand Cannon
Throw a Smoke Bomb, which attaches to surfaces and pings enemy radar. Weakens targets on detonation.
An explosive grenade that suppresses, preventing targets from using abilities for a short time.
Tether foes to a Void Anchor, weakening and suppressing them for you and your allies. Fire two volleys of three Void Arrows that seek nearby targets. Shadowshot makes targets volatile and deals increased damage to tethered targets. Defeating tethered targets creates Orbs of Power.
Dodge to perform an evasive maneuver with a steady hand. Dodging automatically reloads your weapon. Dodge to perform an evasive maneuver with a steady hand. Dodging automatically reloads your weapon.
Activate Quickfall to spend your melee charge and dive to the ground, creating a large smoke cloud on impact, which then dissipates. Targets caught in the cloud are weakened, and allies are made invisible. Your Smoke Bomb makes nearby allies invisible when it attaches to nearby surfaces or targets.
Dodging makes you invisible.
After suppressing a target, you gain greatly increased mobility for a short duration, and your equipped weapon is reloaded from reserves. Defeating suppressed targets creates a Void Breach. +10 Discipline ▲
Your Void grenades weaken targets. -20 Discipline ▼
Improved target acquisition, accuracy, and aim-down-sights speed for Kinetic weapons.
Increases reload speed of Solar weapons.
Faster ready and stow speed for Solar weapons.
Increases the amount of ammo you can carry for Solar weapons.
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. Your Kinetic weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. Your Solar weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
Your decaying Armor Charge has a longer duration.
A dimensional rupture teeming with Void energy. When picked up, Void Breaches grant class ability energy.
You vanish from sight and do not appear on radar. While invisible, your radar range is reduced. Performing offensive actions will end invisibility.
The target takes increased damage and has their movement speed slowed. Afflicted combatants have difficulty firing accurately.
The target is taken out of any active abilities and cannot activate any abilities or movement modes while suppression persists. Afflicted combatants cannot fire their weapons. When suppressed, Overload Champions are stunned.
The target is afflicted with unstable Void energy and will explode upon taking additional damage. Volatile Rounds from your Void weapons pierce the shields of Barrier Champions and stun them.