08 Feb 2025 (Episode: Heresy - S26)

Shotgun Warlock

Strand Warlock

08 Feb 2025 (Episode: Heresy - S26)

Quick Look

Details

Exotic
Weapons
Abilities
Aspects
Fragments
Artifact perks

Armor mods

Helmets
Arms
Chests
Legs
Class items
Keywords
Woven mail
Tangle
Threadling
Unravel
Sever
Suspend
Exotic
  • Felwinter's Helm
    Helmet
    Warlord's End – Powered melee final blows create a burst of energy that weakens nearby targets. Finishers and final blows against more powerful targets increase the radius of the burst and the length of the weakening effect.
Weapons
  • Slayer's Fang
    Shotgun
    Nightsworn Sight – Dealing final blows to targets grants Nightsworn Sight. During that time, final blows grant Truesight, reload speed and precision damage is increased, and submunitions weaken targets.
  • The Slammer (Adept)
    Sword
    Vortex Frame – [Heavy Attack] : Launch a heavy spin attack. Heavy attacks are stronger with full energy.
  • Patron of Lost Causes
    Scout Rifle
    Lightweight Frame – Superb handling. Move faster with this weapon equipped.
Abilities
  • Needlestorm
    Super Ability
    Threadling
    [Super] : Conjure a hail of deadly woven needles. After embedding themselves in the environment, the needles will re-weave into a host of Threadlings. Threadlings you create will return to you and perch if they can't find any nearby targets. Damaging targets with your weapons or melee will send out perched Threadlings to attack.
  • Grapple
    Strand Grenade
    Unravel
    Weave a grappling hook, and quickly pull yourself forward. Grappling to a Tangle immediately recharges your grenade energy. During and shortly after grappling, your melee attack deals area damage and unravels targets.
  • Healing Rift
    Class Ability
    Conjure a well of power that continuously heals those inside it.
  • Arcane Needle
    Melee
    Unravel
    Sling a woven needle that will embed in your target, unraveling them. Activate your melee ability again to chain up to two additional attacks.
  • Burst Glide
    Movement Ability
    Jump while airborne to activate Glide and start an airborne drift with a strong initial boost of speed.
Aspects
  • Weaver's Call
    Threadling
    Activate your class ability to weave three Threadlings and deploy any Threadlings you have perched. Targets defeated by Strand damage have a chance to generate a perched Threadling.
  • The Wanderer
    Tangle
    Threadling
    Suspend
    Tangles you throw attach to targets and detonate into a suspending burst. Destroying a Tangle creates a suspending burst after a short delay. Threadling final blows create a Tangle.
Fragments
  • Thread of Continuity
    Suspend
    Sever
    Unravel
    Suspend, unravel, and sever effects applied to targets have increased duration.
  • Thread of Generation
    -10 Discipline ▼ Dealing damage generates grenade energy.
  • Thread of Fury
    Tangle
    Damaging targets with a Tangle grants melee energy. -10 Strength ▼
  • Thread of Warding
    Woven Mail
    -10 Resilience ▼ Picking up an Orb of Power grants Woven Mail.
Armor mods

Helmet armor mods

  • Hands-On
    Gain bonus Super energy on melee kills.
  • Kinetic Siphon
    Rapid Kinetic weapon final blows create an Orb of Power.
  • Void Siphon
    Rapid Void weapon final blows create an Orb of Power.

Arms armor mods

  • Heavy Handed (x3)
    Your powered melee final blows create Orbs of Power.

Chest armor mods

  • Solar Resistance
    Reduces incoming Solar damage from combatants.
  • Void Resistance (x2)
    Reduces incoming Void damage from combatants.

Leg armor mods

  • Orbs of Restoration
    Picking up an Orb of Power grants a small amount of energy to your ability with the least energy.
  • Innervation
    Reduces grenade cooldown each time you pick up an Orb of Power.
  • Recuperation
    Replenishes health each time you pick up an Orb of Power.

