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Equipped

Void Titan

Quick links
Added
05 Jul 2023 (Season of the Deep - S21)

Build Information

Quick Look
Exotic armor
Exotic weapon
Ability
Aspect
Fragment
Helmet armor mod
Arms armor mod
Chest armor mod
Leg armor mod
Class item armor mod
General armor mod
Artifact perk
Exotic
  • Helm of Saint-14

    Helmet

Weapons
  • Graviton Lance

    Pulse Rifle

Abilities
  • Suppressor Grenade

    An explosive grenade that suppresses, preventing targets from using abilities for a short time.

  • Towering Barricade

    Create a large barrier that can be used to reinforce a position with cover from enemy fire.

  • Shield Bash

    After sprinting for a short time, use this melee ability to unleash a devastating Shield Bash that suppresses the target. Final blows with Shield Bash grant an Overshield.

  • Ward of Dawn

    Create an indestructible dome to protect you and your allies. Passing through Ward of Dawn grants you and your allies a temporary increase to weapon damage.

Aspects
  • Bastion

    Cast your Super to grant Overshield to nearby allies. Casting your Barricade grants Overshield to yourself and nearby allies and empowers it, enabling it to slowly regenerate the Overshield of allies bunkering behind it and extend their Overshield duration.

  • Offensive Bulwark

    While you have an Overshield or are inside Ward of Dawn, your grenade charges significantly faster, you have increased melee range and damage, and melee final blows extend the duration of your Overshield. You gain an additional shield throw while in Sentinel Shield.

Fragments
  • Echo of Dilation

    While crouched, you sneak faster and gain enhanced radar resolution. +10 Mobility ▲ +10 Intellect ▲

  • Echo of Leeching

    Melee final blows start health regeneration for you and nearby allies. +10 Resilience ▲

  • Echo of Instability

    Defeating targets with grenades grants Volatile Rounds to your Void weapons. +10 Strength ▲

  • Echo of Obscurity

    Finisher final blows grant Invisibility. +10 Recovery ▲

Armor mods

Helmet armor mods

  • Void Siphon

    Rapid Void weapon final blows create an Orb of Power.

  • Void Targeting

    Improved target acquisition, accuracy, and aim-down-sights speed for Void weapons.

  • Ashes to Assets

    Gain bonus Super energy on grenade kills.

Arms armor mods

  • Void Dexterity

    Faster ready and stow speed for Void weapons.

  • Font of Focus

    Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. You gain a bonus to discipline while you have any Armor Charge. Your Armor Charge now decays over time.

  • Firepower

    Your grenade final blows create Orbs of Power.

Chest armor mods

  • Unflinching Void Aim (x3)

    Reduces flinching from incoming fire while aiming a Void weapon.

Leg armor mods

  • Innervation

    Reduces grenade cooldown each time you pick up an Orb of Power.

  • Better Already

    Your health begins to regenerate immediately after picking up an Orb of Power.

  • Elemental Charge

    Collecting a Firesprite, Ionic Trace, Stasis shard, or Void Breach, or destroying a Strand Tangle has an escalating chance to give you Armor Charge.

Class item armor mods

  • Powerful Attraction

    Automatically collects nearby Orbs of Power when you activate your class ability.

  • Reaper

    After using your class ability, your next weapon final blow spawns an Orb of Power.

General armor mods

  • Discipline Mod (x2)

    +10 Discipline ▲

  • Recovery Mod (x3)

    +10 Recovery ▲

Artifact perks
  • Supernova

    Picking up a Void Breach causes your next source of Void damage to create a large weakening pulse.

  • Thunderous Retort

    Grants bonus Arc Super damage if cast while critically wounded or while amplified. Lasts until the end of the Super activation.

  • Improved Unraveling

    Increases the amount of damage dealt by unraveling a target.

  • Unto the Breach

    Defeating a Void debuffed target creates a Void Breach while your Void subclass is equipped.

  • Authorized Mods: Void

    The armor energy costs of all armor mods affecting your Void weapons are significantly discounted.

  • Authorized Mods: Arc

    The armor energy costs of all armor mods affecting your Arc weapons are significantly discounted.

  • Technicolor Siphon

    Grants access to Helmet armor mods that combine the effects of the Strand Siphon and Arc Siphon mods.

