11 Apr 2025 (Episode: Heresy - S26)

TC-GWISN/PRISMATIC

Prismatic Hunter

11 Apr 2025 (Episode: Heresy - S26)

Quick Look

Details

Exotic
Weapons
Abilities
Aspects
Fragments
Artifact perks

Armor mods

Helmets
Arms
Chests
Legs
Class items
Keywords
Ionic trace
Bolt charge
Amplified
Darkness buffs
Darkness debuffs
Light buffs
Light debuffs
Transcendence
Radiant
Firesprite
Restoration
Frost armor
Stasis shard
Woven mail
Tangle
Void breach
Invisibility
Overshield
Jolted
Scorch
Slow
Unravel
Sever
Volatile
Weaken
Exotic
  • Gwisin Vest
    Chest Armor
    Roving Assassin – Each Spectral Blades hit or final blow you make before becoming invisible will restore more of your Super energy. Exiting invisibility while near a target creates a cloud of weakening smoke around you.
Weapons
  • Vexcalibur
    Glaive
    M1R Distribution Matrix – Fires a spread. Equipped with a quick-draining shield. Blocking damage with your shield gradually bestows Void overshields to yourself and nearby allies.
  • The Call
    Sidearm
    Rocket-Assisted Frame – Sidearm fires self-propelled rocket ammunition. Projectiles explode on impact for high damage.
  • Thin Precipice
    Sword
    Vortex Frame – [Heavy Attack] : Launch a heavy spin attack. Heavy attacks are stronger with full energy.
Abilities
  • Storm's Edge
    Arc Super | Light Ability
    Summon an electrified dagger and throw it in your aim direction. When the dagger hits a surface or a target, you blink to its location and perform a powerful whirling strike, damaging any nearby targets. Can be reactivated after the strike to perform additional throws. If the dagger flies for long enough without impacting anything, it detonates and you blink to the detonation location.
  • Acrobat's Dodge
    Class Ability
    Radiant
    Dodge to perform an acrobatic leap. Upon landing, make yourself and nearby allies radiant.
  • Grapple
    Strand Grenade | Darkness Ability
    Unravel
    Weave a grappling hook, and quickly pull yourself forward. Grappling to a Tangle immediately recharges your grenade energy. During and shortly after grappling, your melee attack deals area damage and unravels targets.
  • Blink
    Movement Ability
    Jump while airborne to teleport a short distance.
  • Threaded Spike
    Strand Melee | Darkness Ability
    Sever
    Throw a rope dart that bounces between targets, damaging and severing them. The dart will return to you once it's done, returning melee energy to you for each target hit. Press [Melee] just as the dart gets back to you to catch it and increase the amount of energy returned.
Aspects
  • Stylish Executioner
    Invisibility
    Light Debuffs
    Darkness Debuffs
    Weaken
    Defeating a target affected by any elemental debuff grants invisibility and Truesight. After performing a Stylish Execution, your next melee attack while invisible weakens targets.
  • Ascension
    Amplified
    Jolted
    [Air Move] While airborne, consume your class ability energy to summon your Arc Staff, propelling yourself upward and creating a burst of energy around you that amplifies allies and jolts targets.
Fragments
  • Facet of Purpose
    Restoration
    Bolt Charge
    Overshield
    Frost Armor
    Woven Mail
    Picking up an Orb of Power grants either Bolt Charge, Restoration, Frost Armor, Woven Mail, or Overshield based on the damage type of your equipped Super. -10 Recovery ▼
  • Facet of Awakening
    Firesprite
    Ionic Trace
    Void Breach
    Stasis Shard
    Tangle
    Rapidly defeating targets with Light or Darkness damage or Super final blows generates an elemental pickup of the matching damage type. +10 Resilience ▲
  • Facet of Protection
    Transcendence
    +10 Strength ▲ While surrounded by combatants, you are more resistant to incoming damage. While transcendent, the effect is increased.
  • Facet of Hope
    Light Buffs
    Darkness Buffs
    While you have an elemental buff, your class ability regenerates more quickly.
  • Facet of Defiance
    Scorch
    Jolted
    Volatile
    Slow
    Sever
    +10 Recovery ▲ Finishers create a detonation that either jolts, scorches, slows, severs, or makes targets volatile based on the damage type of your equipped Super.
Armor mods

Helmet armor mods

  • Special Ammo Finder
    Increases the drop chance of Special ammo upon defeat of an opponent.
  • Strand Siphon
    Rapid Strand weapon final blows create Orbs of Power.

Arms armor mods

  • Heavy Handed
    Your powered melee final blows create Orbs of Power.
  • Focusing Strike
    Grants class ability energy when you cause damage with a powered melee attack.