Class item armor mods

  • Special Finisher
    Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. Finishers generate Special ammo for the whole fireteam. Consumes 3 stacks of Armor Charge.
  • Reaper
    Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
  • Proximity Ward
    Gain a powerful overshield while performing your finisher.
Artifact perks
  • Frenzied Hunger
    Rapid final blows while Devour is active grant a bonus to reload and handling.
  • Enhanced Ether Generator
    Dark Ether Reaper origin trait has a chance to spawn an extra Dark Ether charge. Weapons with the Dark Ether Reaper origin trait are overcharged when that modifier is active.
  • Old God's Rite
    BOOST: Create more seeking projectiles on final blow. After picking up a Void Breach, dealing damage with a Void weapon creates a rain of seeking projectiles.
  • Supernova
    Picking up a Void Breach causes your next source of Void damage to create a large weakening pulse.
  • Anti-Barrier Scout Rifle
    Scout Rifles you are wielding fire shield-piercing rounds and stun Barrier Champions. Additionally, Scout Rifles are always overcharged when that modifier is active.
  • Authorized Mods: Melee
    The armor energy costs of all armor mods affecting your melee are significantly discounted.
  • Anti-Barrier Shotgun
    Shotguns you are wielding fire shield-piercing rounds and stun Barrier Champions. Additionally, Shotguns are always overcharged when that modifier is active.
  • Total Carnage
    After finishing a powerful combatant, gain temporary damage resistance. While you have 2 or more Shadestalker armor pieces equipped (currently {var:1903370001} of 4), after finishing a powerful combatant, gain increased temporary damage resistance and replenish health.
  • Power from Pain
    BOOST: Rapidly defeating weakened combatants spawns a Void breach. Rapid final blows against weakened combatants grants you Devour.
  • The Thick of It
    Rapid final blows, while surrounded, grant you Armor Charge. BOOST: While you are surrounded, your weapons have increased handling. Swords gain increased charge rate.
  • Curative Orbs
    BOOST: Picking up an Orb of Power, an Elemental pickup, or a Tangle grants you a small amount of health. The first time you break a target's shield or break the shield of a Guardian using their Super, you create an Orb of Power.
  • Void Renewal
    BOOST: Picking up a Void Breach reloads Shotguns and Grenade Launchers. While Devour is active, Void weapon final blows have a chance to generate a Void Breach.

Breakdown

Orb generation

Kinetic Siphon
Rapid Kinetic weapon final blows create an Orb of Power.

Heavy Handed
Your powered melee final blows create Orbs of Power.

Void Siphon
Rapid Void weapon final blows create an Orb of Power.

Reaper
Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.

Curative Orbs
... The first time you break a target's shield or break the shield of a Guardian using their Super, you create an Orb of Power.
Orb pickup

Orbs of Restoration
Picking up an Orb of Power grants a small amount of energy to your ability with the least energy.

Innervation
Reduces grenade cooldown each time you pick up an Orb of Power.

Special Finisher
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...

Recuperation
Replenishes health each time you pick up an Orb of Power.

Thread of Warding
... Picking up an Orb of Power grants Woven Mail.

Curative Orbs
BOOST: Picking up an Orb of Power, an Elemental pickup, or a Tangle grants you a small amount of health. ...
Armor Charge create

Special Finisher
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...

The Thick of It
Rapid final blows, while surrounded, grant you Armor Charge. ...
Armor Charge consume

Special Finisher
... Consumes 3 stacks of Armor Charge.
Grenade cooldown

Innervation
Reduces grenade cooldown each time you pick up an Orb of Power.

Grapple
... Grappling to a Tangle immediately recharges your grenade energy. ...

Thread of Generation
... Dealing damage generates grenade energy.
Melee cooldown

Thread of Fury
Damaging targets with a Tangle grants melee energy. ...
Final blows

Slayer's Fang
Nightsworn Sight – Dealing final blows to targets grants Nightsworn Sigh... During that time, final blows grant Truesight, reload speed and precision damage is increased, and submunitions weaken targets.

Kinetic Siphon
Rapid Kinetic weapon final blows create an Orb of Power.

Heavy Handed
Your powered melee final blows create Orbs of Power.