  • Protective Breach

    Picking up a Void Breach gives you an overshield or refreshes your existing overshield.

  • Electric Armor

    Gain damage resistance while amplified.

  • Overload Trace Rifles

    Uninterrupted fire from your equipped Trace Rifles causes the beam to stun combatants, delaying ability energy regeneration and lowering their damage output. Strong against Overload Champions. Additionally, Trace Rifles are always overcharged when the modifier is active.

  • Unstoppable Hand Cannon

    Aiming down the sights of a Hand Cannon for a short time loads a powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions. Additionally, Hand Cannons are always overcharged when the modifier is active.

  • Anti-Barrier Auto Rifle

    Your equipped Auto Rifles fire shield-piercing rounds and stun Barrier Champions. Additionally, Auto Rifles are always overcharged when the modifier is active.

Analysis

Orb generation

Void Siphon
Rapid Void weapon final blows create an Orb of Power.

Firepower
Your grenade final blows create Orbs of Power.

Reaper
After using your class ability, your next weapon final blow spawns an Orb of Power.
Orb pickup

Innervation
Reduces grenade cooldown each time you pick up an Orb of Power.

Font of Focus
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...

Better Already
Your health begins to regenerate immediately after picking up an Orb of Power.
Armor Charge create

Font of Focus
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...

Elemental Charge
Collecting a Firesprite, Ionic Trace, Stasis shard, or Void Breach, or destroying a Strand Tangle has an escalating chance to give you Armor Charge.
Armor Charge effect

Font of Focus
... You gain a bonus to discipline while you have any Armor Charge. ...
Ability cooldown

Overload Trace Rifles
Uninterrupted fire from your equipped Trace Rifles causes the beam to stun combatants, delaying ability energy regeneration and lowering their damage output. ...
Grenade cooldown

Innervation
Reduces grenade cooldown each time you pick up an Orb of Power.
Final blows

Void Siphon
Rapid Void weapon final blows create an Orb of Power.

Offensive Bulwark
While you have an Overshield or are inside Ward of Dawn, your grenade charges significantly faster, you have increased melee range and damage, and melee final blows extend the duration of your Overshield. ...

Echo of Leeching
Melee final blows start health regeneration for you and nearby allies. ...

Firepower
Your grenade final blows create Orbs of Power.

Echo of Obscurity
Finisher final blows grant Invisibility. ...

Reaper
After using your class ability, your next weapon final blow spawns an Orb of Power.

Shield Bash
... Final blows with Shield Bash grant an Overshield.
Defeating an enemy

Unto the Breach
Defeating a Void debuffed target creates a Void Breach while your Void subclass is equipped.

Echo of Instability
Defeating targets with grenades grants Volatile Rounds to your Void weapons. ...
Finishers

Echo of Obscurity
Finisher final blows grant Invisibility. ...

Keywords

Invisibility

You vanish from sight and do not appear on radar. While invisible, your radar range is reduced. Performing offensive actions will end invisibility.

Echo of Obscurity
Finisher final blows grant Invisibility. ...
Overshield

You are armored with a protective barrier of Void Light. Reduces damage taken from combatants.

Bastion
Cast your Super to grant Overshield to nearby allies. Casting your Barricade grants Overshield to yourself and nearby allies and empowers it, enabling it to slowly regenerate the Overshield of allies bunkering behind it and extend their Overshield duration.

Offensive Bulwark
While you have an Overshield or are inside Ward of Dawn, your grenade charges significantly faster, you have increased melee range and damage, and melee final blows extend the duration of your Overshield. ...

Shield Bash
... Final blows with Shield Bash grant an Overshield.
Suppression

The target is taken out of any active abilities and cannot activate any abilities or movement modes while suppression persists. Afflicted combatants cannot fire their weapons. When suppressed, Overload Champions are stunned.

Suppressor Grenade
An explosive grenade that suppresses, preventing targets from using abilities for a short time.

Shield Bash
After sprinting for a short time, use this melee ability to unleash a devastating Shield Bash that suppresses the target. ...
Volatile

The target is afflicted with unstable Void energy and will explode upon taking additional damage. Volatile Rounds from your Void weapons pierce the shields of Barrier Champions and stun them.

Echo of Instability
Defeating targets with grenades grants Volatile Rounds to your Void weapons. ...
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