Chest armor mods

  • Harmonic Resistance
  • Void Resistance
    Reduces incoming Void damage from combatants.
  • Concussive Dampener
    Reduces incoming area-of-effect damage from combatants.

Leg armor mods

  • Orbs of Restoration
    Picking up an Orb of Power grants a small amount of energy to your ability with the least energy.
  • Absolution
    Reduces all ability cooldowns each time you pick up an Orb of Power.
  • Recuperation
    Replenishes health each time you pick up an Orb of Power.

Class item armor mods

  • Special Finisher
    Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. Finishers generate Special ammo for the whole fireteam. Consumes 3 stacks of Armor Charge.
  • Reaper
    Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
  • Proximity Ward
    Gain a powerful overshield while performing your finisher.
Artifact perks
  • Limit Break
    Casting a Super while you are critically wounded or have a elemental buff matching your Super element grants a period of increased Super damage.
  • Defibrillating Blast
    Stunning a Champion grants maximum stacks of Bolt Charge. Triggers an Arc bolt that heals you and jolts combatants that it damages.
  • Piercing Sidearms
    Your equipped Sidearms fire shield-piercing rounds and stun Barrier Champions. Additionally, Sidearms are always overcharged when that modifier is active.
  • Unstoppable Fusion
    Aiming down sights for a brief period with any Fusion Rifle you are wielding loads a powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions. Additionally, Fusion Rifles are always overcharged when that modifier is active.
  • Unstoppable Glaive
    Glaives you wield fire a powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions. Additionally, Glaives are always overcharged when the modifier is active.
  • Flashover
    When you gain maximum Bolt Charge, you also become amplified. Lightning bolts deal more damage.
  • No Bell
    Rapid Glaive melee final blows grant Special ammo Glaives additional ammo. Blocking damage with Glaives increases their melee damage to targets.
  • Horde Shuttle
    Damaging unraveled targets with a weapon occasionally spawns a Threadling. BOOST: Threadlings sever targets that they damage.
  • Hold the Line
    While surrounded, Machine Guns and Glaives gain increased reload speed and stability; final blows heal you.
  • Dielectric
    Defeating Arc debuffed targets grants Bolt Charge. BOOST: Rapidly defeating Arc debuffed targets spawns an Orb of Power and heals a small portion of health.
  • Unraveling Orbs
    Picking up an Orb of Power or a Tangle grants Strand weapons Unraveling Rounds. BOOST: Strand weapons deal increased damage to Strand debuffed targets.
  • Volatile Marksman
    Rapid Void weapon precision hits and rapid Void weapon final blows grant Volatile Rounds. BOOST: Volatile detonations grant class ability energy.

Breakdown

Orb generation

Heavy Handed
Your powered melee final blows create Orbs of Power.

Dielectric
... BOOST: Rapidly defeating Arc debuffed targets spawns an Orb of Power and heals a small portion of health.

Strand Siphon
Rapid Strand weapon final blows create Orbs of Power.

Reaper
Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Orb pickup

Orbs of Restoration
Picking up an Orb of Power grants a small amount of energy to your ability with the least energy.

Facet of Purpose
Picking up an Orb of Power grants either Bolt Charge, Restoration, Frost Armor, Woven Mail, or Overshield based on the damage type of your equipped Super. ...

Absolution
Reduces all ability cooldowns each time you pick up an Orb of Power.

Special Finisher
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...

Recuperation
Replenishes health each time you pick up an Orb of Power.

Unraveling Orbs
Picking up an Orb of Power or a Tangle grants Strand weapons Unraveling Rounds. ...
Armor Charge create

Special Finisher
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
Armor Charge consume

Special Finisher
... Consumes 3 stacks of Armor Charge.
Ability cooldown

Absolution
Reduces all ability cooldowns each time you pick up an Orb of Power.

Ionic Trace
... When picked up, Ionic Traces grant ability energy.
Class Ability cooldown

Ascension
[Air Move] While airborne, consume your class ability energy to summon your Arc Staff, propelling yourself upward and creating a burst of energy around you that amplifies allies and jolts targets.

Focusing Strike
Grants class ability energy when you cause damage with a powered melee attack.

Volatile Marksman
... BOOST: Volatile detonations grant class ability energy.

Void Breach
... When picked up, Void Breaches grant class ability energy.
Grenade cooldown

Grapple
... Grappling to a Tangle immediately recharges your grenade energy. ...

Firesprite
... When picked up, Firesprites grant grenade energy.
Melee cooldown

Threaded Spike
... The dart will return to you once it's done, returning melee energy to you for each target hit. ...

Stasis Shard
A small shard of Stasis matter that can be collected to restore melee energy.

Bolt Charge
... Receiving a stack of Bolt Charge grants you melee energy.
Final blows

Facet of Awakening
Rapidly defeating targets with Light or Darkness damage or Super final blows generates an elemental pickup of the matching damage type. ...

