Helmet
Helmet
Sidearm
Toss a Stasis Shuriken at targets to damage and slow them. Provides multiple charges.
A grenade that shatters on impact, leaving behind a field that slows targets and freezes those who do not leave the volume.
Summon two Stasis kamas, Silence and Squall, that you throw one after another. Silence : Creates a flash-freeze blast that freezes and damages targets. Squall : Creates a Stasis Storm that slows and damages targets caught inside.
Dodge to perform a deft tumble, avoiding enemy attacks. Dodging near enemies fully recharges your Melee Ability. Dodge to perform a deft tumble, avoiding enemy attacks. Dodging near enemies fully recharges your Melee Ability.
Defeating slowed or frozen combatants creates Stasis shards. These shards grant melee energy when picked up by you or your allies. ASPECT OF INFLUENCE Purchase this Stasis Aspect from the Exo Stranger on Europa after completing the Beyond Light campaign.
Your Glacier, Duskfield, and Coldsnap grenades have enhanced functionality. Glacier Grenade: Adds a Stasis crystal and changes the formation. Duskfield Grenade: Increases slow-field size and creates a small Stasis crystal on impact. Coldsnap Grenade: Seeker creates a Stasis crystal on detonation and chains one additional time. ASPECT OF INTERFERENCE Purchase this Stasis Aspect from the Exo Stranger on Europa after completing the Beyond Light campaign.
Primary ammo weapons do increased damage to Stasis crystals and frozen targets. Purchase this Stasis Fragment from the Exo Stranger on Europa after completing the Beyond Light campaign.
Nearby Stasis shards track to your position. +10 Intellect ▲ Purchase this Stasis Fragment from the Exo Stranger on Europa after completing the Beyond Light campaign. -10 {primary stat} ▼
Increases the melee energy gained from picking up Stasis shards. Purchase this Stasis Fragment from the Exo Stranger on Europa after completing the Beyond Light campaign. -10 {primary stat} ▼
Slow that you apply to targets lasts longer. For those abilities that linger, their duration will also increase. +10 Strength ▲ Purchase this Stasis Fragment from the Exo Stranger on Europa after completing the Beyond Light campaign.
You gain grenade energy each time you take damage from targets. Purchase this Stasis Fragment from the Exo Stranger on Europa after completing the Beyond Light campaign.
Improved target acquisition, accuracy, and aim-down-sights speed for Stasis weapons.
Improved target acquisition, accuracy, and aim-down-sights speed for Arc weapons.
Causing damage with a melee attack reduces your grenade cooldown.
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. You gain a bonus to discipline while you have any Armor Charge. Your Armor Charge now decays over time.
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. You gain a bonus to strength while you have any Armor Charge. Your Armor Charge now decays over time.
Reduces incoming Solar damage from combatants.
Reduces incoming Void damage from combatants.
Reduces incoming damage from combatants that are at long range.
Your health begins to regenerate immediately after picking up an Orb of Power.
Your Void weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
Reduces all ability cooldowns when using your class ability near targets.
Reduces melee cooldown when using your class ability.
Reduces grenade cooldown when using your class ability.
+5 Discipline ▲
+10 Mobility ▲
A small shard of Stasis matter that can be collected to restore melee energy.
The target has slowed movement and ability regeneration; their weapon performance is reduced. Slowed combatants have difficulty firing accurately and Overload Champions are stunned. After accumulating enough Slow stacks, the target is frozen.
The target is trapped in Stasis matter and is unable to move. After taking additional damage while frozen, the target shatters.
A crystal of solidified Stasis matter. Upon creation, freezes nearby combatants and slows nearby players. Crystals can be destroyed, dealing damage in an area.