05 Jul 2023 (Season of the Deep - S21)

Equipped (id: pgkuu2a)

Void Titan

05 Jul 2023 (Season of the Deep - S21)

Activities
PvE

Build Information

Quick Look

Details

Exotic
Weapons
Abilities
Aspects
Fragments
Artifact perks

Armor mods

Helmets
Arms
Chest
Legs
Class items
Keywords
Invisibility
Overshield
Suppression
Volatile
Details ↓
Exotic
  • Helm of Saint-14
    Helmet
    Starless Night – Targets that enter Ward of Dawn are blinded, while allies that pass through gain a weapon damage boost. Guarding with Sentinel Shield blinds nearby targets.
Weapons
  • Graviton Lance
    Pulse Rifle
    Black Hole – Second shot of a burst rips a hole through space-time, doing high damage and recoil with no falloff.
  • Riptide
    Fusion Rifle
    Rapid-Fire Frame – Deeper ammo reserves. Slightly faster reload when magazine is empty.
  • THE SWARM
    Machine Gun
    High-Impact Frame – Slow firing and high damage. This weapon is more accurate when stationary, moving slowly, and aiming down sights.
Abilities
  • Ward of Dawn
    Super Ability
    Overshield
    Create an indestructible dome to protect you and your allies. While inside or near the Ward of Dawn, you and your allies gain a Void overshield.
  • Suppressor Grenade
    Void Grenade
    Suppression
    An explosive grenade that suppresses, preventing targets from using abilities for a short time.
  • Shield Bash
    Void Melee
    Overshield
    Suppression
    After sprinting for a short time, use this melee ability to unleash a devastating Shield Bash that suppresses the target. Final blows with Shield Bash grant an Overshield.
  • Towering Barricade
    Class Ability
    Create a large barrier that can be used to reinforce a position with cover from enemy fire.
  • High Lift
    Movement Ability
    Jump while airborne to activate Lift and launch into the air to greater heights.
Aspects
  • Bastion
    Overshield
    Cast your Super to grant Overshield to nearby allies. Casting your Barricade grants Overshield to yourself and nearby allies and empowers it, enabling it to slowly regenerate the Overshield of allies bunkering behind it and extend their Overshield duration.
  • Offensive Bulwark
    Overshield
    While you have an Overshield or are inside Ward of Dawn, your grenade charges significantly faster, you have increased melee range and damage, and melee final blows restore a small portion of your Overshield and extend its duration. You gain an additional shield throw while in Sentinel Shield.
Fragments
  • Echo of Dilation
    While crouched, you sneak faster and gain enhanced radar resolution. +10 Mobility ▲ +10 Intellect ▲
  • Echo of Leeching
    Melee final blows start health regeneration for you and nearby allies. +10 Resilience ▲
  • Echo of Instability
    Volatile
    +10 Strength ▲ Defeating targets with grenades grants Volatile Rounds to your Void weapons.
  • Echo of Obscurity
    Invisibility
    +10 Recovery ▲ Finisher final blows grant Invisibility.
Armor mods

Helmet armor mods

  • Void Siphon
    Rapid Void weapon final blows create an Orb of Power.
  • Void Targeting
    Improved target acquisition, accuracy, and aim-down-sights speed for Void weapons.
  • Ashes to Assets
    Gain bonus Super energy on grenade kills.

Arms armor mods

  • Void Dexterity
    Faster ready and stow speed for Void weapons.
  • Font of Focus
    Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. You gain a bonus to discipline while you have any Armor Charge. Your Armor Charge now decays over time.
  • Firepower
    Your grenade final blows create Orbs of Power.

Chest armor mods

  • Unflinching Void Aim (x3)
    Reduces flinching from incoming fire while aiming a Void weapon.

Leg armor mods

  • Innervation
    Reduces grenade cooldown each time you pick up an Orb of Power.
  • Better Already
    Your health begins to regenerate immediately after picking up an Orb of Power.
  • Elemental Charge
    Collecting a Firesprite, Ionic Trace, Stasis shard, or Void Breach, or destroying a Strand Tangle has an escalating chance to give you Armor Charge.

