Chest Armor
Chest Armor
Submachine Gun
A grenade that creates a Vortex that pulls targets inward and continually damages those trapped inside.
Create a large barrier that can be used to reinforce a position with cover from enemy fire.
Hurl your Void Shield toward a target. The shield can ricochet off targets and surfaces, granting Overshield for each target hit.
Create an indestructible dome to protect you and your allies. Passing through Ward of Dawn grants you and your allies a temporary increase to weapon damage.
Hitting a target with a Void ability or Volatile explosion makes them volatile. Further damage to a volatile target causes them to explode. Grants you and nearby allies health when volatile targets explode near you.
Cast your Super to grant Overshield to nearby allies. Casting your Barricade grants Overshield to yourself and nearby allies and empowers it, enabling it to slowly regenerate the Overshield of allies bunkering behind it and extend their Overshield duration.
Void buffs applied to you (Invisibility, Overshield, and Devour) have increased duration. -10 {primary stat} ▼
+10 Strength ▲ Defeating targets with grenades grants Volatile Rounds to your Void weapons.
Defeating weakened targets creates an Orb of Power and a Void Breach. -10 Intellect ▼
Picking up a Void Breach or an Orb of Power grants Devour. -10 Recovery ▼
Rapid Void weapon final blows create an Orb of Power.
When one of your ammo finder perks creates a brick of Heavy ammo for you, it also creates bricks of Heavy ammo for your allies.
Increases the drop chance of Heavy ammo on kill.
When your melee energy is fully expended, you gain melee energy. Additionally, your Armor Charge is consumed and you gain additional melee energy for each stack.
Causing damage with a grenade reduces your melee cooldown.
Increases reload speed of Void weapons.
Increases the maximum number of stacks of Armor Charge you can carry by 1.
Your Void weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
Picking up an Orb of Power grants you 1 additional stack of Armor Charge.
Automatically collects nearby Orbs of Power when you activate your class ability.
Your decaying Armor Charge has a longer duration.
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. Finishers generate Special ammo for the whole fireteam. Consumes 3 stacks of Armor Charge.
+10 Resilience ▲
+10 Discipline ▲
+5 Resilience ▲
+5 Discipline ▲
You vanish from sight and do not appear on radar. While invisible, your radar range is reduced. Performing offensive actions will end invisibility.
You are armored with a protective barrier of Void Light. Reduces damage taken from combatants.
Feast on the energy of your defeated foes. Final blows restore you to full health, grant grenade energy, and extend Devour.
A dimensional rupture teeming with Void energy. When picked up, Void Breaches grant class ability energy.
The target is afflicted with unstable Void energy and will explode upon taking additional damage. Volatile Rounds from your Void weapons pierce the shields of Barrier Champions and stun them.
The target takes increased damage and has their movement speed slowed. Afflicted combatants have difficulty firing accurately.