Frenzied Hunger
Rapid final blows while Devour is active grant a bonus to reload and handling.

The Wanderer
... Threadling final blows create a Tangle.

Void Siphon
Rapid Void weapon final blows create an Orb of Power.

Felwinter's Helm
Warlord's End – Powered melee final blows create a burst of energy that weakens nearby targets. Finishers and final blows against more powerful targets increase the radius of the burst and the length of the weakening effect.

Old God's Rite
BOOST: Create more seeking projectiles on final blow. ...

Power from Pain
... Rapid final blows against weakened combatants grants you Devour.

The Thick of It
Rapid final blows, while surrounded, grant you Armor Charge. ...

Reaper
Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.

Void Renewal
... While Devour is active, Void weapon final blows have a chance to generate a Void Breach.
Defeating an enemy

Weaver's Call
... Targets defeated by Strand damage have a chance to generate a perched Threadling.

Power from Pain
BOOST: Rapidly defeating weakened combatants spawns a Void breach. ...

Unravel
... Unraveled targets unwind into a Tangle when defeated.

Tangle
... Defeating targets afflicted by any Strand debuff will unwind them and create a Tangle.

Sever
... Severed targets unwind into a Tangle when defeated.

Suspend
... Suspended targets unwind into a Tangle when defeated.
Finishers

Felwinter's Helm
... Finishers and final blows against more powerful targets increase the radius of the burst and the length of the weakening effect.

Special Finisher
... Finishers generate Special ammo for the whole fireteam. ...

Proximity Ward
Gain a powerful overshield while performing your finisher.

Keywords

Woven mail

Your body is encased in a protective mesh of tightly woven Strand matter, greatly reducing any incoming non-precision damage.

Thread of Warding
... Picking up an Orb of Power grants Woven Mail.
Unravel

The target is permeated with destructive Strand matter. As they take additional damage, they create unraveled projectiles that seek out nearby targets. Unraveling Rounds from your Strand weapons pierce the shields of Barrier Champions and stun them. Unraveled targets unwind into a Tangle when defeated.

Arcane Needle
Sling a woven needle that will embed in your target, unraveling them. ...

Grapple
... During and shortly after grappling, your melee attack deals area damage and unravels targets.

Thread of Continuity
Suspend, unravel, and sever effects applied to targets have increased duration.
Tangle

A knot of Strand matter, swirling with potential. Tangles can be shot and destroyed, or picked up and thrown, dealing damage. Defeating targets afflicted by any Strand debuff will unwind them and create a Tangle.

The Wanderer
Tangles you throw attach to targets and detonate into a suspending burst. Destroying a Tangle creates a suspending burst after a short dela... Threadling final blows create a Tangle.

Thread of Fury
Damaging targets with a Tangle grants melee energy. ...
Threadling

A creature woven from pure Strand matter that seeks nearby targets and attacks, dealing damage.

Needlestorm
... After embedding themselves in the environment, the needles will re-weave into a host of Threadling... Threadlings you create will return to you and perch if they can't find any nearby targets. Damaging targets with your weapons or melee will send out perched Threadlings to attack.

Weaver's Call
Activate your class ability to weave three Threadlings and deploy any Threadlings you have perche... Targets defeated by Strand damage have a chance to generate a perched Threadling.

The Wanderer
... Threadling final blows create a Tangle.
Sever

The target's connections to the world around them are cut, and their outgoing damage is significantly reduced. Severed targets unwind into a Tangle when defeated.

Thread of Continuity
Suspend, unravel, and sever effects applied to targets have increased duration.
Suspend

The target is immobilized by a web of Strand matter, lifting them into the air. While suspended, Guardians are unable to move freely, combatants are unable to move or fire their weapon, and Unstoppable Champions are stunned. Suspended targets unwind into a Tangle when defeated.

The Wanderer
Tangles you throw attach to targets and detonate into a suspending burst. Destroying a Tangle creates a suspending burst after a short delay. ...

Thread of Continuity
Suspend, unravel, and sever effects applied to targets have increased duration.

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