Gwisin Vest
Roving Assassin – Each Spectral Blades hit or final blow you make before becoming invisible will restore more of your Super energy. ...

Heavy Handed
Your powered melee final blows create Orbs of Power.

No Bell
Rapid Glaive melee final blows grant Special ammo Glaives additional ammo. ...

Hold the Line
While surrounded, Machine Guns and Glaives gain increased reload speed and stability; final blows heal you.

Strand Siphon
Rapid Strand weapon final blows create Orbs of Power.

Reaper
Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.

Volatile Marksman
Rapid Void weapon precision hits and rapid Void weapon final blows grant Volatile Rounds. ...
Defeating an enemy

Facet of Awakening
Rapidly defeating targets with Light or Darkness damage or Super final blows generates an elemental pickup of the matching damage type. ...

Special Ammo Finder
Increases the drop chance of Special ammo upon defeat of an opponent.

Stylish Executioner
Defeating a target affected by any elemental debuff grants invisibility and Truesight. ...

Dielectric
Defeating Arc debuffed targets grants Bolt Charg... BOOST: Rapidly defeating Arc debuffed targets spawns an Orb of Power and heals a small portion of health.

Transcendence
...Defeating targets while Transcendent extends its duration.

Sever
... Severed targets unwind into a Tangle when defeated.

Tangle
... Defeating targets afflicted by any Strand debuff will unwind them and create a Tangle.

Amplified
... Rapidly defeating targets with Arc damage makes you amplified.

Unravel
... Unraveled targets unwind into a Tangle when defeated.
Finishers

Special Finisher
... Finishers generate Special ammo for the whole fireteam. ...

Proximity Ward
Gain a powerful overshield while performing your finisher.

Facet of Defiance
... Finishers create a detonation that either jolts, scorches, slows, severs, or makes targets volatile based on the damage type of your equipped Super.

Keywords

Jolted

The target is energized with destructive Arc Light. They take additional damage while jolted and chain lightning to nearby targets. Jolt damage causes Overload Champions to be stunned.

Ascension
[Air Move] While airborne, consume your class ability energy to summon your Arc Staff, propelling yourself upward and creating a burst of energy around you that amplifies allies and jolts targets.

Facet of Defiance
... Finishers create a detonation that either jolts, scorches, slows, severs, or makes targets volatile based on the damage type of your equipped Super.
Transcendence

You resonate in perfect harmony with Light and Darkness. You gain increased ability regeneration, increased weapon damage, and damage resistance against combatants. Your grenade is replaced with a unique Prismatic grenade that combines multiple damage types. Defeating targets while Transcendent extends its duration.

Facet of Protection
...While transcendent, the effect is increased.
Light buffs

Light buffs include Amplified, Bolt Charge, Cure, Radiant, Restoration, Devour, Invisibility, and Overshield.

Facet of Hope
While you have an elemental buff, your class ability regenerates more quickly.
Sever

The target's connections to the world around them are cut, and their outgoing damage is significantly reduced. Severed targets unwind into a Tangle when defeated.

Threaded Spike
Throw a rope dart that bounces between targets, damaging and severing them. ...

Facet of Defiance
... Finishers create a detonation that either jolts, scorches, slows, severs, or makes targets volatile based on the damage type of your equipped Super.
Restoration

You regenerate health and shields over time. Cannot be interrupted by taking damage.

Facet of Purpose
Picking up an Orb of Power grants either Bolt Charge, Restoration, Frost Armor, Woven Mail, or Overshield based on the damage type of your equipped Super. ...
Firesprite

A luminous concentration of Solar energy. When picked up, Firesprites grant grenade energy.

Facet of Awakening
Rapidly defeating targets with Light or Darkness damage or Super final blows generates an elemental pickup of the matching damage type. +10 Resilience ▲
Overshield

You are armored with a protective barrier of Void Light. Reduces damage taken from combatants.

Facet of Purpose
Picking up an Orb of Power grants either Bolt Charge, Restoration, Frost Armor, Woven Mail, or Overshield based on the damage type of your equipped Super. ...
Light debuffs

Light debuffs include Blind, Jolt, Scorch, Ignitions, Suppression, Volatile, and Weaken.

Stylish Executioner
Defeating a target affected by any elemental debuff grants invisibility and Truesight. After performing a Stylish Execution, your next melee attack while invisible weakens targets.
Invisibility

You vanish from sight and do not appear on radar. While invisible, your radar range is reduced. Performing offensive actions will end invisibility.

Stylish Executioner
Defeating a target affected by any elemental debuff grants invisibility and Truesigh... After performing a Stylish Execution, your next melee attack while invisible weakens targets.
Frost armor

You are fortified by layers of durable Stasis matter, reducing incoming damage. Frost Armor damage resistance grows stronger as you gain additional stacks.