Class item armor mods

  • Powerful Attraction
    Automatically collects nearby Orbs of Power when you activate your class ability.
  • Reaper
    Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Artifact perks
  • Supernova
    Picking up a Void Breach causes your next source of Void damage to create a large weakening pulse.
  • Thunderous Retort
    Grants bonus Arc Super damage if cast while critically wounded or while amplified. Lasts until the end of the Super activation.
  • Improved Unraveling
    Increases the amount of damage dealt by unraveling a target.
  • Unto the Breach
    Defeating a Void debuffed target creates a Void Breach while your Void subclass is equipped.
  • Authorized Mods: Void
    The armor energy costs of all armor mods affecting your Void weapons are significantly discounted.
  • Authorized Mods: Arc
    The armor energy costs of all armor mods affecting your Arc weapons are significantly discounted.
  • Technicolor Siphon
    Grants access to Helmet armor mods that combine the effects of the Strand Siphon and Arc Siphon mods.
  • Protective Breach
    Picking up a Void Breach gives you an overshield or refreshes your existing overshield.
  • Electric Armor
    Gain damage resistance while amplified.
  • Overload Trace Rifles
    Uninterrupted fire from your equipped Trace Rifles causes the beam to stun combatants, delaying ability energy regeneration and lowering their damage output. Strong against [Disruption] Overload Champions. Additionally, Trace Rifles are always overcharged when the modifier is active.
  • Unstoppable Hand Cannon
    Aiming down the sights of a Hand Cannon for a short time loads a powerful explosive payload that stuns unshielded combatants. Strong against [Stagger] Unstoppable Champions. Additionally, Hand Cannons are always overcharged when the modifier is active.
  • Anti-Barrier Auto Rifle
    Your equipped Auto Rifles fire shield-piercing rounds and stun [Shield-Piercing] Barrier Champions. Additionally, Auto Rifles are always overcharged when the modifier is active.

Breakdown

Orb generation

Void Siphon
Rapid Void weapon final blows create an Orb of Power.

Firepower
Your grenade final blows create Orbs of Power.

Reaper
Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Orb pickup

Innervation
Reduces grenade cooldown each time you pick up an Orb of Power.

Font of Focus
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...

Better Already
Your health begins to regenerate immediately after picking up an Orb of Power.
Armor Charge create

Font of Focus
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...

Elemental Charge
Collecting a Firesprite, Ionic Trace, Stasis shard, or Void Breach, or destroying a Strand Tangle has an escalating chance to give you Armor Charge.
Armor Charge effect

Font of Focus
... You gain a bonus to discipline while you have any Armor Charge. ...
Grenade cooldown

Innervation
Reduces grenade cooldown each time you pick up an Orb of Power.
Final blows

Void Siphon
Rapid Void weapon final blows create an Orb of Power.

Offensive Bulwark
While you have an Overshield or are inside Ward of Dawn, your grenade charges significantly faster, you have increased melee range and damage, and melee final blows restore a small portion of your Overshield and extend its duration. ...

Echo of Leeching
Melee final blows start health regeneration for you and nearby allies. ...

Firepower
Your grenade final blows create Orbs of Power.

Echo of Obscurity
... Finisher final blows grant Invisibility.

Reaper
Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.

Shield Bash
... Final blows with Shield Bash grant an Overshield.
Defeating an enemy

Unto the Breach
Defeating a Void debuffed target creates a Void Breach while your Void subclass is equipped.

Echo of Instability
... Defeating targets with grenades grants Volatile Rounds to your Void weapons.
Finishers

Echo of Obscurity
... Finisher final blows grant Invisibility.

Keywords

Invisibility

You vanish from sight and do not appear on radar. While invisible, your radar range is reduced. Performing offensive actions will end invisibility.

Echo of Obscurity
... Finisher final blows grant Invisibility.
Overshield

You are armored with a protective barrier of [Void] Void Light. Reduces damage taken from combatants.

Bastion
Cast your Super to grant Overshield to nearby allie... Casting your Barricade grants Overshield to yourself and nearby allies and empowers it, enabling it to slowly regenerate the Overshield of allies bunkering behind it and extend their Overshield duration.

Offensive Bulwark
While you have an Overshield or are inside Ward of Dawn, your grenade charges significantly faster, you have increased melee range and damage, and melee final blows restore a small portion of your Overshield and extend its duration. ...

Shield Bash
... Final blows with Shield Bash grant an Overshield.

Ward of Dawn
... While inside or near the Ward of Dawn, you and your allies gain a Void overshield.
Suppression

The target is taken out of any active abilities and cannot activate any abilities or movement modes while suppression persists. Afflicted combatants cannot fire their weapons. When suppressed, [Disruption] Overload Champions are stunned.

Suppressor Grenade
An explosive grenade that suppresses, preventing targets from using abilities for a short time.

Shield Bash
After sprinting for a short time, use this melee ability to unleash a devastating Shield Bash that suppresses the target. ...
Volatile

The target is afflicted with unstable [Void] Void energy and will explode upon taking additional damage. Volatile Rounds from your [Void] Void weapons pierce the shields of [Shield-Piercing] Barrier Champions and stun them.

Echo of Instability
... Defeating targets with grenades grants Volatile Rounds to your Void weapons.
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