23 Nov 2024 (Episode: Revenant - S25)

Donnerknall Ballert

Arc Titan

23 Nov 2024 (Episode: Revenant - S25)

Quick Look

Details

Exotic
Weapons
Abilities
Aspects
Fragments
Artifact perks

Armor mods

Helmets
Arms
Chest
Legs
Class items
Keywords
Ionic trace
Amplified
Blind
Jolted
Exotic
  • Point-Contact Cannon Brace
    Gauntlets
    Hammer of the Gods – Defeating targets with your Thunderclap melee restores melee energy. Targets near you when you use your Thunderclap suffer lightning strikes and become jolted; being amplified increases the damage of these lightning strikes.
Weapons
  • Coldheart
    Trace Rifle
    Cold Fusion – This weapon shoots a steady cold-fusion-powered Arc laser, dealing more damage the longer it remains on a target.
  • Midnight Coup
    Hand Cannon
    Adaptive Frame – A well-rounded grip, reliable and sturdy.
  • Bitter/Sweet
    Grenade Launcher
    Adaptive Frame – A well-rounded grip, reliable and sturdy.
Abilities
  • Fists of Havoc
    Super Ability
    Blind
    Supercharge your fists and slam the ground with the force of a maelstrom. While active: [Light Attack] : Quickly charge forward, dealing damage to any impacted targets. [Heavy Attack] : Slam your fists to the ground, blinding targets and dealing damage in an area around you, leaving aftershocks in your wake. Performing a slam from the air deals additional damage.
  • Flashbang Grenade
    Arc Grenade
    Blind
    An explosive grenade that damages and blinds nearby targets.
  • Thunderclap
    Arc Melee
    [Melee] : Hold while grounded to plant your feet and begin charging your fist with Arc energy. [Melee] : Release to unleash a devastating blast in front of you, dealing damage that increases with longer charge time.
  • Thruster
    Class Ability
    While grounded, quickly evade in a lateral direction.
  • Strafe Lift
    Movement Ability
    Jump while airborne to activate Lift and launch into the air with strong directional control.
Aspects
  • Touch of Thunder
    Ionic Trace
    Jolted
    Blind
    Your Flashbang, Pulse, Lightning, and Storm Grenades have enhanced functionality. Flashbang Grenade: Emits an additional blinding flash on bounce. Pulse Grenade: Creates Ionic Traces periodically as it damages targets and increases in damage over time. Lightning Grenade: Grants an additional grenade charge, and jolts targets hit by the initial blast. Storm Grenade: After detonating, creates a roaming thundercloud that tracks nearby targets and fires bolts of lightning at foes beneath it.
  • Knockout
    Amplified
    Critically wounding a target or breaking their shield infuses your melee attacks with Arc energy and increases your melee range and damage for a short time. Defeating targets with melee attacks makes you amplified and restores a portion of your health. Defeating more powerful combatants increases the amount of health restored.
Fragments
  • Spark of Ions
    Ionic Trace
    Jolted
    Defeating a jolted target creates an Ionic Trace.
  • Spark of Resistance
    +10 Strength â–² While surrounded by combatants, you are more resistant to incoming damage.
  • Spark of Beacons
    Amplified
    Blind
    While you are amplified, your Arc Special or Heavy ammo weapon final blows create a blinding explosion.
  • Spark of Amplitude
    Amplified
    Rapidly defeating targets while you are amplified creates an Orb of Power.
Armor mods

Helmet armor mods

  • Hands-On (x2)
    Gain bonus Super energy on melee kills.
  • Harmonic Siphon
    Rapid Arc weapon final blows create an Orb of Power

Arms armor mods

  • Melee Kickstart
    When your melee energy is fully expended, your Armor Charge is consumed and you gain melee energy for each Armor Charge used.
  • Heavy Handed
    Your powered melee final blows create Orbs of Power.
  • Harmonic Loader
    Increases reload speed of Arc weapons

Chest armor mods

  • Arc Resistance (x3)
    Reduces incoming Arc damage from combatants.

Leg armor mods

  • Invigoration
    Reduces melee cooldown each time you pick up an Orb of Power.
  • Elemental Charge
    Collecting a Firesprite, Ionic Trace, Stasis shard, or Void Breach, or destroying a Strand Tangle has an escalating chance to give you Armor Charge.
  • Recuperation
    Replenishes health each time you pick up an Orb of Power.