Facet of Purpose
Picking up an Orb of Power grants either Bolt Charge, Restoration, Frost Armor, Woven Mail, or Overshield based on the damage type of your equipped Super. ...
Woven mail

Your body is encased in a protective mesh of tightly woven Strand matter, greatly reducing any incoming non-precision damage.

Facet of Purpose
Picking up an Orb of Power grants either Bolt Charge, Restoration, Frost Armor, Woven Mail, or Overshield based on the damage type of your equipped Super. ...
Volatile

The target is afflicted with unstable Void energy and will explode upon taking additional damage. Volatile Rounds from your Void weapons pierce the shields of Barrier Champions and stun them.

Facet of Defiance
... Finishers create a detonation that either jolts, scorches, slows, severs, or makes targets volatile based on the damage type of your equipped Super.
Stasis shard

A small shard of Stasis matter that can be collected to restore melee energy.

Facet of Awakening
Rapidly defeating targets with Light or Darkness damage or Super final blows generates an elemental pickup of the matching damage type. +10 Resilience ▲
Weaken

The target takes increased damage and has their movement speed slowed.

Stylish Executioner
... After performing a Stylish Execution, your next melee attack while invisible weakens targets.
Ionic trace

A bolt of pure Arc energy that travels along the ground, seeking toward its creator. When picked up, Ionic Traces grant ability energy.

Facet of Awakening
Rapidly defeating targets with Light or Darkness damage or Super final blows generates an elemental pickup of the matching damage type. +10 Resilience ▲
Darkness debuffs

Darkness debuffs include Slow, Freeze, Sever, Suspend, and Unravel.

Stylish Executioner
Defeating a target affected by any elemental debuff grants invisibility and Truesight. After performing a Stylish Execution, your next melee attack while invisible weakens targets.
Tangle

A knot of Strand matter, swirling with potential. Tangles can be shot and destroyed, or picked up and thrown, dealing damage. Defeating targets afflicted by any Strand debuff will unwind them and create a Tangle.

Facet of Awakening
Rapidly defeating targets with Light or Darkness damage or Super final blows generates an elemental pickup of the matching damage type. +10 Resilience ▲
Darkness buffs

Darkness buffs include Frost Armor and Woven Mail.

Facet of Hope
While you have an elemental buff, your class ability regenerates more quickly.
Slow

The target has slowed movement and ability regeneration; their weapon performance is reduced. Overload Champions are stunned. After accumulating enough Slow stacks, the target is frozen.

Facet of Defiance
... Finishers create a detonation that either jolts, scorches, slows, severs, or makes targets volatile based on the damage type of your equipped Super.
Amplified

Your movement speed and weapon handling are greatly increased. After sprinting for a short time, your movement speed is further increased. Rapidly defeating targets with Arc damage makes you amplified.

Ascension
[Air Move] While airborne, consume your class ability energy to summon your Arc Staff, propelling yourself upward and creating a burst of energy around you that amplifies allies and jolts targets.
Bolt charge

Accumulate stacks of Arc Bolt Charge. While you have Bolt Charge, sustained weapon damage generates stacks of Bolt Charge. At maximum stacks, any ability damage generates a powerful bolt of Arc lightning at the target's location. Receiving a stack of Bolt Charge grants you melee energy.

Facet of Purpose
Picking up an Orb of Power grants either Bolt Charge, Restoration, Frost Armor, Woven Mail, or Overshield based on the damage type of your equipped Super. ...
Scorch

The target is singed by destructive Solar Light, taking damage over time. Scorch damage increases as the target accumulates more Scorch stacks. After enough Scorch stacks are applied to the target, they ignite.

Facet of Defiance
... Finishers create a detonation that either jolts, scorches, slows, severs, or makes targets volatile based on the damage type of your equipped Super.
Void breach

A dimensional rupture teeming with Void energy. When picked up, Void Breaches grant class ability energy.

Facet of Awakening
Rapidly defeating targets with Light or Darkness damage or Super final blows generates an elemental pickup of the matching damage type. +10 Resilience ▲
Radiant

Your weapons are enhanced by the power of the Traveler and deal increased damage to combatants. While you are radiant, your weapons pierce the shields of Barrier Champions and stun them.

Acrobat's Dodge
... Upon landing, make yourself and nearby allies radiant.
Unravel

The target is permeated with destructive Strand matter. As they take additional damage, they create unraveled projectiles that seek out nearby targets. Unraveling Rounds from your Strand weapons pierce the shields of Barrier Champions and stun them. Unraveled targets unwind into a Tangle when defeated.

Grapple
... During and shortly after grappling, your melee attack deals area damage and unravels targets.

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