Class item armor mods

  • Powerful Attraction
    Automatically collects nearby Orbs of Power when you activate your class ability.
  • Outreach (x2)
    Reduces melee cooldown when using your class ability.
Artifact perks
  • Fell the Revenant
    Deal increased weapon damage to Scorn.  Wearing Shadestalker Armor (currently {var:1903370001} of 4) increases the bonus damage.
  • Rapid Impacts
    Dealing damage with a Grenade Launcher temporarily increases the reload speed of Grenade Launchers.
  • Unstoppable Pulse Rifle
    Aiming down the sights of a Pulse Rifle for a short time loads a powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions. Additionally, Pulse Rifles are always overcharged when that modifier is active.
  • Anti-Barrier Scout Rifle
    Scout Rifles you are wielding fire shield-piercing rounds and stun Barrier Champions. Additionally, Scout Rifles are always overcharged when that modifier is active.
  • Overload Breechloaded Grenade Launcher
    Damaging a combatant with Primary or Special ammo Grenade Launchers disrupts combatants, stunning them, delaying ability energy regeneration and lowering combatant damage output. Strong against Overload Champions. Additionally, Primary and Special ammo Grenade Launchers are always overcharged when that modifier is active.
  • Anti-Barrier Shotgun
    Shotguns you are wielding fire shield-piercing rounds and stun Barrier Champions. Additionally, Shotguns are always overcharged when that modifier is active.
  • Total Carnage
    After finishing a powerful combatant, gain temporary damage resistance. While you have 2 or more Shadestalker armor pieces equipped (currently {var:1903370001} of 4), after finishing a powerful combatant, gain increased temporary damage resistance and replenish health.
  • Trace Evidence
    BOOST: Picking up an Ionic Trace grants an Armor Charge. Rapid precision hits or rapid final blows on targets affected by Jolt or Blind will generate Ionic Traces.
  • Concussive Reload
    BOOST: Using Grenade Launchers to damage bosses, Champions, or to break combatants' shields automatically reloads stowed weapons. Using a Grenade Launcher to damage a boss, damage a Champion, or break a combatant's shield weakens them.

Breakdown

Orb generation

Heavy Handed
Your powered melee final blows create Orbs of Power.

Spark of Amplitude
Rapidly defeating targets while you are amplified creates an Orb of Power.

Harmonic Siphon
Rapid Arc weapon final blows create an Orb of Power
Orb pickup

Invigoration
Reduces melee cooldown each time you pick up an Orb of Power.

Recuperation
Replenishes health each time you pick up an Orb of Power.
Armor Charge create

Elemental Charge
Collecting a Firesprite, Ionic Trace, Stasis shard, or Void Breach, or destroying a Strand Tangle has an escalating chance to give you Armor Charge.

The Thick of It
Rapid final blows, while surrounded, grant you Armor Charge. ...
Armor Charge consume

Melee Kickstart
When your melee energy is fully expended, your Armor Charge is consumed and you gain melee energy for each Armor Charge used.
Ability cooldown

Ionic Trace
... When picked up, Ionic Traces grant ability energy.
Melee cooldown

Melee Kickstart
When your melee energy is fully expended, your Armor Charge is consumed and you gain melee energy for each Armor Charge used.

Point-Contact Cannon Brace
Hammer of the Gods – Defeating targets with your Thunderclap melee restores melee energy. ...

Invigoration
Reduces melee cooldown each time you pick up an Orb of Power.

Outreach
Reduces melee cooldown when using your class ability.
Final blows

Heavy Handed
Your powered melee final blows create Orbs of Power.

Spark of Beacons
While you are amplified, your Arc Special or Heavy ammo weapon final blows create a blinding explosion.

Harmonic Siphon
Rapid Arc weapon final blows create an Orb of Power

Trace Evidence
... Rapid precision hits or rapid final blows on targets affected by Jolt or Blind will generate Ionic Traces.

The Thick of It
Rapid final blows, while surrounded, grant you Armor Charge. ...
Defeating an enemy

Knockout
... Defeating targets with melee attacks makes you amplified and restores a portion of your health. Defeating more powerful combatants increases the amount of health restored.

Point-Contact Cannon Brace
Hammer of the Gods – Defeating targets with your Thunderclap melee restores melee energy. ...

Spark of Ions
Defeating a jolted target creates an Ionic Trace.

Spark of Amplitude
Rapidly defeating targets while you are amplified creates an Orb of Power.

Amplified
... Rapidly defeating targets with Arc damage makes you amplified.

Keywords

Ionic trace

A bolt of pure Arc energy that travels along the ground, seeking toward its creator. When picked up, Ionic Traces grant ability energy.

Touch of Thunder
... Pulse Grenade: Creates Ionic Traces periodically as it damages targets and increases in damage over time. ...

Spark of Ions
Defeating a jolted target creates an Ionic Trace.
Amplified

Your movement speed and weapon handling are greatly increased. After sprinting for a short time, your movement speed is further increased. Rapidly defeating targets with Arc damage makes you amplified.

Knockout
... Defeating targets with melee attacks makes you amplified and restores a portion of your health. ...

Spark of Beacons
While you are amplified, your Arc Special or Heavy ammo weapon final blows create a blinding explosion.

Spark of Amplitude
Rapidly defeating targets while you are amplified creates an Orb of Power.
Jolted

The target is energized with destructive Arc Light. They take additional damage while jolted and chain lightning to nearby targets. Jolt damage causes Overload Champions to be stunned.

Touch of Thunder
... Lightning Grenade: Grants an additional grenade charge, and jolts targets hit by the initial blast. ...

Spark of Ions
Defeating a jolted target creates an Ionic Trace.
Blind

Combatants are disoriented and cannot fire their weapons. Opposing Guardians' HUD is removed and their vision is obscured. When blinded, Unstoppable Champions are stunned.

Fists of Havoc
... [Heavy Attack] : Slam your fists to the ground, blinding targets and dealing damage in an area around you, leaving aftershocks in your wake. ...

Touch of Thunder
... Flashbang Grenade: Emits an additional blinding flash on bounce. ...

Spark of Beacons
While you are amplified, your Arc Special or Heavy ammo weapon final blows create a blinding explosion.

Flashbang Grenade
An explosive grenade that damages and blinds nearby targets.

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